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About RedComa

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  1. RedComa

    Who still loves singleplayer???

    You know, now that I think about it, when it comes to a rousing single-player first-person experience these days, I guess the fun can be found in the games that have borrowed from the role-playing genre. Games like BioShock and Fallout 3 were just so rich in storyline, atmosphere, not to mention the satisfying reward that you SHOULD experience whist playing this sort of game which is seeing the game world react to your actions, and of course splattering the everloving crap out of the enemies. I LOVED playing though BioShock, running around an area, finding an obstacle, figuring out how to overcome it, and shred any splicers that get in my way. Plus, games like these have a great premise, which is that "What happened here?" feel which is just so cool, to explore a world where shit has already went down, and you get to wade through the carnage. Whether it be seeing all the gore decorations in DOOM, or exploring the doctor's office in BioShock. It makes the game world that much more tangible.
  2. RedComa

    Who still loves singleplayer???

    Yea I liked Painkiller, it was the first game I played with ragdoll physics and I LOVED it!! (My comp didn't, too much lol) I think that's what sort of technology developers should focus on. Fun physics, nice looking graphics, and THAT'S IT. Games are games, if I want to play in the real world, I'll just go outside. HL2 is fun though, it's the one game I'll forgive for having life-like level design. Because it makes up for it in story, and with the Havok engine/gravity gun. :)
  3. RedComa

    Doom2.wad is a bit... odd, isn't it?

    Just like many people have already said, due to the limitations of the engine, the designers were left only to their own imaginations for mapping out the levels. In a way, the abstract-ness reminds me of early Mario games, where the levels make no sense as an analogy to the real world, but that doesn't mean they are less fun to play. Duke3D tried bringing the gameplay into the real world right off the bat, with the city and theater as the first level in LA Meltdown. Granted, it was novel and fun at first, but now just feels sort of gimmicky. When a level is trying to be like something in the real world, the limitations just stack up, whereas if the level designer just goes mad and puts in all sorts of corridors and pillars and teleporters and all of the great things we love, no one really cares if it relates to real-world locations. It's this sort of abstract thought put into any Doom level, that we have things like in Limbo, where a bunch of switches are scattered all over the board behind red doors, and each one raises a portion of the bridge that crosses over to the exit. A little something extra is firing in our mind, trying to remember where all these switches are. You just can't find anything like that in a so-called "realistic" level.
  4. So I'm working on YET another Doom binge. And every time I play singleplayer, I just can't get over how fun the levels are. You just can't find anything like it in today's games. I like the abstract, labyrinthine quality of the design, and finding keys, and teleporting, and walking into a new area and having a horde of monsters alerted to your presence. Today's game design is either about creating deathmatch arenas, or coming as close to realworld locations as possible. In a way, games have gotten too realistic, and aren't fun anymore. I'm talking about taking extra time to reload a gun, running out of stamina and getting injured worse, etc, etc. I don't mind the graphical improvements, but if I could just play levels, annihilate legions of monsters, and unlock doors with red, blue, and yellow keycards for the rest of my life, I'll be happy. Having said all that, does anyone know of any modern-day games that still have this run-and-gun, shoot everything and find the exit formula? I need my fix, haha.
  5. RedComa

    Hacking the PSX Password entry

    If only they released the Playstation source! That would be fun.
  6. RedComa

    Hacking the PSX Password entry

    I really think it shouldn't be to complex, there has to be certain combinations which represent the different values of health, armor, ammo and what weapons the player has. However, it is still a Password, in the sense that these parameters shouldn't be blatantly obvious so anyone can just type in whatever they want. I think it might be a system where the first "set" of characters will change a lookup table for the second set, and so on until the last set. This is why you can't type in random stuff, because it tells you that it is an invalid password, similar to magic numbers or header signatures at the beginning of a file, to designate which version it is, etc. It's sort of like a harder version of Jumble, where you AREN'T given the decoder key, haha.
  7. Well, I have primarily played PSX Doom my whole DOOM life, mostly because of the palette effects and the better sfx/bgmusic. Naturally I am also plenty 'fluent' in PC Doom action, and one day I was bored and started messing around with the Password entry screen in PSX Doom. For some reason I thought of combining a very well known PC-Doom cheat with this password system: IDKFA. Except, IDKFA is only 5 characters long, and a PSX password is 10 characters long, plus there are no vowels to use in a PSX password. But I tried anyway, so I translated that into 11DDKKFFBB for the PS. Lo and behold, that password has worked, and sent me to Lvl 45: Tenements with 150% Health, 75% Armor, and 100 bullets with a handgun and chaingun. Next, I took an existing Password that I earned from actually playing the game: 8R491FDJJJ, which is for Redemption Denied. I tried rearranging some letters and got some weird results. 984R1FDJJJ sends me to Lvl49: The Catacombs with everything but a Shotgun and Armor. I've tried a bunch of other combinations, replacing the triple J's with other characters, flipping the F and the D, etc. Most, or all, worked. I've even uncovered passwords that took me to some of the secret levels including Club Doom (88DDKKFFBB), all I needed to do was replace the first two 1's with some character that wasn't 9 or !. It's kind of cool, but I still haven't figured out any patterns or anything. If anyone out there has come across an explanation for this PSX-Doom Password system, I'd like to check it out. If not, I will continue my research and post any breakthroughs.
  8. RedComa

    Favourite PSX doom background music?

    My favs are Deimos Lab and Deimos Anomaly, and of course Mt. Erebus and Hangar. I've even gone and sped up the voices from Deimos Anomaly and the 'demonic chanting' is really saying "Danny Won!" hahaha I wonder what that means... Anyway, for those looking, Doom Depot [ http://www.doom2.net/~doomdepot/index.html ] has pretty much every different piece of Doom music on every console it has been ported to, as well as a WAD for zDoom to play the PSX music on your computer! It is the good, yes.