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kooltore

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About kooltore

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  1. kooltore

    The Aspects of Doom

    indeed, and by that token, those bush ass kissing assholes(pun intended) that bitched and moan about the "Bush lied - they died" t-shirts with dead soldiers names on them should just STFU.
  2. kooltore

    The Aspects of Doom

    hehehe, if you read between the lines, the final comments on my "critique" hinted at it being a sarcastic post. I actually dont find them that offensive, but it kinda picked my attention. Yea, i guess the keyword in this mod is "cheesyness". An actual peruvian gave consulting services for that mod? kool. Very interesting. About wolfenstein, well, that "germans and their zombie raising habits" should be "nazis and their zommbie raising habits", since not all germans are nazis of course. Finally, you did all of that by yourself? wow, didnt know one person could make such a huge amount of shittiness by oneself. :P
  3. kooltore

    The Aspects of Doom

    Being peruvian, I find it very disrespectul how they cheerfully take liberties with the words "Inca", by making up derivatives of that word, and also, how they butchered the peruvian flag and mixed it with chile's and venezuela's, what would people say if someone mixed the us flag with the north korean one, and put osama bin laden's face on it. But what i find most insulting and appaling, is how shittily designed the levels are! UTTER CRAP!!!!
  4. kooltore

    enable extra stuff in gzdoom

    hehehehe, neat joke. Yeah, scorpion, i guess i wont enjoy those traslucent effects in strife. BTW, if those effects are native to strife, how did people get to see them back when strife was released, before video cards even existed? Damn, so i guess i need a new card, bloodshedder.
  5. kooltore

    enable extra stuff in gzdoom

    ...well, this is why i keep coming back to this great doom community. Everybody is more than willing to help each other out and are not so too far high up above the rest of us unskilled in doom's techical guts mortals to give you a hand. (by the way, that was irony).
  6. kooltore

    enable extra stuff in gzdoom

    Ok, this probably is a dumb question but anyways. I have the latest gzdoom version, and it says it supports a special translucent effect (correct me if im wrong plz) in strife, but that it needs shader supporting card. I only have an old radeon 9200se in this older computer. I've also heard that there were a special "beta" release of the catalyst drivers for version 6.5, which was the last version to support that card. If i install those beta drivers would i get those features gzdoom claims, or do i need a new card(not likely done, since im not spending on this old computer)? thanks
  7. kooltore

    Better doom or Half-life?

    doom3 is more system shock2 than half life. Actually its a complete rippoff. Mindless shooters are for mindless people *cough* lelelol*cough*
  8. kooltore

    Final Attempt to Get Heretic/Hexen GPL'd

    Good luck trying to get a response from Vivenactilizard now. Maybe they'll release the source code of WoW!!
  9. kooltore

    Off-topic licensing issues

    ok, will do
  10. kooltore

    Off-topic licensing issues

    Btw, does anyone of you guys know about this? http://www.3ddownloads.com/Adventure/Blades%20of%20Exile/Tools/bladesofexilesource.zip This classic RPG's source code was recently released under the GPL. It was originally released under the commons public license, but later rereleased under the GPL. Work already has started on it. It even has a google code page. http://code.google.com/p/blades-of-exile/ mac version also available: ftp://ftp.spiderwebsoftware.com/mac/bladesofexilesource.bin
  11. kooltore

    Off-topic licensing issues

    Well, Quasar, it's relevant in the sense that in both cases there's code involved which wasnt gpl'ed and was included in gpl code. But if you think it's necessary, do so.
  12. kooltore

    Off-topic licensing issues

    Well, that's feasible, somewhat annoying, but feasible. But 3dr didnt make that buiild core code distinction when they released duke3d under gpl. Maybe then they broke the gpl? Or maybe a license like the lgpl should have been put instead?
  13. kooltore

    Off-topic licensing issues

    So who would be able to answer that? Im not that knowleadgable of this, but what are you talking about is whether it's dinamically or statically linked? I once entered a competition for open source games where gpl code had to be either dinamically or statically linked to gpl code, and that make a huge difference, so as to respect the gpl license. Going back to the build engine duke3d code, so if Im getting the facts straight, Silverman linked the code by making the .obj files, and gave those to the duke3d and sw and other games' teams, and those teams added their own stuff around those .obj files. So if that's true, then I guess the gpl'ed releases include silverman's sacred .obj files, which arent gpl. Right?
  14. kooltore

    Off-topic licensing issues

    So is 3Drealms breaking the GPL by having released the duke3d and sw source code? I guess it all comes down to Ken Silverman then, and his old crappy engine license. And he is right, after all, someone might use his 1996 dos engine to make himself a millionare. (¿?¿?¿?¿?) Or to make a nuclear weapon maybe. (?¿?¿?¿?¿?¿?¿?¿?) But going back to what Mordeth said, then if each build game modified the source so much, then it wouldn't be silverman's code anymore, right? So then 3dr has complete ownership of what they gpl'ed. Where is the limit for a derivative work, one that started from silverman's code, but it's not anymore, and so therefore is free from the clutches of that crappy license?
  15. kooltore

    Off-topic licensing issues

    Damn, really? So that means that all duke projects are bastard hybrids like heretic/hexen are? I dont think you need the build engine by itself to compile duke3d. there are many duke ports, besides jfduke, like xduke for example, which do not need build.
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