Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Homer

Members
  • Content count

    64
  • Joined

  • Last visited

Everything posted by Homer

  1. Homer

    Wolf 3d mod

    You'd have better luck looking on Doom3world.org
  2. The 8800gt seems to be the sweet point for price/performance in the GPUs atm.
  3. Homer

    Need opengl

    You've completely missed the point.
  4. Homer

    fav music

    Industrial mainly. KMFDM, Nitzer Ebb, Skinny Puppy, OOMPH!, NIN, Kraftwerk, Die Warzau, Einstürzende Neubauten, Ministry, Front 242 among others.
  5. Homer

    What is your favorite fan made wad ever?

    Nimrod PD, RTC-3057, Nimrod IotH, AV and Phobia are the only wads I'll play again and enjoy.
  6. Homer

    [Map] Return to Rozencratz

    Some interesting architecture, but there seems to colours that stand out too much ie. the one source of orange (the light). The random bits of lava seem rather tacked on to me aswell. There's also some poor triming of flats on the right of the screen. Work on the colours abit, but the shapes of the room look good.
  7. Homer

    Risen3D Problem

    hmm? http://risen3d.newdoom.com/
  8. Homer

    Doom Wad Station has a new owner

    How about the edit button?
  9. Homer

    Best looking Base themed wads

    Ni'mrod: Ixnay on the Hombre
  10. I just dragged the zip file onto the exe, worked perfectly.
  11. As shown by your post in this thread.
  12. Nope, that's a ZDoom feature I'm afraid.
  13. A port that removes the limits of the vanilla engine, such as ZDoom. The limits are the things like sidedef count and visible sectors before a HOM is produced.
  14. Homer

    JDoom Models Gallery?

    http://www.doomsdayhq.com/ss.php
  15. Homer

    Skullduggery

    What does skulltag or it's community owe you?
  16. Homer

    Skulltag's new Skullstuff

    Yes, that's true. Authors should inherit their own style, not the reviewers.
  17. Homer

    Ni'mrod : Dead Zone

    I'm not a huge fan of how the step4 texture is used on the yellow/black striped texture, or the use of the green tile with the black/yellow texture either, but it doesn't look bad at all overall. The monster placement looks abit forced however.
  18. JDoom for general use, PrBoom (software render) for wads with engine hacks (hr2 for example) and skulltag for multiplay and editing.
  19. Homer

    The /newstuff Chronicles #292

    How is he strict? He allows people to make maps for his projects, what he doesn't want is people ripping them. Thanks for the review.
  20. RTC-3057 as usual Phobia Nimrod series Alien Vendetta Vrack series
  21. I see quite a few texture mis alignments in the screens(look at your startan textures). The detailing is abit repetetive too. And the coulours in the last screen don't match each other.
  22. Homer

    Cerberus Complex

    Keep the flat20 texture on the grid if you can. Doesn't look very nice atm. The room is more open than the other ones though, so that's a good thing.
  23. Homer

    CTF wad

    The only useful thing you said in that flame was the misalignment of textures. What your doing right, nightmare, is the open areas (except for screen 2). It is much more fun and enjoyable to play a map that is open than a map that is cramped. Start with learning how a multiplayer map flows and start looking at how the succesful projects or projects that you think are good, and see how the authors constructed them.
×