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PirateNipple

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About PirateNipple

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    Green Marine
  1. PirateNipple

    The Official 'Trying to Find a Specific WAD' Thread

    This is correct, thank you! "Hell's Honeycomb" *high five*
  2. PirateNipple

    The Official 'Trying to Find a Specific WAD' Thread

    I am looking for what I think is a megawad, but I only remember a specific map from it. It is a large hell/cave themed level, featuring a lot of hexagon based geometry, lots of different heights, in the more helly-cave part (a lot of red and brown), with structures that branch off. The map would look something like this one, only way more complex: I want to say it was map 19 or so (I'm likely way off though). I think it was a community based megawad of some kind as opposed to a single or dual author megawad but I can't promise. Was definitely released no later than 2013 or so, as I played it 3-5 years ago. Unsure if it was new or not when I played it. A high-five to anyone who knows based off of this incredibly awful description.
  3. PirateNipple

    MIDI2MUS - 64-bit compatible?

    Thanks for this, super easy to use. Just drag and drop MIDI files onto the executable! Works for me, at least. 64-bit Vista.
  4. PirateNipple

    DHspd001: Speedmapping session!

    I might participate in this, I am a slow mapper and I could use the practice.
  5. PirateNipple

    Nostrum - new wad, download it! (upfated with fixes!)

    Updated with idgames link http://www.doomworld.com/idgames/index.php?id=16483
  6. PirateNipple

    Nostrum - new wad, download it! (upfated with fixes!)

    I added/changed a few enemies in that final room because I agree that having a little more respawn fodder would be good. Also: Fixed this. 1.) fixed this, simply removed it, it was kind of random to begin with 2.) fixed this, not sure why it was at the lower height, it was originally at the correct height 3.) fixed this, went and changed all lines to block monster to prevent this situation 4.) fixed this, not sure why it happened to begin with though, I thought the items were far enough out. I came up with one other problem, running the map in chocolate doom would crash in a certian spot. Sometimes it would crash, sometimes not, and it would not display any error message, the EXE would just close. I couldn't replicate it and have no idea what would cause it. Loading a save from a few moments before and just trying it again would usually work. This only happened in chocolate doom. Thanks again for the tips everybody, I've resubmitted the map and updated my download links. http://www.mediafire.com/file/lcbiik50p4c795q/nostrum1.zip
  7. PirateNipple

    Nostrum - new wad, download it! (upfated with fixes!)

    Thanks for the input. I'll definitely look at all of those things and see if I can fix them when I have the chance. I'm dumb and should have caught stuff like that. If I reupload it to /idgames whats the procedure for having it replace the first upload, just leave a note in the "archive maintainer" section?
  8. http://www.doomworld.com/idgames/index.php?id=16483 http://www.mediafire.com/file/lcbiik50p4c795q/nostrum1.zip Inspired by MAP05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29 Started this thing over a year ago and just picked it up and started finishing it a couple of weeks ago. I map way too slowly. Aimed for a fairly nonlinear level with tight combat and am pretty happy with what I came up with.
  9. PirateNipple

    Need wad file uploading help

    This works beautifully, thanks.
  10. PirateNipple

    Quick questions

    Thanks for the help. when I get the chance ill test it in the other popular ports to make sure. I already always tag my lifts and doors instead of just leaving the ones up against their sectors untagged. It's an old habit, and I guess a good one.
  11. PirateNipple

    Quick questions

    Finishing up a level, gonna upload it to the FTP, but I have a couple of questions: 1. If I'm using music from a different level instead of the MAP01 music (still in the iwad), does that count as "new music"? 2. I've only tested in zdoom and imagine that a limit removing engine is required, but ill test it in vanilla/chocolate later. If it is not playable and I don't bother fixing whatever might need fixed, how many people will I be excluding? How many people only play vanilla compatible levels? There are a few sections with numerous linedefs and vertices in a relatively small area that probably require a limit removing port. Thanks doomers
  12. PirateNipple

    Levels visually similiar to Vivisection (MAP05 from NRFTL)

    I hadn't heard of this before, how does it differ from Plutonia 2? I'll definitely check it out though. I do really like Plutonia's style (as compared to Hell on Earth or TNT).
  13. I really dug the visual style of MAP05: Vivisection from the "No Rest For the Living" episode included with the Xbox 360 version of Doom 2 and am trying to find similar levels (both artistically and structurally). Here's a youtube video of it: http://www.youtube.com/watch?v=KEMlx3Ha3DQ I started on a map with a similar style last year and haven't touched it in a while, and am trying to get back into it.
  14. PirateNipple

    Post your Doom video! [but don't quote video]

    Just a little map I'm working on
  15. Played on UV and I really enjoyed it, I felt it was pretty challenging. I thought the architecture was great and really liked maps 4, 5, and 7.
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