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Neil

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Everything posted by Neil

  1. Neil

    SJS Stuff

    What does the presence or absence of diagonal lines have to do with whether the design has symmetry or not?
  2. Neil

    [zdoom][linux] Compiles flawlessly!

    Well, I just took a look at ZDoom from subversion today. My goodness. I don't know exactly what the point is of these section instructions to the linker, but that stuff is rather non-portable. At least, the assembler here didn't like it when generating i386 or PPC binaries, so it must be some ELF-specific silliness going on. So I have to lower the chances of my porting ZDoom to zero unless all that is removed or optionalized. Edit: Ahh, now I'm curious enough to try contacting some ZDoom people and see just what on earth is going on there, heh. Edit 2: For the curious, randy over at ZDoom nailed the problem, and the port is progressing. Next steps are likely a replacement of the FMOD-using code, and the addition of byte swaps.
  3. Neil

    PrBoom with OS X

    Not all apps. And apparently apps using SDL are some of those that don't work. But, that's why we started making universal builds to begin with. And, since he who actually does the Mac builds is on an Intel machine, but he who has done most of the Mac porting and testing is on a PPC machine, there's good reason to believe that we ensure continued Prboom functionality on both sides.
  4. Neil

    risen3d licencing discussion

    Actually no because, as you so strongly reminded everyone, COPYRIGHTS and LICENSES are two different things. Copyright holders grant licenses. Licenses don't replace copyrights. It's pretty bad that you so quickly managed to contradict yourself here.
  5. Neil

    risen3d licencing discussion

    No, but if you do not accept and abide by the terms of the license offered to you, any redistribution of the copyrighted work, or any works derived from that copyrighted work, constitutes copyright infringement. Excluding exceptions like fair use, of course, but let's see you make the case for that, heh.
  6. Neil

    [zdoom][linux] Compiles flawlessly!

    It's not all that likely. Well, it could happen, but for it to happen someone has to point me to a megawad that is guaranteed to thrill me as much as Memento Mori or Doom 2, but requires ZDoom. That way I'd HAVE to port it, heh.
  7. Neil

    SLumpEd

    Does he not like it, or would it just be a lot of work to add an undo history? heh
  8. Neil

    [zdoom][linux] Compiles flawlessly!

    Well, most or all NEW Apple machines include Intel processors, but writing software for the Mac platform means supporting both architectures for years to come.
  9. Neil

    [zdoom][linux] Compiles flawlessly!

    Not any system with Leenucks, though, right? Just the Intel ones, I imagine, judging by the nasm requirement. Err, sorry if this sounds too negative, I'm just curious because I have a certain PPC-predominant platform in mind here as a possible future port, if someone's already done the dirty work of making the code endian-neutral.
  10. Neil

    New tricks (built demos)

    I'd pay to see that.
  11. Neil

    risen3d licencing discussion

    I can't believe someone would take advantage of the community spirit showed by id and other Doom developers, who released their code under the GNU GPL, and betray that trust and spirit by violating the license as flagrantly as the Risen developers did.
  12. Neil

    Monster Lookalikes

    Yes, Zangband has Cyberdemons that fire rockets, as well as a special unique one named Oremorj that is the stronger than the rest.
  13. Neil

    risen3d licencing discussion

    The FSF is only worth talking to if it's their copyright that is infringed upon.
  14. Neil

    risen3d licencing discussion

    If they broke the law in what sources they've used, they had plenty to lose.
  15. Hmm, whatever caused that was fixed then, because the current trunk seems to just fine.
  16. Neil

    risen3d licencing discussion

    But if the plugin doesn't link to the GPL-covered library at all, it doesn't matter what the GPL FAQ says. With Qt, that sort of thing is unavoidable because of the nature of C++ and the library. With Doomsday and its game plugins, it could be written to ensure that this isn't a problem.
  17. Neil

    risen3d licencing discussion

    The reason you can't use the GPL-covered Qt with incompatibly-licensed software is that Qt is full of templates and inline functions that inevitably get linked into your application as a result of Qt's use. TT representatives have expressly given that as a reason for their feeling comfortable with making the GPL-covered MS Windows release to begin with. Whether this condition applies to the Doomsday situation, I can't say.
  18. He said he wanted to avoid command lines, heh. For that on the Mac I'd say PrBoom, but he also said MS Windows, so... i have no idea.
  19. Neil

    PrBoom with OS X

    Yes, for a time we were unable to do universal builds of Prboom, and apparently it would not run under Rosetta. The SDL people were kind enough to get a universal build going, though, so later versions of PrBoom ARE universal and should run just fine on any Mac running OS X 10.4 (earlier versions I can't vouch for). Just clarifying things in case anyone sees this and gets misled.
  20. Neil

    risen3d licencing discussion

    My understanding of the GNU GPL is that does nothing to prevent "mere aggregation" of covered code with incompatible code. So distributing GPL-incompatible JHeretic and JHexen in the same archive as GPL-covered JDoom is absolutely fine. As long as they're not distributed linked to each other, and the incompatible libs aren't including code (such as inline functions) from GPL-covered headers and whatnot, that is. The only borderline issue here would be Sourceforge hosting, if you read the licenses (and I have many times, over many licensing wars over in KDE land).
  21. How about something along the lines of a Mancubus only with chest armor (for a drastically reduced chance of pain) and a shorter firing sequence? That or some sort of Imp King, heh.
  22. You get one on MAP01. What else do you need?
  23. Neil

    How often do you save?

    Start of each level, that's it.
  24. Neil

    Doom on an Intel based Mac

    You shouldn't have used the autoconf garbage. Do this 1. Install the SDL frameworks to /Library/Frameworks 2. Read src/MAC/Rakefile and ensure your deutex and wad folder locations are set correctly. 3. cd src; rake -f MAC/Rakefile And you should be done. Oh, and make sure that before you do this, you clean up all the files the autoconf stuff generated, particularly any stray copies of config.h
  25. Neil

    Doom on an Intel based Mac

    Well if you want to build it for yourself from the subversion repository, get yourself Xcode 2.2, Rake, and deutex.
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