dolorous
Members-
Content count
9 -
Joined
-
Last visited
About dolorous
-
Rank
New Member
-
Update: I've also added a similarly smoothed out dsmetal to the above WIP section.
-
Okay then. Thanks for the details. I've used high pass filtering on dsmansit, and the sound seems sharper to me (at least when running into a big crowd of mancubi, as in FreeDoom's and DOOM 2's MAP07, the collective growling blends together better). It's in the new WIP section here.
-
Thanks for the feedback. How exactly do you find them indistinguishable, though? I've tested my dsmansit on (among other levels) FreeDoom level 10, mostly around the room at (5117, -5809, -168), and I have no problem hearing either the three inside or the two outside after I open and check all the windows, even with level 10's loud background music. As for the second one, I've tested it in FreeDoom levels 10 and 32 and Doom 2 levels 6 and 32, it's roughly the same volume as the Doom 2 dsmetal, and I have no trouble picking it out either.
-
Update: I've just made an attempt at dsmetal, here as usual. I know it's listed as assigned, but, according to the associated date, it's been assigned for almost four years, and it's still missing from FreeDoom, so I thought I'd give it a shot. (I hope this isn't a problem.) Again, comments appreciated.
-
Maybe, with a little adjustment, it could be the new imp?
-
I've taken a stab at another sound, dsmansit (mancubus sighting). It's available here. Comments appreciated.
-
Great stuff. Keep up the good work.