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About joepallai

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  1. Best ending?

    another vote for Dystopia3's ending
  2. It was one of the most thrilling times in my life; everything was exciting and the possibilities were wide open. The first three years of Doom editing were this never-ending obsession of ideas, editor work, testing and refinement, and playing other levels.
  3. The Official 'Trying to Find a Specific WAD' Thread

    Twice Risen maybe? (I think that's what it was called...it was hosted on Doomworld)
  4. Do you actually run away from enemy encounters?

    I generally kill everything; but will run away as often as necessary to stay alive long enough to finish the map.
  5. The problem is there are too many influential mappers from this time period; every year was a tie until I forced a choice; examples would be Russell Pearson and Adelusion and Michael Krause that were just past up in my list (Dr. Sleep as well). Glad to see Roger Ritenour getting some appreciation; I always liked what he was doing with maps.
  6. 1994--Leo Martin Lim for Doomsday of UAC / Stanley Stasiak for Castle of Evil (tie) (if I absolutely had to choose it'd go to Leo Martin Lim due to the special effect discovery that's still being used) 1995--Bjorn Hermans and Holger Nathrath for Serenity III (Infinity) 1996--Matthias Worch for the Trooper's Playground 1997--Jan Van der Veken for Dawn of the Dead 1998--Chris Lutz for Inferno 1999--Richard Wiles for Crusades 2000--Kurt Kessler for kboom series, kmetl3+, etc. 2001--Kristian Aro for Brotherhood of Ruin 2002--Paul Corfiatis for 2002ADO 2003--Erik Alm for Sycthe
  7. Your "dream" project that you've abandoned

    PUREDOOM--it was going to be a 32 level megawad by myself. I've made five maps for it and released 4, the other map is temporarily out of limbo for another project. I think what killed it was going online in late 97 and seeing what was released already; that and the name of the project has a lot to live up to and if I didn't deliver I'm sure I would have been ridiculed off the internet. There were also technical limitations on my end due to lack of knowledge and limited artistic ability, but I think mostly cowardice has prevented it from moving forward (my current excuse is Bethesda will fox me for using the name Doom). I still have my notes and found a place that might be able to recover what I have on zipdisks....so its not completely abandoned, it's just mostly abandoned.
  8. Why don't the majority of mappers plan out their creations?

    as much as I plan out my maps on paper; they never match what I end up with--it's kind of like when I make spaghetti sauce, I have a recipe but it is adjusted continuously based on ingredients, tastes, etc.
  9. How do you make maps?

    I start with as detailed a sketch as possible; writing down textures to use, monsters, items, trap ideas etc; then I go into the editor and duplicate the sketch as best as I am able until I hit a creative wall. I stop there, print out what the map looks like or the section I'm working on and then use the printout to draw out my ideas on. Go back to the editor and work off the new sketches. Rinse, repeat.
  10. 25 years of DooM

    Didn't know this; I too was an avid WadAuthor user but made the switch a few years ago to Doombuilder. Wadauthor still works in Win10, mostly; I still use the editor for certain things. Also Wadauthor is freeware: https://www.doomworld.com/forum/topic/93968-wadauthor-is-freeware/
  11. some days the linedefs quietly say "fuck you" when you ask them to speak to you.....

    1. 40oz


      Your linedefs could use some counseling. What's their relationship with their parents like? 

  12. What Video Game Are You Currently Playing?

    Just completed Dishonored 2's Death of the Outsider expansion; getting ready to try a low chaos run through it next. Playing Monster Hunter World as well, which is really enjoyable (never played the series before).
  13. Classic, WASD+mouse, or other?

    arrows + mouse
  14. what are you working on? I wanna see your wads.

    almost done......just have to fix half a dozen broken tags. Add or fix missing textures and rethink two secrets...and add the exit, that would be good.