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Everything posted by printz

  1. Virtually all depictions of D'sparil are of a hooded humanoid sorcerer. His face is always hidden in his cloak. Does anyone know how he really looks like? Has any Raven old-timer 'leaked' any information on this?
  2. I hope I don't offend anyone by asking this, but why didn't /idgames2 survive the time, unlike /idgames? Why is there not a definitive unified place for Quake-engine user content the same as there is for Doom ones?
  3. printz

    Retribution: Part I

    Pretty good and big map. I think it's one of his first, and it shows in some areas or monster encounters. However, for such a big map, it flows pretty well. The automap is your friend, and make sure to use the 'm' key to mark any areas you'd like to visit later.
  4. printz

    Plasma gun's purpose when having a BFG

    I use the plasma rifle in unknown territory because it's the best defense in case of ambush. Mappers are ruthless with releasing chaingunners and other dangerous enemies right in your face. With the BFG9000 it's too easy to waste 40 cells when firing in panic. As soon as the immediate threat goes away, I switch from the plasma rifle to a more suitable weapon.
  5. printz

    The Master's Domain - For Heretic

    An excellent Heretic custom episode, with good attention to design and combat. The difficulty is pretty high all the way through, with many traps and boss fights, so finding and using the inventory items is essential.
  6. Please also ping @fabian, he's been managing AndrewJ's Linux APT packages so far.
  7. My daily script tends to put garbage stuff sometimes for some reason. If a latest build is broken, pick the one before it.
  8. Eternity development builds for macOS Since the macOS development builds from DRDTeam macOS fail to be made without any possible explanation (empty log files), I've decided to try my own at providing macOS development builds. You get them from my DropBox space. Here's a list of caveats The most recent build is at the bottom! Scroll down and pick the one with the latest date. The app packages are not signed at all. To be able to start them, you need to right click the app file in Finder and click "Open". Afterwards they'll work from double-clicking too. I'm doing this from my MacBook Pro laptop using a daily Automator job, so it may be just as shabby as you'd expect. You will not get any updates if my Mac is turned off. Hopefully it will work each time it's woken up. I use it frequently enough.
  9. I'll note this on GitHub. I've been on a long stint mucking through Eureka, but hopefully I'll be back on AutoDoom, though I'm really considering it deserves better AI by this time, and this is tough shell to break. But fatal bugs are fatal bugs and they need fixing independent on feature development.
  10. printz

    Do you do any drugs?

    I actually had the opportunity to smoke a joint once. I thought it was just some flavour of tobacco, so I refused. Glad I did, because I was the driver. But I didn't see anything funny with the passengers. Most of them went asleep (which was normal, since it was after a long day), one of them was talkative (which is okay, since that's what happens when you get relaxed anyway). I'm thinking of continuing refusing if I'm ever offered a joint again, just to spite them. I'll continue being the driver just to get valid reasons to.
  11. I want to run lots of DOOMs in parallel, on every processing unit possible, because I have this Eternity demo testing suite with over 7000 demos to play, and I wonder if it's possible to run an entire non-interactive non-display (-nodraw, -nosound, -fastdemo) Doom demo session on a single processing unit of a graphics card, and if it's possible to occupy all these kernels with Doom instances (all of which are going to be queued on their own, one after the next). I can't easily ask this on Google, this is the reason I'm asking here, if anyone got blocked attempting it (I often see GPU parallelization libraries using their own C language dialect, different from C++, for example). I have an old desktop PC with fairly weak CPU, but which still holds a capable GPU.
  12. printz

    Specters are too invisible! How to fix?

    Spectres should be as hard to see as possible. There should be a hint, so you can see them if you're watchful, but only that.
  13. I thought this was long overdue, like why the hell do I still see "Pentium" and "Celeron" in stores nowadays, I thought it's ancient tech already, all the modern Intels being Core or Xeon. Seems like a ploy to sell weak trash to unsuspecting customers.
  14. printz

    Doom 3 source images

    Ugh, they brought xeroses in space to Mars? Talk about anachronism…
  15. printz

    Help regarding Low Doomworld's Max Total Size

    This is surprising for me, I didn't know that images are that closely limited. I thought the current servers are more spacious, but eh, it's not I who pays for Doomworld, so no good complaining. Guess it's back to DropBox (for which I even pay my money). And good luck passing the images through to the forums (due to their anti hotlinking rule). I will NOT delete my old attachments, I HATE time based information loss.
  16. Yes, as said, the codepointer responsible for ending the level no matter what (even if you die) is BrainDie, so you need to use Whacked4 or Dehacked to remove or avoid going into the frame with that codepointer. Just beware that then you'll have a perpetual vertical plane explosion in its place.
  17. I don't get it. The MIDI from nindoom or nin sounds to me at the same tempo as the original track. It just lacks the vocal part of the melody, you don't hear Trent Reznor singing "god money" and all that, so it will sound like a different tune as you only hear the instruments. The chorus in particular is totally different between the electric guitars and "BOW DOWN BEFORE THE ONE YOU SERVE, YOU'RE GOING TO GET WHAT YOU DESERVE!!!" I'd love a megawad or episode using entirely Nine Inch Nails MIDIs.
  18. printz

    Is it even fun to play Doom without saves?

    I prefer playing without saving, because it adds excitement. Nowadays if I save the game at key moments, the fun drops, because it becomes routine. I want to feel in danger when playing DOOM, and overcome that danger. Most of the gameplay in DOOM is like this, if you're careful it's perfectly survivable. The exception comes when I'm facing platforming puzzles unlikely to survive, because those require a bit of luck. And I also save when I need to go away; I'm not going full ironman.
  19. printz

    Things about Doom you just found out

    Holy shit, I just found out that damaging floors act when your weapon bobs to each extreme side! I learned about it from a YouTube comment here: https://www.youtube.com/watch?v=ltFw-PgbtiY&lc=UgzuZ7z67NkIdCWPc3R4AaABAg.9bIJV8oXNF29bIO8GcAOb_ and I checked it live, it confirmed! So there's a way to time your runs over damaging floors to minimize damage!
  20. printz

    How come the monsters don't run out of ammo?

    This is to prevent lame tactics where you hide in some place that would cause the DOOM AI to keep firing at you and never hit, until it runs out of ammo. Initially I tried it with the cyberdemon in E4M2, waiting for it to waste its rockets into the barrier, but it never happened. Monsters don't live long enough for it to matter, but I actually think it would be fun if monsters had limited ammo and were also capable of picking up ammo and health from the ground. I tried it once in QuakeC and it played well. Usually you really need to drag the combat around until you deplete their ammo.
  21. printz

    Which is cooler, Cacodemons or Pain Elementals?

    I've never considered Cacodemons cute/adorable. Yuck. They're evil floating demonic heads which take considerable beating and can easily overwhelm you from above. I love how DOOM (2016) made them even scarier. Pain Elementals are weirder and suffer from the "DOOM ][ is half-baked" syndrome. Notably here, the way they're totally harmless at close range or if the author put too many lost souls elsewhere. It totally breaks the tension knowing how trivially they can be made harmless. They also have a less aggressive expression than the Cacodemon, almost as they just want to produce lost souls, instead of wanting to kill you. The name of "Pain elemental" is odd, too. When you say "elemental", you usually mean an amorphous sentient creature made of some homogenous material, usually fire, water, air or dirt, not a Cacodemon taxonomy cousin. It reminds me of how the archvile was named "flaming spirits" in the "Official" DOOM FAQ, but it's still a humanoid... Need to vote? Cacodemons all the way, even though pain elementals are objectively more threatening since each elemental means more monsters than a single cacodemon. The cacos have a solid, unexploitable design. Elementals are more problematic, but easily neutralized in unrealistic ways.
  22. You know what would be cool? If any of these user-made E4, Doom2, TNT or Plutonia intermission overworld maps got id's attention and were featured (with credit and commission) in any of the future classic DOOM re-releases...
  23. printz

    What country are you from?

    I would argue that Dobrogea is a much more strategic location worthy of conquest. It's defended, but by now, long distance hyper sonic mass destruction missiles exist, which can strike down all defensive structures, and civilian county seats for good measure. I live in Bucharest, which is also historically exposed to imperial powers. Sorry for derailing the thread, carry on with your origin descriptions. I see most of you are from America/Australia, but I'm glad to see some of you from less western countries too.
  24. printz

    Doom 3 source images

    It would be funny if DOOM3 had industrial tools product placement, and the entire UAC Martian base was an entire commercial for these brands capable of providing human conditions in space even when demons attack!
  25. printz

    Doom 3 deserves more official support! (+ Doom 64)

    There definitely are more mods than those, of above average quality, if you skip all the bad ones. Not many, true, but several to take you enough time to truly finish the Doom 3 third-party scene. I don't see DOOM3 ever reviving officially. It just feels like id got burned (unfairly, I say) trying to make a "different" game than their usual action-packed style, so, since DOOM2016, they pretended it never happened. They did make a half-hearted BFG Edition remake, but even that got shifted to generic action-packed mode. It's too bad, because I find DOOM2016 too wacky, repetitive and predictable with its combat and secret hunting formula. DOOM3 had a better progression, because you were supposed to survive a hostile environment with your wits, and anything could happen (with imperfect execution; it was mostly teleporting monsters), and it's pretty obviously just as good with DOOM ][.