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Everything posted by lupinx-Kassman

  1. Releasing a new version of LKTex:

    LKTexV2.0 Download


    Added and updated a bunch of resources.

  2. A new version of LKTex is out:
    LKTexV1.9 Download


    This is a substantial update compared to the others. Most resources have been updated or replaced with new versions. The resource pack has also been trimmed down quite a bit. Textures that were simple edits, composites of existing textures, or recolors have been removed for the most part.


    Please note that the credits have also been updated extensively. There are two textfiles:
        Credits.txt: This is for textures in this version of the pack.
        RemovedOrReplacedCredits.txt: This is for textures from prior versions that have been removed or replaced. Kept for informational purposes.

    Both textfiles describe every texture's creation process, including any samples if they were used and a cross-reference to a source list at the bottom of the file with details on the samples. If you happened to be using an old version of the resource pack: please update with this current version. Please also refer the current version of Credits.txt, as there have been corrections since prior versions.


    Here's a couple skies




    1. Misty


      That needle sky makes feel uneasy and dizzy... good work!

    2. lupinx-Kassman


      Updated pack to v1.91. Overlooked replacing KS0NVR* and KS0NVL* textures with their new versions in the last update.

  3. lupinx-Kassman

    The Top 25 Sector Ships of All Time

    There's a small minisode from 95' that takes place on an ocean liner. Aptly named Ocean Liner of Doom. It uses all stock resources. Pretty adorable. Brian Hess's works also have some rockin' boats. Here they be: The same boat! You can see it from above the surface and under the surface. From marina.wad. Neat gimmick for the time. Then there's destroyr.wad. Real dark map.
  4. lupinx-Kassman


    Rest in Peace MoD. You will be missed. Condolences to his friends and family.
  5. lupinx-Kassman

    Would like suggestions of wads with their own custom music plz

    The CompuServ days had some pretty cool midi musicians. Bob Reganess was a fairly prolific 90s mapper that also made his own blend of bizarre music. Its kinda prog rockish and avante garde. He's also one of my chief inspirations. I even made a map a long while back as a tribute to his style. It uses one of his unused songs from System Vices. I'd recommend checking out System Vices as well as his Aboo series. Bill Ostrander also made his own music for 10levels.wad. They're a bit amateurish but charming. They have an old DOS game sound to them. Map09 has my favorite tune of the set, but by all means sit in map01 for a spell to hear a song that is 50% ringtones. He also made a sorta sequel to 10levels.wad called 24Hours, but that time he elected to make his own sounds and left the music alone. There were also a number of other musicians whose songs appear more sporadically throughout various old maps. People like Scotty Ray Warren, Chris Torgersen, and David W. Keefer. You can conveniently find some of their music in K!llzone by Don Howard. Its too bad. There was probably a lot more from these folks that was lost. But at least some of their stuff survived. Mostly thanks to Grazza.
  6. lupinx-Kassman

    Doom Pictures Thread 2020

    There is an easier way, but only if the map is for a port that supports alpha transparency (like gzdoom). In this case you can just use a transparent gradient texture as a midtexture. If the port supports texture transparency it will look like this. However if it does not (which is the case for ports like Boom and Prboom) it will look like this. Boom does have a linedef special for defining translucency on a midtexture. However you would have to use it on an opaque texture, and as far as I can tell it distributes the opacity equally to all pixels. There may have been another way to achieve the desired effect using layers of transparent midtextures in Boom, but it sounded just as maddening as say: baking the gradient into every texture.
  7. lupinx-Kassman

    Doom Pictures Thread 2020

    I don't necessarily think you need to ditch the maps unless you're hellbent on the BTSX aesthetic. You could load a different resource pack and do a find/replace all with analogous textures to those currently used. As Reaper suggested OTEX may be a good alternative. If you do decide to go forward with another resource pack then I have a couple suggestions regarding this hall. I'd align the bricks on the texture in front of the red key arch such that the seams meet with the sky. Additionally the alternating textures on the walls behind the torch stands is a bit jarring. That only really works if the textures used blend seamlessly into each other.
  8. lupinx-Kassman

    Post your Doom textures!

    Its my eye :)
  9. lupinx-Kassman

    Post your Doom textures!

    I've made a ton of resources over the years. Enough that I thought I'd put em together for a resource pack. Released version 1.5 of the pack today. It can be found here: https://www.dropbox.com/s/v7tqeyes1m960aw/LKtexV1.6.zip?dl=0 Here's a small sample of stuff that can be found in it:
  10. lupinx-Kassman

    Doom Pictures Thread 2020

    Haha well that would fit pretty well, but currently it's mostly soothing tracker music
  11. lupinx-Kassman

    Doom Pictures Thread 2020

    More Autumn Flock:
  12. lupinx-Kassman

    [FINAL RELEASE] Refracted Reality

    Awesome! Nice work y'all!
  13. lupinx-Kassman

    Beat 1000 Records Month (Feb 7 to Mar 11)

    I apologize for the spilt beverages.


    Realize I haven't posted in a while. Here's a synopsis of what I've been up to.


    Autumn Flock:


    TNT 2:





    1. JDR


      All three are outlandinsh and vastly different from each other, that's great.

  15. Usually when I make textures its just enough to convey whatever theme I'm going for at the moment. So many have been made over the years though that hey, I thought I may as well start a resource pack. Will update it as time goes on. As it is right now you'd pretty much have to pick and choose stuff from it or load it with a secondary pack for it to make any sense. Check out the textfiles for details:




    Edit: Updated to 1.9. See post here for more info.


    1. leodoom85


      Nice. Will check it out.

    2. reflex17


      wow almost 2000 textures, this is really cool. The palette shifts and midtextures have a lot of utility value, and the ones that look like originals are really well done. I'm working on something now where some of these might work, I saw the credit.txt, so if I do use any I'll be sure to give proper credits. Awesome work, thanks for sharing LK.

  16. lupinx-Kassman

    Share Your Sprites!

  17. lupinx-Kassman

    Harmonious Release

    T.V. has completed his long-awaited personal project Harmony. What is it? For those out of the loop: Harmony functions as a standalone game with the Zdoom engine, but can also be viewed as a TC. More information on Harmony can be found here. A download to the game can be found here.
  18. lupinx-Kassman

    Harmonious Release

    T.V. has completed his long-awaited personal project Harmony. What is it? For those out of the loop: More information on Harmony can be found here. A download to the game can be found here.
  19. lupinx-Kassman

    Post your Doom video! [but don't quote video]

    Preview of a vanilla map I had been working since the beginning of time (scientists speculate time began in 2017). Its done and coming to a doom near you:
  20. lupinx-Kassman

    TNT 2: Devilution (Clean thread, new updates)

    Map30 is done. Marcaek suggested I post a screenshot to commemorate. Ok fine:
  21. lupinx-Kassman

    Post Your Doom Picture (Part 2)

    More magic schoolbus shenanigans
  22. lupinx-Kassman

    The Top 100 Memorable Doom Maps of All Time

    Congratulations on this giant undertaking! I'm sure it wasn't easy to make selections among all the amazing content created over the past 25 years. Much less write the columns! It was an enjoyable read: serving as both a trip down memory lane and a beacon to cool levels I still need to check out! Of course, it was a very pleasant surprise to see a few of my maps in the list =) Incidentally I love to overthink things when making maps, so I do have more background lore about Culture Shock. Course' I realize the mystery and creating your own conclusions is part of the fun when it comes to stuff like this, so I've spoilered it for only those that are deathly curious: Also huge thanks to @skillsaw for helping me finish the map. Initially I almost missed the deadline, and its thanks to him that it was wrapped up at all =) There's also a lore + silly detail dump for Interstellar Sickness and Shaman's Device, but you can find that here. And now I'm done blabbing. Thanks once again to everyone involved for this awesome article. It was a pleasure to read! EDIT: I said I was done blabbing, but the unfortunate reality is I never shut up. I made a list of dumb facts for CC4 Map20 and Map21, so I may as well do it for AA Map24 as well:
  23. KS0NDMON.png.b764bf5605818b31f3720ca90f3153e3.png




    Edit: Updated to 1.9. See post here for more info.

    1. Show previous comments  3 more
    2. NuMetalManiak


      It's the crucifixion scene, here is one angle. the sunset and the poles to the mountains, the different gears being hung is similar to the objects in your sky. I looked at your image and this was the first thing I thought of.



    3. lupinx-Kassman


      Oh haha wow, I see what you mean. Giant anime mechas being crucified is both absurdly silly and awesome. Now I need to play this o_o

    4. Death Egg

      Death Egg

      Is that End of Evangelion

  24. lupinx-Kassman


    It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
    A very bizarre episode 2 deathmatch replacement from 94', and a standout for its time. There are a few more copies of this wad on the archive for older versions of doom as well as one for doom2. Honestly the levels don't seem like they'd be too fun to actually deathmatch in, but they're certainly worth a look for the sheer creativity that went into them. Its basically a mini total conversion (..or perhaps partial conversion if anyone remembers that term :P ) based around the concept of a theme park/circus. It even has a nice intermission screen depicting the player's progression through the various locales which is pretty rare to see for some reason.