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About joepallai

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  1. joepallai


    I get about 150 to 200+ trick or treaters at my house so we go with a spider theme and give out a ton of candy. It's fun.
  2. joepallai

    Looking for your old WADs for Doom Diablo project

    https://www.doomworld.com/idgames/levels/doom2/d-f/entryway https://www.doomworld.com/idgames/levels/doom2/a-c/crosfire https://www.doomworld.com/idgames/levels/doom2/s-u/thegate feel free to use those maps.
  3. joepallai

    Old Doom Habits Die Hard

    I don't strafe; instead I do this stupid forward/backwards zig-zag motion that works most of the time and put's me in harms way the rest of the time. (Never been good at strafing-it's just not a skill I have unless using a controller to cheat).
  4. joepallai

    DOOM 404 - complevel 2 megawad - public playtest

    Up to Map07 and this is really good. Perfect bite-sized maps that will kill you (repeatedly). I'm having a blast.
  5. joepallai

    Recommendations for a good, balanced megawad

    Doom Core Reverie The Darkening I and II (not megawads but very good and fairly easy) Doom the Way Id Did/Doom2 the Way Id Did Marswar 2002ADO TVR
  6. joepallai

    Cyberpunk 2077 [first-person RPG]

    This is something I've been waiting for since the original Cyberpunk box set came out....I watched the 50 minute play video and it exceeds my expectations.
  7. joepallai

    strange error message

    okay, thanks
  8. joepallai

    strange error message

    So I have a weird error message that I've never seen before' I was testing the attached map in chocolate doom through qzdoom builder and I get the following error message about 5 seconds into the map: P_Cross Subsector: ss 12216 with numss = 5103 What does this mean? and how do I fix it? JPAsh003.zip
  9. I use to use the PIE 3D Game Creation System, never did too much with it as I had better results with Doom editing; still there were a few interesting games made from it, like Pencil Whipped.
  10. Unlimited Adventures by SSI was the first one I really tried to get results out of.
  11. joepallai

    What is the best map you've ever made?

    the one I'm currently working on....
  12. You described what happened to me (or happens as it is an ongoing problem with perfectionism). I have roughly 6 partially completed maps dating back to '99 that have been on hold for various reasons. Three of these I've been actively working on for the past five years with little to show for it. This is mostly my own fault, as my spare time has been divided repeatedly between other hobbies for a few years now; but even if I didn't have the other hobbies, at most I would have finished maybe one of the six maps. So to fight this productivity problem, I ended up joining three deathmatch projects just to get back into editing, learn the new tools and to get an idea of what's going on in the Doom scene. I made three or four maps, made new friends and had some fun then went back to my old maps and the "big project". Another year goes by and I realize that I need to do something from scratch; none of the old maps meet my new standards or the community's standards. (is it really the community's standards or my perception of what the community's standard is?) Progress is slow, but I eventually finish it. It feels great having released something for single player after all these years. So what happens next? I go back to one of the old maps. Initially it's great, things are flowing and everything is exciting; then the magic wears off and you realize that you just went back to your ex. and all the old problems are still there. Reworking old maps is damn hard I'm finding out, I almost have to cut half the map to meet my current standards; realistically it would be quicker for me to make something new but I'm emotionally attached the work I did previously. (besides, there's legitimately good stuff in there). This is why I think things like coffee break and demonfear are genius. They're bite-sized maps of awesomeness. I'd love to be able to get to point where I'm okay making a small map again. I don't think I answered any of your questions....but thanks for letting me ramble.
  13. joepallai

    Best Megawad ever (In Your Opinion)

    Eternal Doom for me. It was '96, I had no internet and I found it on the 3D Alchemy disc after I had just begun to figure out how to edit Doom maps. So I open it up and begin playing it and was in utter awe of what I saw....just inspiring as a mapper; between the massive intricate levels, the new graphics, and the mood these levels presented...wow. I also enjoyed the puzzles (couldn't figure half of them out but I liked their challenge and the idea of having puzzles). Sure I had played Memento Mori and other important levelsets that inspired me but not to the degree that Eternal Doom affected me. Eternal Doom suggested that Doom could be more than just a shooter. It could be art.
  14. joepallai

    what are you working on? I wanna see your wads.

    @_reallyTired Dedicate a specific time for editing and stick to it (even if it's just an hour). Treat it like a job (as awful as that sounds) and push through any mental crap that gets in the way of working on your project; soon enough you'll have results. If you aren't feeling creative; then playtest it, do texture alignments, or something else that is normally tedious that you would otherwise put off with regards to the level/project. Make a "To Do" list and go to that when you hit a dry spell. Keep working at it and soon enough you'll get through the dry spell and be re-invigorated. It's a process that will have highs and lows during the project; the trick is to keep working.
  15. joepallai

    [Doom Radio] Interview with Benjogami & Mr. Zzul

    This was an excellent subject and interview.