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Phobus

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About Phobus

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  1. A couple of years ago I wrote that I'd finished 9 maps for Triacontathlon. I'm currently up to 14, with two more in various states of progress. It's still slow going, and I'm bouncing between loads of projects, but I may actually see this through at some point! I'll probably hold off on the project thread until I think I'm getting close. Here's how the challenge listing looks so far:

    1. Tyson
    2. 25 monsters
    3. 512x512 (actually done twice, as the first attempt was pretty "meh")
    4. 1-hour speed map
    5. 50 monsters
    6. 2-hour speed map
    7. 10 sectors
    8. 1 monster type
    9. 1024x1024
    10. 100 monsters
    11. 5 rooms
    12. 2 monster types (in progress)
    13. 1 tag
    14. 4-hour speed map
    15. 2048x2048
    16. 200 monsters
    17. Grid 32
    18. 1 room (in progress)
    19. 150 monsters
    20. Monochrome
    21. 1 monster
    22. No monsters
    23. No pickups
    24. 10 textures/flats
    25. 512x2048
    26. 1500 lines
    27. Grid 64
    28. 3-hour speed map
    29. Grindmap
    30. 1024 monsters

    I'm working on a load of other interesting shit as well, but this is the only limit-removing map set I'm currently working on... Even then, it's limited to UMAPINFO ports.

    1. Ichor

      Ichor

      How about this:

       

      31. Double Trouble

      Map 1 - 1 monster

      Map 2 - 2 monsters

      Map 3 - 4 monsters

      Map 4 - 8 monsters

      Map 5 - 16 monsters

      .

      .

      .

      Map 14 - 8192 monsters

      Map 15 - 16384 monsters

      Map 16 - 32768 monsters

    2. Phobus

      Phobus

      I was thinking that wasn't a bad idea, but once you get over 4000 monsters the mapping would be ridiculous. To be honest, I struggled with making maps around the 1000 mark! Could be a fun experiment for if ever this one is done, though!

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