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lupinx-Kassman

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About lupinx-Kassman

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  1. lupinx-Kassman

    Rest in peace, ALMN

    Awful news. He used to come on IRC from time to time, and we even talked on the multiplayer discord channels only a few weeks ago. He was such a fun and friendly guy. Its surreal. Wish I had joined a game with him. RIP
  2. lupinx-Kassman

    Post Your Doom Picture (Part 2)

    Thanks! And ja. Its quite large at this point. Can't wait to wrap it up. Really digging this! It gives me a sorta Jim Flynn-ish vibe =D
  3. lupinx-Kassman

    Post Your Doom Picture (Part 2)

    Why just let fairies roam free when you can use them to power your port town.
  4. lupinx-Kassman

    Post Your Doom Picture (Part 2)

    Here's a big ol' dump of the doomish things I've been plucking away at. A big enough dump that it may even warrant spoilering perhaps maybe. First Rekkr. Initially I was a bit shy to post about it, but the map is quite close to completion so I feel more comfortable showing it off. The premise regards our brave Viking dude arriving in a little raft, going up a mountain, discovering a port-town built halfway into the mountain, and finally emerging to the open-air portion of the town overlooking the ocean, where you aim to steal a longboat and get the hell out of Dodge. Revae of course made the 99% of the resources, but I couldn't help but add a few new fun textures. Namely a telescope, rug, globe, and a waterwheel. Revae made spruced up faux-3Dified versions of the telescope and globe and replaced the rug with a much better looking one. Here's some before/after stuff (also marvel at the old versions of the rooms in the before shots. See if you can find the Startan.) Before: After: Oh and here is the waterwheel. It embarrassingly took me almost the entire day to make it, so of course I want to show it off. Its 24 frames. I'm considering making it smoother, but it was a headache to get to this point as it is. I'm masochistic though, so I probably will. TNT2. I spend most of my life in an office, so I am quite familiar with their innards. There's been some work in the Autumn Flock department too, but not anything quite comfortable enough to share yet, so here is some more of squiggly voodoo guy in the meantime.
  5. lupinx-Kassman

    Jim Flynn

    There's nobody who could blend a sense of realism and surrealism into a map quite like Jim Flynn. His Titan and Oracle works have remained some of my chief inspirations for level design. My condolences to his family. He will be missed.
  6. lupinx-Kassman

    The Puzzler

    The very first puzzle consists of a room with 16 switches scattered about that slowly raise/lower a series of platforms required to make progress. You certainly have to be in a different mindset to appreciate this.
  7. lupinx-Kassman

    Best ending?

    Most of Paul Corfiatis's works (particularly the older ones) have amusing endings. Twilight Zone 2 ends in you confronting Johnny Boy, a cartoon kid that put the multiverse in danger by attaining the Tome of Eternity. 2001: A Doom Odyssey ends with you rescuing doomguy's wife from Tommy the Trooper (a zombieman you kill after having already plowed through several cyberdemons and masterminds). Bella is a about "rescuing" a backpack from a white cyberdemon jelly named Bella (i.e. a white spectre cyberdemon). Bella 2 is about capturing Massmouth and stopping cyborg Romero (both courtesy of, well, Massmouth) from reviving Bella. This is from TOONS FOR DOOM 2. A furry TC that's only positive takeaway are the weapon sprites (which create a crude faux-3rd-person type effect). Everything else on the other hand (absurd sounds, abysmal level design, and err.. questionable themes) will leave mind irreversibly damaged.
  8. lupinx-Kassman

    GRENIAN DOOM

    Old megawad consisting of 15 SP maps and a few DM maps. It contains the author's older releases as well. Odd maps. They're mostly large complex layouts that take a while to punch through, but manage to stay consistently engaging. The looks are simple which makes sense considering the age, but they're clean and have a refreshing sense of abstractness. A few maps have new original music as well, though the music almost sounds like it would fit more in an old RPG towns. Worth checking out.
  9. lupinx-Kassman

    PAGANINI

    Crude boxy layouts that mostly take place on one plane, but with occasional reminders that the game isn't Wolf3D. Each map seems to have a requisite mazey crate room. The combat at least is tough and somewhat engaging, but it doesn't really save the maps. No, the real reason to download this is for map04. A bossfight that has to be seen to be believed.
  10. lupinx-Kassman

    Positive depictions of hell?

    The Good, The Bad, and the Architectural has you and your buddies play as a farmers that own a ranch in hell. Just casually eeking out a living by growing mara plants (the Doom vine texture) and riding into town to perform odd jobs that'll pay the bills. In coop the first map has the player start off having just woken up from bed, while the other players are strewn about the house. Player 2 is just lazing on the couch like a freeloader. Its a delightfully silly episode with good music, and the maps play pretty well too. Also while not exactly the same, the map I've been working on for tnt 2 involves a secret society of human researchers that not only willingly inject themselves into a planet-sized hellgod, but who also live and work inside of it as well. (Also yes that is a tutti frutti in the top right corner of the first shot. Also no I haven't figured out what's causing it.)
  11. lupinx-Kassman

    Airplane and spaceship maps?

    There are a ton of examples, but these are the first that come to mind. Warning though! Aside from the first three entries, most of these are older levels that lie on the err..cute side of the spectrum. Cold as Hell and Action Doom begin with short jaunts on planes. They're the most convincing examples thanks to some zdoom wizardry. Pleiades (the 2000 version) is an episode where you visit various locales using the eponymous starship as a sort of hub (including the above mentioned Mir). One of my all-time favorites. Space 23 is a charming single map from 95 that puts more effort into selling the theme then most space-based maps of the time. Has a ton of new graphics. Flight 57 is a single vanilla deathmatch map that takes place on a plane. Comes with a lot of cheesy sounds and graphics. You can even "fall off" the plane and listen to Neil Armstrong's "One small step for man" speech as you plummet. Brian Hess's other maps are all similarly goofy. Worth checking him out. The Adventures of Sub has a lot of cute vehicle sections in it like a plane, a helicopter, and of course a submarine. This is a an old mapset I downloaded from Tony Soderlund's website years ago along with a single city map called Delcret. I uploaded the wads I managed to grab to the archive, but unfortunately there were various other wads on his site that disappeared when it went down. Who knows how many other weird old levels have been lost to time :[ Like SuperCupcakeTactics mentioned, Missions is another old wad that starts on a plane. The second map is even a cute "skydiving" section. And to toot my own horn, like every other map I've made has involved a space vessel of some sort.
  12. lupinx-Kassman

    Polution

    An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
  13. lupinx-Kassman

    ZED's big one

    Good name. The layouts in this minisode are pretty boxy and sometimes confusing to navigate. There are some clever ideas though, like the delightfully demented traps. Oh and of course there's the cute new graphics. The author used to run a BBS called Zed's Graphics where he traded EGA/VGA artwork. Too bad there seems to be no way to track it down. Here's Hitler morphed into what is presumably Zed:
  14. lupinx-Kassman

    Space 2096: The Invasion Begins

    An endearing 96' mapset that goes at great length to tell a story through the level progression. Granted the realism angle lends to most of the action taking place on a single plane, but the combat is still fun. (I sometimes feel doom would have worked even as a corridor shooter). Besides, it makes up for it in charm. Checkout the automap on map03.
  15. lupinx-Kassman

    Ducks quack

    From Project Defoot. "Duck Lake is the gateway to the parallel dimention [sic]"
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