Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Freakin' Noob

Members
  • Content count

    46
  • Joined

  • Last visited

Everything posted by Freakin' Noob

  1. Freakin' Noob

    Unreal Style Skyboxes..

    That's impressive. Now all we need is for the rotating model bug to get fixed
  2. Freakin' Noob

    Spongebob Squarepants TC, want helpers.

    I can map too.
  3. Freakin' Noob

    Mega Man X Doom

    I'd very much like to see some more screenshots.
  4. Freakin' Noob

    Spongebob Squarepants TC, want helpers.

    umm... as far as ACS scripting goes, I'm a newbie. But i do have PLENTY of experience using Java, Python, *gag* QuickBasic and Visual C#.A money system wouldn't be too hard. I could do that, someone just needs to make maps for me.
  5. Freakin' Noob

    Spongebob Squarepants TC, want helpers.

    hmm, wikipedia might be better
  6. Freakin' Noob

    Spongebob Squarepants TC, want helpers.

    Problem: I've only ever seen one episode of spongebob. any catchphrases/cliches/characters/annoyances i should know about?
  7. Freakin' Noob

    Spongebob Squarepants TC, want helpers.

    I havent uploaded anything to the /idgames yet. sure, i'm in. zdoom i presume?
  8. Freakin' Noob

    Mega Man X Doom

    It would look better if the textures matched the sprites. didja consider actually making some textures like they were from the original game?
  9. Freakin' Noob

    Mega Man X Doom

    The textures could use a makeover too...
  10. Freakin' Noob

    Player Properties

    I've moved all the Doom64 palettes, sprites and all that junk into a wad, i'm beginning to work a DECORATE lump to change some of the monsters, items, weapons, etc. since the new sprites are way taller, how can i adjust the player's height. That is, how can i make the view that the player sees higher up to accomodate the taller sprites?
  11. Freakin' Noob

    Player Properties

    sooo... how do i do this again? EDIT: Decorate, I got it.
  12. Freakin' Noob

    WhackEd

    Is there a WhackEd tutorial out there? because i want to (1) Speed up the chaingun a bit and (2) if whacked supports zdoom, is there a way i can boost the damage of the A_RailAttack?
  13. Freakin' Noob

    Q2

    Alright, i got it.
  14. Freakin' Noob

    Q2

    Does the latest version support quake 2 better? It seems to mess up the palettes in quake 2.
  15. Freakin' Noob

    Old (Non-IBM!) Computers

    Atari 2600. Does that count?
  16. Freakin' Noob

    Mega Man X Doom

    Sweetsauce! Need a beta tester?
  17. Freakin' Noob

    Q2

    Well, in a nutshell. I was playing on a Quake 3 server, and i thought i would choose a name for my player that would invoke "bad feelings" towards me, thus making me a bigger target. I've been playing quake 3 since i was 12, so needless to say, I took first or second place every time. The name is Camoflauge i guess. I thought i would keep it on another id software related game site. But back on topic. When i load pk1.pk0, it says "Quake 2 not supported yet"
  18. Freakin' Noob

    WhackEd

    Nah, i just wanted to speed it up by about 25%. decorate lump is better for new weapons. what i really want is to boost my railgun...
  19. Freakin' Noob

    WhackEd

    Okay, my new chaingun is awesome. so does anyone know how to supercharge the A_RailAttack using the DECORATE lump?
  20. Freakin' Noob

    Palettes

    Q: How can i get true color stuff in gzdoom? when i load stuff in XWE, it automatically converts it into the Doom palette, how do i fix this?
  21. Freakin' Noob

    Artist. I need an Artist.

    I need an artist. Im making a Doom64 themed wad. But the Revenant sprites from doom 2 look dumb. Somebody wanna help make a new revenant looking thing? I'd kinda want to make it look like the arch-vile from Doom 3. help?
  22. Freakin' Noob

    Artist. I need an Artist.

    To address Vader: I have made many sprites before. I programmed a "spy hunter" type game in pygame for a programming class, and i made a whole bunch of 2d car sprites with paint/the gimp. They didnt turn out so bad, they actually looked like real cars. Its just rotations that irk me. To address Vageta. I borrowed some of the Doom64 tc sprites to replace some stuff(namely the unmaker and cacodemon). Yes the Doom64 converted to the 256 color palette (they look fine). Can i have PNG sprites? Yes, i have taken sprites from Hexen, i think i found one that I'll convert to a grayscale, then make it more doom-ish. I dont happen to have blood or shadow warrior. are there demos i can get?
  23. Freakin' Noob

    Palettes

    Is that a confirmation, or a "oops, i figgured it out without yer help"
  24. Freakin' Noob

    Artist. I need an Artist.

    I am perfectly capable of making sprites. Rotations are what get me. sigh... well, i guess i'm just whiny, i'll suck it up and do it...
  25. Freakin' Noob

    Palettes

    ok. so "load raw data" (your png images) then add them to pnames. go to the texture editor, make your new texture, then goto the menu "texture" and select "add patch." it will then put some random patch on the new texture, then just change it to the new patch (the one you just added) in pnames. then save it. better?
×