Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eric Vaughn

Banned
  • Content count

    78
  • Joined

  • Last visited

Everything posted by Eric Vaughn

  1. Eric Vaughn

    Force pistol start at level start

    Is this possible? I think being able to do this would create some very interesting level sets.
  2. Eric Vaughn

    My tutorial on how to make seamless textures

    If anyone is interested, I have the finished website up now at http://www.advanceddoom.com I still need to put up some textures and maps, but hopefully I'll have something in there very soon. I will probably make an official announcement in the Doom Editing subforum once I have something to show off in all of the site sections.
  3. I'm currently in the process of setting up a new Doom website, mostly for textures that I am making and tutorials on how to make your own. I have my own game company where I produce the graphics for all of our games and I've realized that the techniques I use to make graphics in our more modern games are quite applicable to making Doom graphics. Since I love Doom so much, I decided to make a site for that very purpose. I've registered http://www.advanceddoom.com to put the site on but I am still waiting for my host to sort that out. In the mean time, here's the first tutorial which I have finished today: http://www.electricretard.com/doom/tut01.html I hope to have the full site up in a few days. I'd just like to know what you guys think of the layout and tutorial style. Please point out my spelling and grammar mistakes, I am very anal about those. Thanks.
  4. In ZDoom you can modify difficulty settings and apply damage multipliers. I achieve my desired effect by simple multiplying the damage by 99999. For some reason, this is so strong that it will kill you even if you have god mode on. Might be a bug with the way god mode works.
  5. Zen Mode is essentially an extra difficulty level, so I can test it on the other levels just by starting a new game and choosing the difficulty level I want. I probably worded myself incorrectly before. I do test it on UV regardless because I need to make sure that the health pick ups are in good places (I can play a little bit lazy there). That being said, I don't apply the ideal of an average player onto my maps. I am very strictly into extreme difficult by choice and I know other people like maps like that too.
  6. I make Doom maps for lunatics.
  7. Eric Vaughn

    My tutorial on how to make seamless textures

    Oh, I'm sorry about that. I've been making sites for 1024x768 resolution for years now :( First time anyone's complained.
  8. Eric Vaughn

    My tutorial on how to make seamless textures

    My next tutorial will be about manual palette coversion.
  9. I made a custom wad called zenmode.wad that is placed in the parameters of my copy of Doom Builder, so any time I test a map that I am working on, any damage I take will gib me immediately no matter how insignificant the damage is or how much armor and health I have. I adhere to a mapping philosophy that a player should be able to beat any map without taking any damage in the process if they are skilled enough, so I rigorously adhere to this principle whenever I am creating a map. This means a few things: 1) You have to be careful about how you use damaging floors or provide radiation suits if traveling across them without taking damage is impossible. 2) Chaingunners become the most dangerous enemy in the game. 3) The usefulness of invisibility artifacts comes into question. I always called a map run where you beat the level without taking any damage a Zen run. I don't know if other people have another name for it. Sometimes I play other people's wads while using zenmode.wad just for fun and I've never experienced tension like that while playing Doom before. Unforunately, some maps I play make damage unavoidable. If I ever actually release a wad I will probably include Zen Mode as a difficult setting. Are there any other source ports that allow you to modify damage multipliers aside from Zdoom?
  10. Eric Vaughn

    My tutorial on how to make seamless textures

    Don't take my metal comment seriously, I'm a very tongue in cheek sort of guy. Thanks for the proof reading.
  11. I think you could feasibly play Doom with one of those gaming mouses with 20 buttons (a left handed one). I remember playing Wolfenstein 3d with just a mouse. EDIT: Nevermind, watched your video.
  12. I am extremely anal about levels that I like. Generally speaking, I think the most common problem for Doom mappers is that the original Doom textures have been completely beaten into the dirt and a lot of people find them very boring. Including one, two or even a lot of new textures mixed with the original textures doesn't really do the trick either in most cases. Honestly, I think we are at the point now where the world just needs more good textures. I hope people start releasing more wads with entirely new textures.
  13. Eric Vaughn

    Multiplayer CTF?

    Hi there, I'm currently wondering if people still play Doom CTF online. If so, what's the most popular way of playing? Skulltag? ZDoom? I'm currently making some CTF maps so I'm wondering what the most popular method of playing is so I can create the right type of maps. Cheers.
  14. Eric Vaughn

    Hell Superior CTF

    These are a few shots of the first map of my 10 map CTF wad Hell Superior CTF. I'm going to release this map by itself once it is finished to get feedback from people and then finish the 9 remaining maps before I release the completed wad. How's it look so far?
  15. Eric Vaughn

    Hell Superior CTF

    I'm wanting to know what settings seem to be the most popular, because this will be important when I am placing items.
  16. Eric Vaughn

    Hell Superior CTF

    I have a few questions about CTF mapping I'd like to ask people. 1) Do weapons stay where they are if they are weapons placed in the editor and not weapons dropped by a dead player? 2) How long does it take for items to respawn? 3) How long does it take for players to respawn?
  17. Eric Vaughn

    Hell Superior CTF

    I created this account before that one. Yeah, it's Boom compatible.
  18. Eric Vaughn

    Hell Superior CTF

    Is there some way I can get my primary account (Sigvatr) unlosered?
  19. Eric Vaughn

    Multiplayer CTF?

    Ok, I've thrown them in but now there are no flag objects or anything actually showing up in the game, just question mark symbols or something. Do I need a certain wad to test this with or need to put some command line parameters in when I am testing the map?
  20. Eric Vaughn

    Multiplayer CTF?

    Alright, now what objects do I need to put in for CTF to work? I'm thinking spawn points and flags is all I need really. I can't find them in Doom Builder. Do I have to add them or do they just have a certain number tag?
  21. Eric Vaughn

    Multiplayer CTF?

    I've started making my maps with ZDoom in Hexen format. Is there a way to change it into a Boom map?
  22. Eric Vaughn

    Skipping difficulty selection in ZDoom

    I figured it out without downloading a new build, you can just define the second skill level with "skill easy" in MAPINFO. I don't know if it will be necessary.
  23. I've defined my own skill setting in MAPINFO that I want the game to default to automatically. When the player selects new game, I want it to jump straight to the game instead of going to difficulty selection. Is this possible?
  24. Eric Vaughn

    Skipping difficulty selection in ZDoom

    If I use noskillmenu then do you think it would be possible to override skill 2 with special difficulty parameters?
  25. Eric Vaughn

    What are some good underrated wads?

    I've played all the big name wads, like AV, DV, Requiem etc. I'm wondering if there are any good wads out there that didn't really get as much attention as they deserved?
×