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About Canard

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  1. I was wondering what the trick was to creating skies on walls that blend with ceiling skies... There's a part on my map where there's a low wall that's supposed to look like it separates the map from the city sky texture, but the area behind it doesn't blend with the actual sky and just looks like a big tapestry. The perspective doesn't allow tricks like extending the sector behind it really far for it to just make the ceiling visible. I've seen this trick done before in the Momento Mori series, and I recall that it had something to do with creating a dummy sector that extends past the linedef where you want the actual sky texture to be. I don't remember the details, though. Thanks for any ideas :/