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About Nash
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Nice. I've uninstalled the game a long time ago but will keep this pack in mind
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Download: https://www.moddb.com/mods/nashgore-next/downloads/nashgore-next-official-voxel-pack Will pretty up this post later
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My arm got dislocated and I am not in the best of health. In light of this, I am releasing NashGore NEXT early as it's better to release it early than miss the previously-announced deadline. There were going to be things like release streams, after parties and other fancy stuff planned that all had to be cancelled because of this. I will return with a more ceremonious release when my health is better. Please enjoy and looking forward to hear your thoughts! Nash Muhandes Download: https://www.moddb.com/mods/nashgore-next/downloads/nashgore-next-v10
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Nash's Gore Mod: Vengeance Edition [v0.9 beta released]
Nash replied to Nash's topic in Gameplay Mods
Nash's Gore Mod: Vengeance Edition is now known as NashGore NEXT and has a release date! Requesting thread lock - I will make a new thread for NashGore NEXT! -
I released it:
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A classic-style status bar mod for GZDoom - Fits seamlessly into the vanilla graphics - Icons for powerups - Essential level stats - Built-in HP bar - Also has a fullscreen HUD version (sort of like a not-Alt-HUD) Issues: - Certain combinations of status bar scaling settings and window sizes may appear messed up - I didn't deal with multiple slot weapons in the fullscreen HUD properly - Obviously will look out of place with WADs that use custom STBAR graphics (I have some ideas on how to solve this but I don't have time to do it right now) - Built-in HP bar can't be disabled right now (will fix later) Runs with GZDoom 4.5 (at minimum), LZDoom 3.87c and Delta Touch Download v0.9 / Github
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Because the Icon of Sin voxel is not replacing any actor. It's arbitrarily spawned in thin-air and the "toggle" is really just turning it visible or invisible. Each monster, on the other hand, have their sprite assets physically replaced with a voxel. You can't really "toggle" the voxels on and off.
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OP probably took a screen cap from some streams where I've used it. Or maybe from some screenshots I've posted in the past. I plan to release it after Voxel Doom 2 drops (I will be using it again on the stream)
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Voxel Doom II will be releasing earlier than previously announced! Come hang out with Cheello and me on July 31st, 1830 (6:30 PM) PDT as we chit chat and play some Voxel Doom II coop for a bit. Full version of the mod will be released at the end of the stream!
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Do you think GZDoom should have texture filtering on by default?
Nash replied to BeachThunder's topic in Source Ports
I just had another idea, on top of the presets menu (or simply just a texture filtering tickbox at the IWAD selector): MAPINFO-defined texture filtering settings, just like with lightmode, no jump, no crouch and the like. User will be able to override it to ignore the MAPINFO setting. I can make PRs for these but there's zero guarantees any of this will get in. -
Do you think GZDoom should have texture filtering on by default?
Nash replied to BeachThunder's topic in Source Ports
^^^^^^^^ THIS ^^^^^^^^ -
Do you think GZDoom should have texture filtering on by default?
Nash replied to BeachThunder's topic in Source Ports
Something that I have always wanted to submit to GZDoom is something similar to the FTEQW source port - Upon launching GZDoom for the first time, a presets menu will pop up, with presets like "classic", "modern", perhaps a couple of others in between. Classic will, of course, do stuff like no texture filtering, maybe set the transparency mode to vanilla, etc. This at least gives new users a quick setup experience. I think this presets menu will be the best "in the middle" solution that keeps everyone satisfied. -
[WIP] Doom 64: Unseen Evil - Run it back, Doom 64 style!
Nash replied to DrPyspy's topic in Map Releases & Development
Got a Discord server or something where I can keep a closer eye on the project? -
Lightmaps will be enabled in the mainline version of GZDoom hopefully real soon. We will declare this "v1.0".
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Yeah, I want _just_ floor and ceiling textures and nothing else. Thought I could save time and just play, assuming someone's already made such a thing. Insert Thanos "fine I'll do it myself", I guess. :S Thanks for the link to the mod though - it's a good reference for how to actually do it (as I have zero experience with Wolf3D modding)