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Karthik

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Everything posted by Karthik

  1. Karthik

    Rest in peace Esa Repo

    I haven't been around here in a while, but felt I had to post this... This is very sad news. I did not know Espi personally but I knew that he was a respected and talented member of the Doom community. Back in 2001/2 I remember being inspired by his levels (not only in terms of design but texture & art). ruma, tolwatt are two of his levels I strongly remember for some reason, though his later maps were better known I guess. I didn't know about the troubles that he faced in the last years... felt really bad to read all the things that he had gone through. I can't even imagine the willpower it would have taken to remain positive like he did, inspite of everything that happened. My wishes to his family, friends & close ones to have the strength to bear this loss :(
  2. Karthik

    The darkened fate of Karthik

    Thanks everyone! Glad you guys liked the map. Regarding the video, I did think of putting up a torrent of it (heh heh, a DVDRip!). Though, I think my upload speed (256 kbps) would be a limiting factor initially, until someone else starts seeding. As Boris pointed out, yes, there is obvious stuff pointed out in the video... Like, "Here's the exit", to which you might reply, "Oh, so that explains why there's a BRIGHT EXIT SIGN there!!". But it was either that, or have practically no talk throughout (and that would be better accomplished by recording a demo!). This is a map that didn't really require much commentary. Anyway I will try doing more of this video stuff in future. I'm sure I can come up with more interesting things to record and talk about.
  3. Karthik

    Updates from Ismaele

    Ismaele has updated The Outpost of Doom II with a review of "Cheogsh" by Shadowman. He also writes about the Italian DooM - Episode 2: The Singularity project, and states that the project is abandoned for now — but there is a possibility of the levels being released in some other form later in the year.
  4. Karthik

    Updates from Ismaele

    Ismaele has updated The Outpost of Doom II with a review of "Cheogsh" by Shadowman. He also writes about the Italian DooM - Episode 2: The Singularity project, and states that the project is abandoned for now — but there is a possibility of the levels being released in some other form later in the year.
  5. Karthik

    Superb Single-level Doom Map Roundup

    Afterglow's blog post -> Score: 5, Insightful :) An EXTREMELY well written and rich article... as he said at the beginning, it's very wordy, but the amount of information he presented is staggering - so much detail on the levels, the engine, the tricks used, the authors... Very, very insightful stuff. Depth-first traversal of a Doom map? Man, I never thought of it that way... This one definitely goes in my "Saved Pages" folder...
  6. Karthik

    The /newstuff Chronicles #310

    Might be off-topic, but thanks deathz0r for reviewing mine & Varun's maps! I had the chance to check out only a few of the levels in this /newstuff edition so far. The 1024 levels were good, epic and edenloss did well at creating an experience different from the standard Doom stuff. Going to play Paul's Another Bloody Chapter and Techbase now, and probably will have a look at Wonderful Doom over the weekend :)
  7. Karthik

    The /newstuff Chronicles #309

    Two more maps that didn't make it into this /newstuff edition -- my brother's "The Outer Darkness" and my "The Hazard Variation" (these were uploaded in August, and I guess they were too late for the last /newstuff and too early for this one!) The Outer Darkness - The Hazard Variation It'd be nice to know the official /newstuff word on these levels :)
  8. Karthik

    Battle Those Yomi Demons!

    Pablo Dictter and Tobias Münch have released a project called Hatomo Battles The Yomi Demons, which is an episode of ten singleplayer maps for ZDoom, done in Doom II-style. The levels were created from late 2004-present, and the episode's soundtrack is composed by Damian Lee. The episode is exclusively available for download at the mappers' websites — big empty space (Pablo) and kotogoto (Tobias). While downloading the episode, you can have a look at some screenshots courtesy Pablo, and peek at Tobias' project page for some interesting trivia.
  9. Karthik

    Battle Those Yomi Demons!

    Pablo Dictter and Tobias Münch have released a project called Hatomo Battles The Yomi Demons, which is an episode of ten singleplayer maps for ZDoom, done in Doom II-style. The levels were created from late 2004-present, and the episode's soundtrack is composed by Damian Lee. The episode is exclusively available for download at the mappers' websites — big empty space (Pablo) and kotogoto (Tobias). While downloading the episode, you can have a look at some screenshots courtesy Pablo, and peek at Tobias' project page for some interesting trivia.
  10. Karthik

    Hazard Communication

    Argh, don't know why the download link doesn't work for everyone (is it something to do with ISP/country?)... Anyway, this has been uploaded to the /idgames archives, but it is still in /incoming now. As soon as it goes to a permanent location, no one should have problems getting it. For now, I uploaded it to FileFront, here's the link: http://files.filefront.com//;8295275;;/
  11. Karthik

    Karthik returns to Doom mapping

    Whoa, hey, thanks Chris for this post! Thanks Glassyman & CodeImp (DB rules)! I'm not trying to make anything extraordinary, just an oldschool fun level (hence, the cliches)... I hope it'll meet expectations though. Now, if only I'd get some more time off from work... :(
  12. Karthik

    Mapping on Speed

    That's a half-hour past midnight for me, but I will try to be there.
  13. Karthik

    The /newstuff Chronicles #300

    High/Low 2 was awesome! I loved Chris' interpretation of E2... I hope he does make "High/Low 3" in E3 style.
  14. Karthik

    Reanimation

    Heh, we couldn't have called it Reanimated without the Linkin Park music. We expected that some people would like the music and some would not, so it's not really a problem (we ourselves know many people who don't like Linkin Park). Maybe next time we'll stick to game music... ragnew - Hey, does this mean you are recording a demo?! :) The plasma gun door is opened by a switch in the outdoor area. After you put on the switch that lowers the two doors on either side of it, step out and you'll see two SATYR faces suspended by some beams. One of the SATYR faces is glowing (the one on the right side after you enter the area), and it's also the SW2SATYR texture as compared to the other one. Press it to open the plasma gun door. The novelty here is that the switch is not at ground level :)
  15. Karthik

    Reanimation

    It seems from the comments on this thread, the /newstuff thread and some comments we received through email, that the music is pretty badly messed up on some people's computers. The MIDIs sound quite good on our computer though :)
  16. Karthik

    Reanimation

    To both the Sergeants, Boris and Ebola - Thanks for the comments on Reanimated, glad you guys liked it! Ebola - I take it you don't like Linkin Park? :) Well, like you said, there's always -nomusic... Sargebaldy - you're absolutely right about the Doom Builder thing, the switch did a whole lot of good! IIRC, you used to use DoomCAD too, right? That was a nice editor, but DB just makes things so much easier... I remember how much of a pain it was to manually align textures, not having an "undo" feature, not being able to copy-paste, not being able to use anything less than 8-unit linedefs...
  17. Karthik

    The /newstuff Chronicles #184

    Varun and me were pleasantly surprised at two things yesterday, firstly, that /newstuff #184 was out so early (it usually gets posted on Sunday evenings in our timezone, this time it was there in the morning itself), and secondly that our "Reanimated" was reviewed. It was really cool of Bloodshedder to review the not-yet-in-/newstuff WADs as well. Glad you guys liked "Reanimated"! To answer Bloodshedder's question of why we hadn't collaborated on a WAD previously - well, it all comes down to "Real Life", and academics basically. -- Begin "probably uninteresting stuff" -- I finished my Engineering in 2003 and have now finished one half of a management course (the two make a good combination, career-wise). Varun's plans are pretty much similar, and he has by now finished his Engineering Entrance Examination. So for the next four years he would (I hope!) be able to spare time for mapping, more time than he has been able to spare in the past (getting a good rank in the entrance exam involves a lot of hard work). As for me, I have been away from home for the past one year, and will be again from the end of this month until March 2005 (when I will graduate). -- End "probably uninteresting stuff" -- I was fortunate that I could spend the last two months at home, and that was how Varun and me came to collaborate on "Reanimated".
  18. Karthik

    Karthik Reanimated

    Planky - I searched on /idgames as well and there's no reanimated.zip, and no reanmtd.zip. So there's also no problem :)
  19. Karthik

    Karthik Reanimated

    Planky - Whoa... coincidence! I don't keep track of the NewDoom forums (or of the Doomworld forums except the news threads) so I didn't know of this. What's the filename for your map going to be? We (Varun & me) are calling the file reanmtd.wad. I guess there shouldn't be a problem on the /idgames archives if the WAD/ZIP filenames are different. Epyo - Varun's wallpaper has the Doom 3 Lost Soul and the Hell Knight as well :) SgtCrispy - Thanks :) You can expect two cool maps in this set!
  20. Karthik

    Ten Years Continues: Part Three

    Wow, my "Congestion Control" made it into the Best 10 list of 2002! I am very much honoured by this!
  21. Karthik

    Doom Turns Ten

    Happy Birthday to Doom!! Wow, 10 years... id rules, Doom rules, all Doomers rule. I don't have to say more than that. I am going to have to save lots of stuff using my college computers over the next 3-4 days, and transfer to my computer... starting off with Flashback demo and all of today's pages on the 10 Years of Doom site :)
  22. Karthik

    The /newstuff Chronicles #134

    Non-DW staff fp! And props to... everyone who came here to get fp :) Edit: Nice reviews Cyb! I guess meta.zip got moved into /newstuff a bit too late :(
  23. Karthik

    The /newstuff Chronicles #133

    I really liked Wicked_6, loved the unique progression where you start at the exit, walk through most of the level and then play "backwards" from there :) Great job, ReX! IMO, the number of monsters in the level is just right, any more would have cluttered up the map and spoiled the more moodier atmosphere. The Doom 2 "City" sky suits the level very well also, not many maps I've played use it specifically (but I think the Wicked_* maps all do?). Just after I downloaded the map I was a bit disappointed that I couldn't watch the included demo (I think I went directly from ZDoom 2.0 b43 to 46, then to 47), but after reading Cyb's post I'm off to watch it. Thanks Cyb :)
  24. Karthik

    Karthik Updates

    Grazza: thanks! /me goes to download those WADs...
  25. Karthik

    Karthik Updates

    I know that the voodoo trick has been used before. I remember stepping off a cliff in Chris Hansen's Ritesmit.wad only to get telefragged :) Anyway there was a discussion sometime back on the Forums where it was mentioned that there's a level in Plutonia where the voodoo doll is used to give weapons to the player. That's what inspired this WAD I made. Sadly it doesn't work in the current version of Legacy. That's why I didn't use it in a real level. What WAS the first WAD that used the trick? And for what (telefragging, giving items)? "BargeSaldy" = a "Bloodshedderism"?
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