Homer
Members-
Content count
64 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Homer
-
You'd have better luck looking on Doom3world.org
-
3GHz HT process Gigabite motherboard 3 Gig RAM
Homer replied to darknation's topic in Everything Else
The 8800gt seems to be the sweet point for price/performance in the GPUs atm. -
You've completely missed the point.
-
Industrial mainly. KMFDM, Nitzer Ebb, Skinny Puppy, OOMPH!, NIN, Kraftwerk, Die Warzau, Einstürzende Neubauten, Ministry, Front 242 among others.
-
Nimrod PD, RTC-3057, Nimrod IotH, AV and Phobia are the only wads I'll play again and enjoy.
-
Some interesting architecture, but there seems to colours that stand out too much ie. the one source of orange (the light). The random bits of lava seem rather tacked on to me aswell. There's also some poor triming of flats on the right of the screen. Work on the colours abit, but the shapes of the room look good.
-
hmm? http://risen3d.newdoom.com/
-
How about the edit button?
-
Ni'mrod: Ixnay on the Hombre
-
A comunity megawad in two weeks (READY to download)
Homer replied to Vegeta's topic in WAD Releases & Development
I just dragged the zip file onto the exe, worked perfectly. -
Which is the best game made in 1990s by ID Software after Doom and Doom2?
Homer replied to Glassyman's topic in Everything Else
Can't you make up your own mind? -
RTC-3057 rocks! Or so I hear. It doesn't work for me.
Homer replied to remembert's topic in WAD Releases & Development
As shown by your post in this thread. -
Nope, that's a ZDoom feature I'm afraid.
-
A port that removes the limits of the vanilla engine, such as ZDoom. The limits are the things like sidedef count and visible sectors before a HOM is produced.
-
http://www.doomsdayhq.com/ss.php
-
What does skulltag or it's community owe you?
-
Yes, that's true. Authors should inherit their own style, not the reviewers.
-
No.
-
I'm not a huge fan of how the step4 texture is used on the yellow/black striped texture, or the use of the green tile with the black/yellow texture either, but it doesn't look bad at all overall. The monster placement looks abit forced however.
-
JDoom for general use, PrBoom (software render) for wads with engine hacks (hr2 for example) and skulltag for multiplay and editing.
-
How is he strict? He allows people to make maps for his projects, what he doesn't want is people ripping them. Thanks for the review.
-
Most detailed/visually stunning PWAD of all times?
Homer replied to Maes's topic in WAD Releases & Development
RTC-3057 as usual Phobia Nimrod series Alien Vendetta Vrack series -
A Megawad for 2006 (1monster) [Finished]
Homer replied to Dr. Zin's topic in WAD Releases & Development
I see quite a few texture mis alignments in the screens(look at your startan textures). The detailing is abit repetetive too. And the coulours in the last screen don't match each other. -
Keep the flat20 texture on the grid if you can. Doesn't look very nice atm. The room is more open than the other ones though, so that's a good thing.
-
The only useful thing you said in that flame was the misalignment of textures. What your doing right, nightmare, is the open areas (except for screen 2). It is much more fun and enjoyable to play a map that is open than a map that is cramped. Start with learning how a multiplayer map flows and start looking at how the succesful projects or projects that you think are good, and see how the authors constructed them.