• Content count

  • Joined

  • Last visited

About lupinx-Kassman

  • Rank
    Senior Member

Recent Profile Visitors

984 profile views
  1. The CWILV* font signs in that shot make me think its something by TheUltimateDoomer. Is that from License to Spell Doom?
  2. That goop is mesmerizing to stare at. Fantastic effect! I agree with Gutawer's suggestion. Something about the way it pulsates also makes me think that maybe it should slowly bob up and down the sector at intervals. Though I can see how that would be a pain to time effectively. Here's some more autumn flock stuff. Most of which I already posted elsewhere, but some of which I have not: Space stuff Clearer view of the planet Baddie I'm working on:
  3. Personally I don't really consider his 3 or 4 posts a page about the map as a flood of messages. If you're proud of your work or just want feedback, no matter how small a change it is, I feel that's a good enough reason show it off
  4. Looks awesome! Its super heartwarming to see maps inspired by map24's theme. It looks nice and spacious too =) The skies I made before being palletized to AA's color scheme might be slightly more cohesive in this regard, if AtroNx doesn't mind using a port that supports truecolor: Though I personally am fine with the palletized version. Another optimization that may help should you decide to use the CLD* textures, would be to instead convert them to sprites. They still would work best only at certain angles, but it would help sell them a little more if they follow the player's eye.
  5. Even scientists researching thousands of miles below the flesh of a demongod need a place to sleep! Getting this to animate in vanilla doom was a lot of fun =P.
  6. Those are the textures used in Shaman's Device from CC4, and indeed they aren't in cc4-tex.wad. BUT you totally have my blessing to use them in your map! In fact, it would break my fragile heart if you were to replace them with something else! D: It looks rad as hell the way it is !! On the subject, I'd also like to say that I'm cool with anyone using textures from my maps. Usually you can find them under a _KASSMAN marker or prefixed with "KS_". So go nuts with the stuff in my CC4 and Ancient Aliens maps. While I made a fair bit of the resources, many of them are from other sources. So I whipped up a list of what I made, modified, or stole here: Click
  7. Can't really pass up one of my favorite episodes. Here's my sloppy run at Insertion. Mostly recorded under the hot Manchego sun while everyone else was enjoying their siesta. Made it up to map07 before keeling over, but if the goal was to outlive Aquasa than I succeeded. It certainly is not a speedrun. Spectacle as near the end of map03 doomguy becomes braindead for an hour while I drive to the next town to grab groceries for dinner. Spectacle once more as a similar occurrence plays out in map06. I do so hope prboom has a function for skipping ahead some tics on demo playback. If not I probably recorded the most agonizing demo on the planet. And I'm proud.
  8. More glacial progress on Autumn Flock, the squigglevision thing. I had an oil and pastel look in mind, but it turned out looking more like crayon. Incidentally my oil and pastel pastel paintings in grade school also looked like crayon, so at least I've remained consistent?
  9. Very well thought out article, even if it is a bit of a novel =). I'm flattered my Ancient Aliens map was one of the featured shots and got covered a little. I was in a slump with some other botched ideas before the thought of ruins stretching into the clouds came to mind, and nearly lost hope again when I was having trouble translating the bluish-grey hues of the textures to the palette. Turns out converting the clouds to greyscale and the sky to a monochrome shade of baby blue was surprisingly convincing enough =P.
  10. Vanilla background-hacky shenanigans. Are they microbes? Are they cheetos? One man's quest to find the truth begins
  11. Looks like the midtextures may need to be optimized for the blue colormap, but I'm guessing this is more a test sector than anything. In any case I already like the concept. Look forward to seeing where you go with it!
  12. Some uplifting jazz if you're in a dark mood
  13. I usually make just enough new resources to sell whatever theme I'm going for at the moment. The textures can usually be found prefixed with KS_ For CC4 map21 "Shaman's Device" this mostly meant all the glowy scrolling lights, fair amount of dark midtextures, a few animated textures, floating cube structures, and stuff related to the plot about the corrupt A.I. (holograms, computer terminals, etc.). The stuff I borrowed (stole) was mostly culled from Dark Forces, H.R. Giger, Strife, and the CC4 texture pack (plus a purple fluid esselfortium whipped up for me). For Ancient Aliens map24 "Culture Shock" I made the cloud textures (well sprites, they became textures later), the cloudy skies, the Quake3ish teleportation rings, the briefing screen, stuff for secret areas, and some animated textures. The stuff I didn't make mostly came from the AA resource wad and Cage's stuff (with some minor edits to fit the theme), and ELM and Tears for Fears album covers if you know where to look ;)
  14. Decided to grab all the /newstuff reviews I had written over the years and cram em' into one place. This place. Most of them were written back in 08', and goodness me oh me has my writing style changed. Maybe one day I'll go back and touch some of them up (hah), but for now here's the hudface from PuNk DoOm