Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

iceman57

Banned
  • Content count

    253
  • Joined

  • Last visited

Everything posted by iceman57

  1. Dear Admin, some of your board members have some persitant desire to put Hitler's pictures on board, and I don't think that this is good for DoomWorld reputation and generate an unpleasant feeling of parallax between some WWII dark ages and this website. In some countries this website could be closed for this... Be gentle to strongly MODERATE threads !
  2. iceman57

    My midi collection (updated 6/4/10)

    I heard thousands of midis in my life and you've style... ... but don't take this personnaly, in my opinion, your midis are not creepy enough to fit Classic Doom solo with "Martian base" or "Hell" graphics. They may certainly better fit TCs, Deathmatch, or MEGAWADS... Favorites (not classified) : METAL INTRO NIGHTRUN RISK (intro reminds me some music like Gabriel Knight 1 ones) EDGE WINDOW
  3. Prefer 70px for "humans" size and 90px for "monster" size. Don't forget 3D bugs on ports with head cutted by ceiling on too big ones (100 - 110 - 120...)
  4. iceman57

    Fredrik's monsters

    Normally 20 days. Depending if they are made on symetry basis or not (i.e. Baron of hell was the first designed by ID and didn't have this trick included). So for other sprites that could be reduced to two weeks. Depends also on the sprite's height. For such big "Baron of Hell" one (120 px ?...) I may suggest 3-4 weeks.
  5. Doesn't run on all versions, believe me... get a LMP default once the music loaded, or no music... Active conversion to MUS is the unique valid way...
  6. You need to force conversion of an imported MIDI to a MUS or the WAD would be corrupted. Don't ask me why by importing the format is wrote ".MUS" in XWE while it's still a regular "MIDI". Maybe a bug...
  7. iceman57

    Marble, demon fortress and doortracks...

    http://www.therecordist.com/assets/sound/mp3/Door_Vault_Large_SE.mp3 Already used in the past, fit well 11 KHZ conversion... Just a note regarding timing, no doors over 128 pixel height or audio synchronisation fails. This one can fit too... http://www.therecordist.com/assets/sound/mp3/Door_Lrg_Roll_Metal_SE.mp3
  8. iceman57

    Marble, demon fortress and doortracks...

    Some custom old styled mechanism may fit ?...
  9. Once imported through XWE, don't forget to set "Doom Midi" by pressing the button or the music will not work. Another way is DMMUSIC and MIDI2MUS, once converted in MUS (don't forget to set the BPM manually) you may upload it.
  10. iceman57

    Custom Monster and Weapons Award Thread

    For crap I take the job :D More seriously, some ratings with 5 stars like Youtube or any other board could be interesting in your yearly cacowards. Something like : Graphic : xx Music : xxx Design : xxxxx Gameplay : xxx Global : xxxx
  11. Time for a short story... Because of living close to German border, my Grandfather was forced to join the Wermacht during the WW2. (The deal was something like "Jump in truck or we burn the house and kill your family"). (The official term for those people is "Malgre Nous" translatable by something like "Forced to go" ) After having beeing took in front line through eastern Europe, he had been hurt by a grenade schrapnel in his arm. He had to be hospitalised in rear side and been arm cutted, at 20 years old. Fortunally by beeing injuried he didn't reached Stalingrad, where he certainly never have came back... He met my grandmother in the Hospital village located in Alsace and had two sons. He was right hand writer and had to become left hand writer. Believe me, you can't imagine how he cleaned the table or other things. He was an electronic specialist and only required some small tricks to adapt his working place to continue welding. I sincerelly understand the mind of Espi and discussed sometimes with my grandfather about (I was 14). He didn't told a lot about but said that he can still use a third of is arm to maintain things, and saw people with really worse injuries, KIA or MIA. So, I've no problem to look at people having a cutted member (I don't focus on the member). This certainly reminds me the warmness of my grandfather. If ones Espi has to make a trip in Paris, I'd be honored to assist him for a tour. E-mail anytime : iceman_57@hotmail.com
  12. iceman57

    Custom Monster and Weapons Award Thread

    I'm in, I'm in !!! :D
  13. iceman57

    Godsend: Wad In Progress [Finished]

    http://www.laurasmidiheaven.com/ RULES !!! Try Laura's videogame section, here you are :D VG section : http://www.laurasmidiheaven.com/VideoGms.shtml Original VG creations : http://www.laurasmidiheaven.com/Original/Midi-Music/Video-Game-Original-Midis.shtml EDIT : Here are some random samples : http://www.laurasmidiheaven.com/cgi-bin/forcedownload.cgi?id=001215290786 http://www.laurasmidiheaven.com/cgi-bin/forcedownload.cgi?id=001211304039 http://www.laurasmidiheaven.com/cgi-bin/forcedownload.cgi?id=001190019198
  14. iceman57

    Texture resource site

    Indeed :D Apologies for my english mistakes. Around 50% of textures from "Davegh" website can be directly used in Doom without real modifications of their palettes.
  15. iceman57

    HOKUTO no Cathedral!

    Architecture under progress... reached version 76 with all mini-chapels done (see red color for updates). http://img513.imageshack.us/img513/752/v76vc4.jpg Amount of sectors hadn't yet been optimised, target is a total of 70...
  16. iceman57

    doombuilder: how NOT make backup/dbs files

    I've over 500 mb of those f****** backups for my cathedral, is there any checkbox in regular parameters to remove them ?...
  17. iceman57

    Texture resource site

    The unique problem I had to work with his textures was Doom 256c Palette... Also some textures are not patterns and you needed to convert them using a drawing program such as Photoshop. Still surprised to see that this website was not known by the Doomworld community.
  18. iceman57

    Texture resource site

    Here is the list used in the Hokuto Project ressources. Graphics : - http://www.davegh.com - http://www.cgtextures.com - http://www.grsites.com/textures - http://www.mayang.com/textures - http://www.louvre.fr Fonts sources : - http://www.dafont.com/fr - http://www.typografski.de - DESTROY Font by Heinrich Lischka - http://www.larabiefont.com - CRETINO Font by Ray Larabie - http://www.blambot.com/ - MANGA TEMPLE Font by Nate Piekos Power-ups sources and special animated effects (for character sprite animation) : - http://www.fightersgeneration.com _______ I quoted all of them in the help menu to fit their credits demands. Some of them confirmed by e-mail that this was allright.
  19. iceman57

    HOKUTO no Cathedral!

    Jacques Villon's tainted glasses test. Round effect close to the original provided by the upper arches. http://img386.imageshack.us/img386/7555/villonlw3.jpg
  20. iceman57

    HOKUTO no Cathedral!

    Skills are progressing each day, version 65 done, about to duplicate the saint sacrement chapel and the 3 east side chapels. As I've to earn time for my thesis, I had many discussions with various mappers and players, here is the bottom line : Present : I'll make exclusively the Vanilla version compliant with Doom and Doom2. Mapping will follow its way at my own speed and relayed on 3 major information networks : - Doomworld - Communaute Francaise de Doom - Wads in progress Comments, e-mails, MSN chat are welcome, especially bad comments to seek the failures and bugs (as the step ones on benches...) or ideas from people knowing the original monument. There's no announced ETD because of other private coming events (my 80 pages thesis rules). Future : Once released, "Eternus" that followed the tests since the beginning will handle the Vanilla non-limit job on GZDOOM by duplicating the missing architectures from the Vanilla ones (I'll of course communicate him all my current photographies and floorplan documentation). If "Eternus" decides to pimp the monument with any various other element or decoration or ambiance or anything else, I've no problem with it as it would be an artistic work from his own mind. "Eternus" will get assistance from "MW9" that offers gameplay testing feedbacks and from "Selfdestructboy" that offers MIDI music.
  21. iceman57

    The Best of 2008

    DVII for sure. This WAD will make people evolve to be "Homo Sapiens Double-Assus" !! Know why ?... ... Because for such kicking ass WAD your need a pair of ass to feel enough the effect of playing it :D
  22. iceman57

    HOKUTO no Cathedral!

    Most instructive parts : MAP 04 : Architecture X1300 Y400 MAP 04 : Architecture X295 Y-1100 MAP 07 : Lights MAP 12 : Lights MAP 13 : Lights, colors MAP 17 : Flame pots MAP 19 : Windows HY_ADL08 MAP 21 : Tainted glasses MAP 23 : Main architecture MAP 26 : Light over sword, marble floor MAP 27 : Main architecture, tainted glasses MAP 28 : Vitrals, broken vitrals MAP 29 : Wood bridge X-200 Y650 MAP 30 : Grid, lanterns MAP 37 : 45° iron bars OLA_W9_1 OLA_W9_2 MAP 40 : Marble stairs MAP 41 : Lights MAP 98 : Progressive light MAP 99 : Snow effect
  23. iceman57

    HOKUTO no Cathedral!

    Crucified Dreams is an important part of my documentation. This excellent WAD certainly gave me the most inspiration for texture capability in Doom, while the epic DVII offered me a vision of Doom non limited architecture capacity. Any "bad" comment about my map ?... Please be really bashing, that'll help to rapidly progress in this work.
  24. iceman57

    HOKUTO no Cathedral!

    I think so... I'm trying to first fill the monument and to texture it, if I face too many bugs I'll remove limits. ______ After a whole evening of work here is a plan view of the Saint Sacrement chapel with the 3 tainted glass from Villon. (at right close to the entrance and bordered by a little iron grid). That goes on Myk way by balancing low capacity with textures. Those 3 glasses will take 6 blocs of 128x128 but I think it deserves it, it's my favorite part of the cathedral's tainted glass (even more than Chagall ones). Comments welcome, time to sleep 2:30AM :D
  25. iceman57

    HOKUTO no Cathedral!

    Agreed, what a debate. Well, I'll try to fit the maximum of Vanilla for the moment and see feedbacks (and learn learn learn). If I reach limit I simply have to duplicate structure patterns and you'll have a "recent port" version :D It's an architecture reconstitution and I try to add the most of details, but not "all" details. I'm not including all because this could take years and I won't, I've a thesis to write during the year too :D The most important are tainted glasses (6000 squaremeter because being the biggest in whole Europe) and having named this monument through ages "the lantern of god". I think that my photographic documentation is big enough What interest me too is arches and wood researsh, trying to put some nice engravers. Fixed STEP mapping. I'll preserve stairs textures for 16px height ones, and use W112_2 entry for benches armrest. Here was my current compatibility study I'll check STEP details again : http://www.megaupload.com/fr/?d=FUAFYWNQ
×