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About lupinx-Kassman

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  1. The Puzzler

    The very first puzzle consists of a room with 16 switches scattered about that slowly raise/lower a series of platforms required to make progress. You certainly have to be in a different mindset to appreciate this.
  2. Best ending?

    Most of Paul Corfiatis's works (particularly the older ones) have amusing endings. Twilight Zone 2 ends in you confronting Johnny Boy, a cartoon kid that put the multiverse in danger by attaining the Tome of Eternity. 2001: A Doom Odyssey ends with you rescuing doomguy's wife from Tommy the Trooper (a zombieman you kill after having already plowed through several cyberdemons and masterminds). Bella is a about "rescuing" a backpack from a white cyberdemon jelly named Bella (i.e. a white spectre cyberdemon). Bella 2 is about capturing Massmouth and stopping cyborg Romero (both courtesy of, well, Massmouth) from reviving Bella. This is from TOONS FOR DOOM 2. A furry TC that's only positive takeaway are the weapon sprites (which create a crude faux-3rd-person type effect). Everything else on the other hand (absurd sounds, abysmal level design, and err.. questionable themes) will leave mind irreversibly damaged.

    Old megawad consisting of 15 SP maps and a few DM maps. It contains the author's older releases as well. Odd maps. They're mostly large complex layouts that take a while to punch through, but manage to stay consistently engaging. The looks are simple which makes sense considering the age, but they're clean and have a refreshing sense of abstractness. A few maps have new original music as well, though the music almost sounds like it would fit more in an old RPG towns. Worth checking out.

    Crude boxy layouts that mostly take place on one plane, but with occasional reminders that the game isn't Wolf3D. Each map seems to have a requisite mazey crate room. The combat at least is tough and somewhat engaging, but it doesn't really save the maps. No, the real reason to download this is for map04. A bossfight that has to be seen to be believed.
  5. Positive depictions of hell?

    The Good, The Bad, and the Architectural has you and your buddies play as a farmers that own a ranch in hell. Just casually eeking out a living by growing mara plants (the Doom vine texture) and riding into town to perform odd jobs that'll pay the bills. In coop the first map has the player start off having just woken up from bed, while the other players are strewn about the house. Player 2 is just lazing on the couch like a freeloader. Its a delightfully silly episode with good music, and the maps play pretty well too. Also while not exactly the same, the map I've been working on for tnt 2 involves a secret society of human researchers that not only willingly inject themselves into a planet-sized hellgod, but who also live and work inside of it as well. (Also yes that is a tutti frutti in the top right corner of the first shot. Also no I haven't figured out what's causing it.)
  6. Airplane and spaceship maps?

    There are a ton of examples, but these are the first that come to mind. Warning though! Aside from the first three entries, most of these are older levels that lie on the err..cute side of the spectrum. Cold as Hell and Action Doom begin with short jaunts on planes. They're the most convincing examples thanks to some zdoom wizardry. Pleiades (the 2000 version) is an episode where you visit various locales using the eponymous starship as a sort of hub (including the above mentioned Mir). One of my all-time favorites. Space 23 is a charming single map from 95 that puts more effort into selling the theme then most space-based maps of the time. Has a ton of new graphics. Flight 57 is a single vanilla deathmatch map that takes place on a plane. Comes with a lot of cheesy sounds and graphics. You can even "fall off" the plane and listen to Neil Armstrong's "One small step for man" speech as you plummet. Brian Hess's other maps are all similarly goofy. Worth checking him out. The Adventures of Sub has a lot of cute vehicle sections in it like a plane, a helicopter, and of course a submarine. This is a an old mapset I downloaded from Tony Soderlund's website years ago along with a single city map called Delcret. I uploaded the wads I managed to grab to the archive, but unfortunately there were various other wads on his site that disappeared when it went down. Who knows how many other weird old levels have been lost to time :[ Like SuperCupcakeTactics mentioned, Missions is another old wad that starts on a plane. The second map is even a cute "skydiving" section. And to toot my own horn, like every other map I've made has involved a space vessel of some sort.
  7. Polution

    An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
  8. ZED's big one

    Good name. The layouts in this minisode are pretty boxy and sometimes confusing to navigate. There are some clever ideas though, like the delightfully demented traps. Oh and of course there's the cute new graphics. The author used to run a BBS called Zed's Graphics where he traded EGA/VGA artwork. Too bad there seems to be no way to track it down. Here's Hitler morphed into what is presumably Zed:
  9. Space 2096: The Invasion Begins

    An endearing 96' mapset that goes at great length to tell a story through the level progression. Granted the realism angle lends to most of the action taking place on a single plane, but the combat is still fun. (I sometimes feel doom would have worked even as a corridor shooter). Besides, it makes up for it in charm. Checkout the automap on map03.
  10. Ducks quack

    From Project Defoot. "Duck Lake is the gateway to the parallel dimention [sic]"
  11. Kate Fox has passed away

    I don't know how to properly express how disheartening this news is. She used to frequent the #jetsons and #noteternityenginerelated IRC channels back in the day, and I could tell she was a genuinely intelligent, fun, and caring person. My condolences to her family.
  12. Post Your Doom Picture (Part 2)

    The CWILV* font signs in that shot make me think its something by TheUltimateDoomer. Is that from License to Spell Doom?
  13. Post Your Doom Picture (Part 2)

    That goop is mesmerizing to stare at. Fantastic effect! I agree with Gutawer's suggestion. Something about the way it pulsates also makes me think that maybe it should slowly bob up and down the sector at intervals. Though I can see how that would be a pain to time effectively. Here's some more autumn flock stuff. Most of which I already posted elsewhere, but some of which I have not: Space stuff Clearer view of the planet Baddie I'm working on:
  14. Post Your Doom Picture (Part 2)

    Personally I don't really consider his 3 or 4 posts a page about the map as a flood of messages. If you're proud of your work or just want feedback, no matter how small a change it is, I feel that's a good enough reason show it off
  15. Post Your Doom Picture (Part 2)

    Looks awesome! Its super heartwarming to see maps inspired by map24's theme. It looks nice and spacious too =) The skies I made before being palletized to AA's color scheme might be slightly more cohesive in this regard, if AtroNx doesn't mind using a port that supports truecolor: Though I personally am fine with the palletized version. Another optimization that may help should you decide to use the CLD* textures, would be to instead convert them to sprites. They still would work best only at certain angles, but it would help sell them a little more if they follow the player's eye.