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About Firewolf

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  1. once we get all the class and gameplay mechanics compelted, we intend to release the tutorial map to let players familerize themselves with the new movement code. Shortly after, we will release a public beta that will take place in once section of the Island. So you shouldn't have to wait TOO terribly long. As it is, the mod is fairly playable, although there isn't a whole lot todo as of yet except go for a swim in lava and harvest basic resources. As for the similarities to Phocas Island 2, that is where alot of the map design stems from (namely because Gzdoom is terrible at rendering large open areas), and probably because I'm using a few resources from it as well. Namely the axe.
  2. I normally don't post my projects here, since I don't think any of them are 'worth' posting a majority of the time; But the feedback from the Skulltag community is pretty weak and the Zdoom community is... non existent (albiet interesting). Thus, I present, Island. A complex survival mod for the Skulltag port. Let's get the screenshots out of the way. <-- I don't like this last one. The Game: Island will pitch players on a massive Island for 7 days; Featuring it's own day and night cycle, ecosystem, and perils. The Island itself rewards exploration, enhanced furthermore by a new advanced movement system. Half-assed story because this mod doesn't need one: Following a somewhat traumatic plane crash, players must work together to sustain their ever tiring bodies. Not all is this simple, however. As upon nightfall, all of the mild mannered diurnal creatures vanish into hiding, leaving only the hostile Nightlife for company. The Players Island is a class based mod, using three classes that are built around roles and play styles found in most games. These classes are The Hunter, The Gatherer, and The Explorer. A more detailed explanation of the classes can be found here: http://forum.zdoom.org/viewtopic.php?p=481184#p481184 - Hunter: The hunter plays as a sort of 'tank' for the other players, able to force monsters to attack him instead. With an increased health limit a bow unique to him, and weapons that never break, the Hunter is a prime choice for players who just want to kill everything that moves. - Gatherer: The Gatherer is for players who wish to take on a more supportive role. Able to carry tons of items with little penalty, and gains better benifits from items, the Gatherer isn't much of a fighter. Instead, the Gatherer may tame one of the many dogs that roam the Island for protection. - Explorer: The Explorer doesn't really stick with the rest of the group, instead, explorer players will spend most of their time, well, exploring! They can also draw paths on the automap for other players to help guide them. They are also a great boon for Gatherers, since many powerful medicines and items can only be reached by the explorer. How to not die: To keep this from being 'doom with melee weapons', the health system has been redone to a great extent. The player must not only keep their health up, but their Stamina, Hunger, and Thirst. Exhausting yourself from sprinting everywhere will inhibit your speed and keep you from jumping until you take a minute to chill. Neglecting to eat can also cripple you severely. Let's also not forget that as a human being, you are prone to disease, and that can have all sorts of nasty effects. If you want to know more about this, there is a fully detailed post here: http://skulltag.net/forum/viewtopic.php?p=260038#p260038 Hopefully I've explained enough for some decent feedback. Now I'll just leave the gameplay/mechanics videos here. Basic exploration demo: http://www.youtube.com/watch?v=IcbfVLy0tAA Early gameplay: http://www.youtube.com/watch?v=qEAij2zETvk&feature=related Accidental display of the skybox: http://www.youtube.com/watch?v=lRlqaFEcw5g And finally, the team of people working on Island: - Coding TheShooter7 Tribeam Firewolf Captain_Ventris -Mapping Firewolf Tribeam (Kinda) -Music TheMistercat -Models Wad'a'Holic TheMisterCat -Sprites Firewolf (Edited dogs, new standing sprites) chopkinsca (Axe, treelimb, and treetop textures. Thanks!) -Testers Pretty much anyone we trust. There we go, comments, crits, etc etc etc. It will all make this a better mod with your input. Edit: Piss, forgot the original threads. You're better off skipping to the last 10 pages or so. http://skulltag.net/forum/viewtopic.php?f=13&t=17734 http://forum.zdoom.org/viewtopic.php?f=19&t=21130&start=0
  3. Firewolf

    Spooky House: A Co-op Horror project.

    Working on new player sprites. As for the single-player thing. I considered doing it as an add-on once this is finished.
  4. Firewolf

    Spooky House: A Co-op Horror project.

    Hmm, well then. I'm really bad at names. http://skulltag.com/forum/viewtopic.php?f=13&p=207836#p207836 Help this poor lady out, she's quite nameless and doesn't know what to do! Edit: Uhp, that was fast. (See topic again) Seems Daniel and Chloe will be the names of our little victims. Hooray!
  5. Firewolf

    Spooky House: A Co-op Horror project.

    I have to actually 'aggro' the bots to get them to follow me when testing 'player walks over' lines. I could only imagine how silly this would be in the final release. =p
  6. Firewolf

    Spooky House: A Co-op Horror project.

    It's James. Harry was the protagonist in the first Silent Hill. =X
  7. Firewolf

    Spooky House: A Co-op Horror project.

    I'm afraid not. Unless you enjoy the great pass-time of BOT PUSHING! Unfortunate side effect. Make more friends.
  8. Firewolf

    Spooky House: A Co-op Horror project.

    http://www.youtube.com/watch?v=vc-kYwnsNHc Job's done.
  9. (Shamelessly edited from Skulltag forums: http://skulltag.com/forum/viewtopic.php?f=13&t=14661) http://youtube.com/watch?v=7py9I1raxdk (Orginal Teaser) http://youtube.com/watch?v=yDaAepZovDI (Random Event) http://www.youtube.com/watch?v=vc-kYwnsNHc (Dynamic Music Test) Spooky House (Real name pending) is an experimental horror wad I have been putting quite a bit of time into. The main hook of spooky house is not to just allow players to run around in a Silent Hill-ish enviroment, but to encourage team-work and survival. As such, this wad has no single player. Only TWO player co-op. If one of you dies, it's game over. The project still has quite a-ways to go. But I'm working hard to make sure it's the best possible experience I can deliver. PS: I love feedback. Most of the rooms in the wad (currently, not shown in screenshots) were edited from feedback alone. Help a editor out, eh? =p
  10. Firewolf

    mooD Deathmatch Preview.

    And, you showed me to hide the Bfg10k a little better.
  11. Firewolf

    Are you sure?

    That's why XWE keeps back-ups. But I would like to see a confirmation.
  12. Firewolf

    mooD Deathmatch Preview.

    A friend of mine told me if i wanted real feed back, i should Post here. And i hope to become an active member here as well. This is map01 of a 15 map Deathmatch/lms pack I'm working on. This map takes place in some Volcano Mining Facility... like... place. (I had a story at some point... er) The games will take place around and In two main rooms, One being an Open 'Canyon', and Another a large Cavern (Both of which have Magma flowing through it.) Around these two rooms, are Hallways, Storage Areas, 'Work' Areas, Ect. Screenshots: http://firewolf.badongo.com/gallery/6001/0 (Gallery) Files: http://www.badongo.com/file/1935748 <--ENJOY! (NOTE: Requires Skulltag 97b or higher) (Also, This is a preview, so this map will change and get a little more detail in the final project) Please read the txt, Because it's nice to. BUG REPORT: Uh, I forgot to enable the BFG door, so you can't get it now... Sorry. You CAN still get the 10k, provided you can FIND it. Muwhahahahaha. Fadeto command won't work online. Mirror will HOM at times.