

mauroalba
Members-
Content count
8 -
Joined
-
Last visited
About mauroalba
-
Rank
New Member
-
I've been thinking about a text for the whole special. But attaching to a specific special maybe a good idea. And this will allow for everything, the only need is to edit the info.cgf file
-
So when you select an action, the program will get the special number and look at "info.cfg" and show the corresponding text. It's easy (I think), very usefull and totaly customizable.
-
I've been thinking about how it could be done: The first step is creating a new cfg file (may be "info.cgf"). The content of file would be like this: // info texts for specials //special = text index specials 13 = 1 // the special 13 (door locked raise) will take the text 1 135 = 2 // the special 135 (thing spawn) will take the text 2 texts // now the texts definitions 1 {"Key types: 0: None 1: Red key card 2: Blue key card 3: Yellow key card 4: Red skull key 5: Blue skull key 6: Yellow skull key 100: Any key 101: All 6 keys 102: cannot be opened and prints 'This doesn't seem to work'. 129: any red key 130: any blue key 131: any yellow key 229: 3 keys, one of each color " } 2 {"Spawn numbers: 0 T_NONE 1 T_SHOTGUY 2 T_CHAINGUY 3 T_BARON 4 T_ZOMBIE 5 T_IMP 6 T_ARACHNOTRON 7 T_SPIDERMASTERMIND 8 T_DEMON 9 T_SPECTRE 10 T_IMPFIREBALL 11 T_CLIP ..." }
-
There's some specials like thing_spawn and locked doors where we need to know something like: -what's the type number of the imp? -what's the number of the red skull key? My idea is to add an information panel that shows hints for the current special. For example: when I select the "thing_spawn" special, the panel shows a listing of the spawnable thins and its numbers. If I select an locked door, the panel shows a listing with the keys numbers. Thanks
-
Congratulations, Doom Builder is the best of all Doom editors. My suggestion is allow the editor to use an image as background, it would be a great feature. Usefull for creating maps based on pictures. Thanks
-
I had this problem 2 times. It's a seriously bug.
-
How about showing monsters and other thins in 3D mode?