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About lupinx-Kassman

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    Senior Member

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  1. lupinx-Kassman

    Share Your Sprites!

  2. Hello, I sent you a PM here on Doomworld a little over a week ago. Could you tell me if you received a notification for that PM? A couple folks that I've sent PM's to recently didn't get any notification & I'd like to know if you were one of those people as well. Thank you.

  3. lupinx-Kassman

    Post your Doom video! [but don't quote video]

    Preview of a vanilla map I had been working since the beginning of time (scientists speculate time began in 2017). Its done and coming to a doom near you:
  4. lupinx-Kassman

    TNT 2: Devilution (Clean thread, new updates)

    Map30 is done. Marcaek suggested I post a screenshot to commemorate. Ok fine:
  5. lupinx-Kassman

    Post Your Doom Picture (Part 2)

    More magic schoolbus shenanigans
  6. lupinx-Kassman

    The Top 100 Memorable Doom Maps of All Time

    Congratulations on this giant undertaking! I'm sure it wasn't easy to make selections among all the amazing content created over the past 25 years. Much less write the columns! It was an enjoyable read: serving as both a trip down memory lane and a beacon to cool levels I still need to check out! Of course, it was a very pleasant surprise to see a few of my maps in the list =) Incidentally I love to overthink things when making maps, so I do have more background lore about Culture Shock. Course' I realize the mystery and creating your own conclusions is part of the fun when it comes to stuff like this, so I've spoilered it for only those that are deathly curious: Also huge thanks to @skillsaw for helping me finish the map. Initially I almost missed the deadline, and its thanks to him that it was wrapped up at all =) There's also a lore + silly detail dump for Interstellar Sickness and Shaman's Device, but you can find that here. And now I'm done blabbing. Thanks once again to everyone involved for this awesome article. It was a pleasure to read! EDIT: I said I was done blabbing, but the unfortunate reality is I never shut up. I made a list of dumb facts for CC4 Map20 and Map21, so I may as well do it for AA Map24 as well:
  7. GpLQWSu.png



    1. Show previous comments  3 more
    2. NuMetalManiak


      It's the crucifixion scene, here is one angle. the sunset and the poles to the mountains, the different gears being hung is similar to the objects in your sky. I looked at your image and this was the first thing I thought of.



    3. lupinx-Kassman


      Oh haha wow, I see what you mean. Giant anime mechas being crucified is both absurdly silly and awesome. Now I need to play this o_o

    4. Death Egg

      Death Egg

      Is that End of Evangelion

  8. lupinx-Kassman


    It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
    A very bizarre episode 2 deathmatch replacement from 94', and a standout for its time. There are a few more copies of this wad on the archive for older versions of doom as well as one for doom2. Honestly the levels don't seem like they'd be too fun to actually deathmatch in, but they're certainly worth a look for the sheer creativity that went into them. Its basically a mini total conversion (..or perhaps partial conversion if anyone remembers that term :P ) based around the concept of a theme park/circus. It even has a nice intermission screen depicting the player's progression through the various locales which is pretty rare to see for some reason.
  9. lupinx-Kassman

    Dreams Of Insanity

    Neat 3-map (and one secret level) minisode. The first map is a sorta myhouse.wad but with touches of surreality. It has that teleport that takes you between floors like most house wads, but it takes no further measures to keep the illusion. Both floors of the house have different outside areas that you have to puzzle through. Wasn't as big on the other maps though as they're a bit too.. "stringy" (narrow windy corridors) for my tastes, but they also have nice puzzle elements. The author introduces an amusing "traitor" gameplay mode in the textfile. Seems like there were many gameplay modes back then that relied purely on an honor system to uphold the rules. Hell even Strife's manual had modes like that. The lost soul sounds will absolutely drive you up the wall though. Kill them the second you see them o_o I liked it: gonna have to give it 4 outta 5 snorkels
  10. lupinx-Kassman

    Post a picture of yourself!

    Been a while since I posted anything here. People sometimes say I look stoned. Beginning to see why.
  11. lupinx-Kassman


    A 14-map episode by Hello Software (two Brazilian dudes). The weapon graphics have all been replaced with their Duke equivalents. Duke Nukem himself has been cloned a bunch of times and brainwashed into acting like a Revenant. The maps are decent by 97' standards. They're a bit blocky for the most part, but spacious and engaging. Lots of sector text and logos throughout. Hearing applause breaks everytime you gib a group of troopers is hilarious. I dunno. I kinda like it.
  12. lupinx-Kassman

    Share Your Sprites!

    Autumn Flock dude.
  13. lupinx-Kassman

    120 Doomguy Variant Skins: Released+Fixed!

    I sure have been posting sprites a lot lately. Weird. KKSkins has a bunch of skins that are roughly doomguy sized, but it also has a bunch of skins that aren't..so I whipped up a version that cuts out all of the non-human proportioned skins and uploaded here as KKSkinsV17_Lite. First I'm going to faff on about two skins that I made because I spent an embarrassing amount of time on them (IE more than 5 mins): Squiggly guy from Autumn Flock. Note that his sprites are slightly larger in the file, but the SKININFO lump scales them to 80% of their size (which puts him at doomguy's height). "SHAMAN" from Shaman's device. This is an older skin but I still kinda like it for some reason despite its simplicity. Not sure if it'd pass since the cloak makes it a little fatter than the doomguy sprite. Also the original walking animation was just it flickering like a hologram similar to the texture in the map, but since that'd probably be like cheating in MP, I made the skin always solid in the skinpack linked above. Oh and its green so the color can be changed: But the skinpack has a bunch of other ridiculous skins too! They're all sampled from various wads me and the KK crew played through at some point in a survival session. Here are just a few of them: If you happen to like any of them, feel free to pick and choose :P
  14. lupinx-Kassman

    Name a single distinctive trait from each decade of Doom mapping

    90s: That one Head Like a Hole NIN midi 00s: Zdoom maps with that default yellow fonted ACS script that prints text to the screen. 10s: Mods mods mods!