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About Jimmy
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Bumped into this thread and was quite smitten with the idea behind this plugin, but it's unfortunate that it currently only exists for 32-bit installs of UDB. I alerted someone previously to this and they discovered the GitHub repo is missing the "main" file, meaning a 64-bit install can't be built from it. @cybermind If you're still about these days, I think only you can help out here!
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[MBF21, /idgames] The Mountaineer - 5-map set for Jimmy
Jimmy replied to KeaganDunn's topic in WAD Releases & Development
May as well have said "happy early birthday" 'cos it's only in 15 days' time, lmao But thank you! -
Please refrain from quoting entire long posts full of images, thanks dude
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It's OUT NOW. STREAM/PURCHASE ON BANDCAMP LISTEN ON SPOTIFY
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With just one day to go before release, here we are with a brand new music video for your viewing pleasure! Can't be happier with how the video turned out - @KeaganDunn knocked it out of the park with this. We recorded all footage remotely and with a budget of basically zero. The video also features @Dragonfly on drums and @Tristan on guitar and bass. The guitars in the track itself were recorded by @Velvetic and @The Final Event, the latter of whom also features on guest harsh vocals. Here's what the song says...
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why exactly do you think Doomworld even needs to watch this kind of video, let alone have opinions on it
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Every one of those has this energy:
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what are you working on? I wanna see your wads.
Jimmy replied to everennui's topic in WAD Discussion
So awesome to see Avactor 2 still kicking! -
it's slime time a shot of goo from me to you gonna splurt the 'gurt whoopsie-doo, here comes the goo
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Share Your Sprites! (yet another split)
Jimmy replied to SupremeBioVizier's topic in Mods & Resources
Yeah, my recommendations were based on them being free. The tools are pretty readily available and every little bit of money-saving helps, especially if you're on a budget or don't own your own money, which I suspect will be the case for the majority of phone-users trying to edit their own sprites. Nothing against them, that's just how it goes when you're just starting out - you need a steer in the right direction sooner rather than later. -
WAD(s) where you've changed your evaluation
Jimmy replied to DreadWanderer's topic in WAD Discussion
That'd be me more than anyone, I feel. PL2 was my first "big gig" as a MIDI writer and it's mad to think it really has been a decade-and-a-half since that opportunity. It's even madder considering a few of my contributions PL2's soundtrack were rushed hastily out the door at the last possible split-second, when the deadline suddenly crept up on me in the final 3 days before release - my work ethic has not improved since then, and somehow people are still trusting me with music for their maps. :P Time marches on but I remain stalwart and unchanging. Fuck learning from your mistakes! *dissolves into pile of bone marrow* -
Share Your Sprites! (yet another split)
Jimmy replied to SupremeBioVizier's topic in Mods & Resources
Guys, I really don't mean to be rude or gatekeep the whole creative process, but editing on your phones just isn't cutting it - Doom sprites need to be a specific size/resolution, and ideally they need to conform to a 256-colour palette. Graphic-editing tools on smartphones are simply not made for that sort of thing. Editing programs worth your while include Paint.NET, Asesprite, etc. - all of which deal with pixels much better than a phone app will ever do. You will need to run them on some sort of PC instead of a smartphone, so a laptop may be needed (cheap and cheerful lappies can be bought for like $100 USD), just pleeeeeease stop using your phones to edit sprites pleeease -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Jimmy replied to Captain Toenail's topic in WAD Releases & Development
Hell yeah, pumped to play this! -
Lullaby [1.2 Update - 10/14/23] +Low Specs version
Jimmy replied to Danlex's topic in WAD Releases & Development
Damn, people - show some guts and report problems to mappers! Instead of describing obviously-very-fixable bugs on their projects' wiki pages as though they're inseparably set-in-stone aspects of a map's experience - they're very clearly not. Mappers who are harder to get a hold of/who may have left the community may not respond to bug reports, of course, but this map only came out 2 years ago and Danlex has been active all throughout that time. It's only talking to mappers! We don't bite!