falcondelta
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Everything posted by falcondelta
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I've been having a lot of zombie dreams as of late. Not really about doom though. Last one I had involved headcrabs from Half-Life, which is weird because I only have the DC beta and I never play it.
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I know I haven't been on Zdaemon as much due to the lack of new maps. Every time something new or original comes out for a change, people stop playing it within a week.
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Most Memorable Doom Experience
falcondelta replied to Pete The Padre's topic in Doom General Discussion
I remember when I viewed Doom in all it's true glory. I knew I saw some people play Doom a long time ago, but I never really played until about a year or two ago when I got hooked on the SNES version (You heard it right, folks). Then I downloaded the shareware, ran ZDoom and witnessed what I thought the most beautiful FPS I have erver laid my eyes on. That's when I really got addicted and pretty much stopped playing everything else. Morrowind just sat on my PC, saddened and forgoten. Now I even have Doom II on my GBA. -
A while ago I had a topic about not being able to add textures through XWE. Well when I tried to add a DeHacked patch to my wad the same exact problem occured. (Oh, just some info: the patch only consisted of me setting monster infighting to true) I can, however, add different sprites and music without a problem. This leads me to ask is XWE known to be such a bitch, or should I just start over? Thanks if you read this. And if it helps this was my procedure for putting the DeHacked file in: Double-clicked the patch option and added it in. I did the same with the textures but I added it in the textures option.
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Well, I can put DeHacked files in without a problem but they don't seem to effect anything (but that's for the DeHacked forum) and textures still cause an error.
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Thanks I'll try it out.
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Anyone who owns a Dreamcast should try this out. nxDoom is a source port for Windows and the DC. It has support for the controler and can even load pwads on your Dreamcast. Sadly I havent been able to get it to work. Site - http://www.doomdc.tk/
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I really have no problem with it being at the bottom. In fact, I like it that way. And why put shortcuts when the option you need takes but a simple click?
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5. TNT's stat screen 4. TNT Map01 (Can't remember the name...) 3. The Pit 2. Entryway 1. Hangar
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Your best/more efficient DooM kills ever?
falcondelta replied to Maes's topic in Doom General Discussion
Once I got 3 frags with a single SSG blast. That's about it. -
Amen, my friend. I also play because making levels is fun and easy.
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Favorite Source Port? (Multiple Choice Poll)
falcondelta replied to a topic in Doom General Discussion
ZDoom for regular game-play and ZDaemon for testing. I'm trying Doomsday but I pretty much hate it due the the blury stat screen, sprites, etc. I pretty much only keep it for the lighting effects. -
Ah! Another GM user. Jubilation! Oh, this reminds me of the D&D days where I was pumping out random and stupid games by the dozens. Good times, good times. This is one of those GM games that deserves a spot on my hard drive. I got to the Arch-Vile before I thought, "Yeah, screw that..." A sequel I say!
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Indeed. I just started playing Doom 3 not to long ago and encountered my first fat zombie today. I enjoyed smashing its skull in with a flashlight. I wish my disk wouldn't break right after arriving in administration...
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I'm not sure why you would think it as wrong to use other games' music. I'm part of the Game Maker community and most people with GM borrow music from other games. The only reason I wouldn't is if the music did not fit the level. And if you ment in a legal sense it would be safe seeing as you aren't selling your wad.
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I tried using directories that held textures and flats to add to my map, but when testing time came they were not included in the wad. So then I try to put them directly in the wad with XWE only to get an error message about missing textures/flats that could not be fixed. Can I undo that by removing the added textures? Also, what is the right way to add textures and flats? Thanks. Edit: I'm guessing the lack of posts means I'm doing it the right way but it just won't work?
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Ah thanks. I didn't know I needed another program.
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I need help with editing weapons. I know how to change and edit the sprites but I have no idea how to change the weapon's properties such as how rapid it fires or how many bullets it fires. Thanks for your time.
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My friend bought it 2 days ago and invited me over to play but I had to pass the offer. I would be thrilled to play doom on a console (without the horrible graphics, stickey walls, and watered down levels of the SNES version).
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Freewebs stole a texture from Hexen (I think)
falcondelta replied to DJShrimpy's topic in Doom General Discussion
It's interesting I guess... It seems that people have been using Id's games as a cheap way to get resources. In the Batman animated series pilot as a guy goes to punch he makes the doomguy's get hurt noise. -
My very first experience was in about... 1997 give or take a year. I watched my older brother's friend play it and I thought "Meh cool" but I was too busy playing the DOS version of MMX. Then 8 years later in 2005 I started to get interested in Doom and older games in general. Then I played SNES Doom and remember thinking, "Holy crap... why have I wasted all thi- OH MY GOD WHAT THE HELL IS THAT!?" Then this year I downloaded the shareware, ran it on ZDoom, and watched in awe. Then I ordered the collectors edition and the rest is history.
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Well the alpha dooms had 3 marines with you (though they did nothing) so the idea was there I guess.
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That would be awsome. I had one where I was in this RE/Doom place with zombie crows and imps. But when we got inside this masion place there were no zombies or demons. Nothing. Wierd.
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That was pretty cool. Did you use Game Maker?
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Reminds me of the PS game Spawn: The Eternal which sucked.