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Single Status Update
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A couple of years ago I wrote that I'd finished 9 maps for Triacontathlon. I'm currently up to 14, with two more in various states of progress. It's still slow going, and I'm bouncing between loads of projects, but I may actually see this through at some point! I'll probably hold off on the project thread until I think I'm getting close. Here's how the challenge listing looks so far:
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Tyson -
25 monsters -
512x512(actually done twice, as the first attempt was pretty "meh") -
1-hour speed map -
50 monsters -
2-hour speed map -
10 sectors -
1 monster type -
1024x1024 -
100 monsters -
5 rooms - 2 monster types (in progress)
- 1 tag
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4-hour speed map - 2048x2048
- 200 monsters
- Grid 32
- 1 room (in progress)
- 150 monsters
- Monochrome
- 1 monster
- No monsters
- No pickups
- 10 textures/flats
- 512x2048
- 1500 lines
- Grid 64
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3-hour speed map -
Grindmap - 1024 monsters
I'm working on a load of other interesting shit as well, but this is the only limit-removing map set I'm currently working on... Even then, it's limited to UMAPINFO ports.
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