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joepallai

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Status Replies posted by joepallai

  1. https://www.dropbox.com/s/g5l8i3fj9ha5xj9/helpplease.zip?dl=0

     

    Can anyone tell me what's wrong with the resource file or map.   I go to run it and about 3 seconds into playing it crashes with no error message for me.   Did I fuck up the resource file (most likely I'm guessing) or did I corrupt my copy of Doom (very possible as I'm an idiot when it comes to textures).   Any help is welcome, thanks.

    1. joepallai

      joepallai

      thank you so much @Xyzzy01!!!   You salvaged this for me.  thanks

    2. (See 2 other replies to this status update)

  2. So I have to say, this year has been very good so far to me.   The promotion has finally started paying off. 

    The first video is me talking about a product I designed nearly 13 years ago that my former boss did everything in his power to kill; well, it's finally here:

     

     

    The Fat Hats are honestly the thing I'm most proud of design-wise (if only I could make a level as good).

     

    The next video is the last thing I made before the quarantine;

     

    It's just one of those spur of the moment solutions to a problem (cymbal blanks that were too large and heavy to be used in any normal situation).   Stupidly proud of this as well; it's just a fun cymbal to play.

     

    Anyways...enough about that.   

     

    Doom-wise I was entertaining the idea of trying to make some 2 hour maps during my vacation just to break my dry spell.   Couple things holding me from that 1) every speed map I ever made sucks   2) every speed map I ever made really, really sucks.   

     

    We'll see; maybe I could cheat and use one of my scrap sections as a base for a speed map - that way I could salvage something at least.  (starting to like this idea)

     

    Thanks for listening

    Joe

     

     

  3. Just discovered that Slade has a print map feature.   This is awesome, now I can get back to my old mapping technique of printing the map then working on the map during my lunch break or away from the computer.  

    Looks like this in Slade, which is the closest thing I've seen to WadAuthor's print function.   Exciting to me at any rate.   Now I just need to fix my texture resources, which I'm holding off until the end of October when I have a week off to see if I can figure that out.   

     

    Newend2o-wad-MAP06.png

  4. Just discovered that Slade has a print map feature.   This is awesome, now I can get back to my old mapping technique of printing the map then working on the map during my lunch break or away from the computer.  

    Looks like this in Slade, which is the closest thing I've seen to WadAuthor's print function.   Exciting to me at any rate.   Now I just need to fix my texture resources, which I'm holding off until the end of October when I have a week off to see if I can figure that out.   

     

    Newend2o-wad-MAP06.png

    1. joepallai

      joepallai

      hmm...it was on a white background just a minute ago.

    2. (See 3 other replies to this status update)

  5. Happy birthday, Joe!

    1. joepallai

      joepallai

      Thanks Biodegradable!  

  6. need to revisit Slayer

    1. joepallai

      joepallai

      some days I need just that, but I generally go slightly more casual with mapsets like Slayer on the upper end of my skill level

  7. I really hate when I get too clever for my own good; it just leads to endless headaches during playtesting.  You'd think I would have learned by now....

    1. joepallai

      joepallai

      Welcome @Reelvonic 

      Here's the most recent update to what was originally planned to be Map06 of PUREDOOM.   The biggest change is I'm now using DBX2 due to a random windows update preventing GZDoombuilder from loading maps into Doom from the editor.   

       

      Also started working the NE area again since I had a random idea that wasn't too terrible.   This should allow me to connect the two sections easily in that area and have a decent weapon/powerup as a reward for the area.   Thinking the reward should be enough for the player to last long enough to reach the yellow key via the middle building.

       

      Enough rambling...

       

      Current25-March.png

  8. What a Monday!   

    I was asked to come into work during the morning for an important meeting that I'd appreciate and was informed that my former nightmare of a boss of 15 years was let go (I had spent 15 years working under him before finally saying fuck it and went back into Production), two other people who worked against me constantly were demoted (not because of me but because of their own failures) and I've finally been given the promotion that for the past 11 years I've asked for.  My new title is Innovation Specialist.

     

    My head is still spinning and I'm exhausted from talking for almost 8 hours with all of today's meetings.  Just wow....

     

    In Doom news I added a piston to my Doom machinery:

     

    Doom-Machinery-1.png

     

    sexy...no?  (haven't settled on the travel distance for the piston, visually I liked it with an 8 unit stroke but the noise was a bit too much, currently its set to a 32 unit draw but I wasn't feeling it--trying not to overthink this)

    1. joepallai

      joepallai

      Thanks Catpho! 

         The piston is one of those stupid little things that Doom can do that just makes me smile; I mean, there's no real reason for it other than it kind of looks cool, and it's almost totally nonsensical in a mechanical sense but yeah...had to have one.

      Joe

    2. (See 1 other reply to this status update)

  9. Day 3 of carpal tunnel recovery and I'm already starting to go out of my mind...

     

    Tried some editing with my left hand, which would be easier if I hadn't forgotten the left/right mouse button functions during the editing phase; it's been awhile since I've done anything serious with an editor so that re-learning curve is setting me back more than using my left hand is.   Anyways progress is coming along nicely.  

     

    Last left off here: Map06progress1a.png

    Managed to get this much done after getting use to the left hand and the controls again:Map06progress1b.png

     

     

    I'm going to hold off on in-game screen shots for now as everything is still in the ugly phase.   (Wow that took me 3 tries to figure out how to post pictures--I'm fucking useless at this--or old....)

  10. Looks like work is starting again on Tuesday--yay!   Day shift though   :(   (I've worked nights 29 out of the 32 years I've been out of school, this will be rough).

     

    Now I just have to finish sheet-rocking my wife's office before then...(hah)

     

    How's everyone else?

    1. joepallai

      joepallai

      Yeah, I remember you were into mini Coopers in a big way, so I thought you'd appreciate the story.

       

      He might have had help with the engine block, but the rest was on his own.   I always wondered how long it took him to disassemble then reassemble the whole thing; had to be a month or more.   

    2. (See 3 other replies to this status update)

  11. Looks like work is starting again on Tuesday--yay!   Day shift though   :(   (I've worked nights 29 out of the 32 years I've been out of school, this will be rough).

     

    Now I just have to finish sheet-rocking my wife's office before then...(hah)

     

    How's everyone else?

    1. joepallai

      joepallai

      Nice, it will be good to get back to the old routine.  

       

      I have a funny but true story for you Chris. 

       

      So back in '89-90, in the months leading up to Desert Storm; I was stationed at RAF Lakenheath  and was walking back to my dorm room (Building 948) after working to midnight on the flight line (I was an AGE mechanic).  It's dark and quiet but I see a flashing light high up in the dorm rooms that I could swear was a flash from a welding torch; same blue-ish light and flickering pattern.   I wait outside to see if it happens again and sure enough there's that welding light again coming from one of the rooms on the third floor.

       

      Intrigued I go upstairs, look for the light to flash underneath the correct door and then knock on the door that I saw the welding light came out of.  The door opens up and one of the newer guys (Trevor or Travis...something with a "T") is standing in front of me, cigarette dangling from his mouth with the welding torch in his right hand and a blue Mini Cooper wagon behind him; fully assembled and in the middle of a 3rd floor dorm room (about a 12' by 12' space).   

       

      It's not something you ever expect to see in a 3rd floor dorm room...

       

      I was dumb founded and stood in the hall for a good minute before Trevor/Travis told me to step inside.  I think the first thing I said was "Why" and his answer was a sheepish, "...just thought it'd be funny" or "fun to try".  He went on to tell me that the hardest part was getting the engine block up the stairs (no elevator in this old dorm).  I had a beer with him and went down to my dorm room to forget what I saw as I was scheduled to head out to Saudi in a couple of days.   

       

      A few weeks later I heard there was a surprise inspection in our dorm and the mini was found during the inspection (how could it not be).   Trevor/Travis got into some serious trouble and I presume ended up in military prison over the prank.   (my guess is he did this to get out of going to Saudi--still it was extremely funny to all of us 48th EMS mechanics and we kept wondering what the looks on the officers and master sergeants faces were like upon discovery.)

       

      Joe

       

       

       

    2. (See 3 other replies to this status update)

  12. so I guess being furloughed is like being fired but you still have health insurance...

     

    It was a good run (26 years) and we'll see on April 7th if we get to go back to work.   Never thought it would be a fucking virus that messed up everything...

     

     

    1. joepallai

      joepallai

      Thanks Chris,

         I'll get through it.  I have a major project lined up at the house (more sheet rocking and insulating--fun!) and the writing project along with the isolation map.   This job just seemed invincible after such a long time doing it (hell we were working Saturdays prior to this).   

      Again thanks and stay safe yourself. 

      Joe

    2. (See 2 other replies to this status update)

  13. Is it me or is post quality is seriously deteriorating lately?    

     

    "Controversial opinion blah blah blah...."    Fuck you pal, I'll decide for myself if it's controversial.

     

    "Look at my genius"...   It's a square room with textures....here's a cookie...

     

    "Make the map so the world can see the brilliance of my idea..."   "I'm an idea guy"   -- what do you even say to that?   At least this time around the guy said he was willing to pay...unlike those times the past few years where we were suppose to aid this underappreciated genius with nothing under their belt....

     

    I may break out my drunken rant  just yet...

     

     

    1. joepallai

      joepallai

      The full on drunken rant was a week or so ago.  I saved it to a text file for posterity.  (it's not even a particularly good one)   Today's mini-rant was while I was at work on break, though similar subjects are covered.

       

      [Fuck it, here is last week's drunken rant; I was well onto my 4th Bass Ale at the time, had a pretty bad week at work and all I wanted to do was work on my level for fun; but noooo...she had to call out again on work.] 

       

       

      "I'd get more mapping done if my wife would stop calling out sick for work....grrrrrr.....


      on the bright side I figured out a progression issue with Map06 of PUREDOOM (formerly?)(still thinking about redoing the 4 levels I've made previously (mostly touch ups) and doing a smallish PUREDOOM mapset officially and then continuously updating it until I have a proper megawad.   Figure by the time I retire I'll get most of it done.


       

      [editor's note--just chalk this up as a drunken rant/shit-post and keep it on hand for blackmail later]


       

      stray thought occurred, I'm approaching 24 years of actual Doom mapping (in Feb.) with 25 years of attempted mapping (took a year before I found success with wadauthor). 


       

      In the years following I've also dabbled in quake mapping (at the time I couldn't give up my computer for the time it took to compile the lighting, so I went back to Doom editing).  Thief editing (this one broke my heart as I actually like Thief better than Doom for the sheer tension it creates in the player....but the editor is a broken piece of shit at best, with random compiling crashes as a feature...SS2 editing suffered the same issues sadly).   what else?.....Unreal Tournament/Unreal editing...never was satisfied with the sense of scale; it just always felt like I had it wrong (plus in UT I couldn't get the maps to test properly without the player killing himself upon spawning--which is really too bad as I loved UT more than Q3...)   Max Payne editing had the same problem as Q1's compile times on my one and only computer...I just couldn't give it up for the time needed to compile a map...


       

      I made some cool Lode Runner and Jumpman maps, not that I have a C64 or PlayStation anymore...(but they were actually cool to play).  even objectively speaking, these were  cool to play.


       

      what else>?  


       

      Pretty much every editable game up to Doom 3 I've tried and one reason or another I came back to Doom.  Structurally I can do the work, but it usually boiled down to setting up the actions within the level and scripting that would throw me off.


       

        There's also my perfectionism and desire to make that one map that finally gets me recognized as the genius that I truly am (/sarc)(in case it needs to be said).


       

      I have no idea if what I make is popular or cutting-edge or even what the "community" even needs or wants anymore; but it's what I like and in the case of "Parechesis" what I thought was missing from modern maps; but mostly it's what I like and want for myself...or want for myself six months down the road when I've forgotten half of the triggers and monster blocking lines within one of my own maps and I'm playing it for the "first time in..." and the map surprises me still.   I love that...I really love when that happens within my own maps and it becomes new again (probably why I love Hellrun so much--you just cannot predict all the variables).


       

      Actually, the more I think about it; the more I have no fucking idea what players actually want.  You see all kinds of mapper posts with screenshots and some sort of inherent threat to discontinue their "hard fought" "work" but all I see are simple fucking rooms with a single height and light value, no interesting architecture and these assholes get multiple likes from the community--for almost zero fucking effort...


       

      It's unreal (no pun intended)---I mean come on...this is shit that any one of us would dismiss in 2000 but because the "community" is approaching 25 years; we're suppose to be better than that...Fuck that.  Shit is still shit, goddamnitt.  


       

      Yay, you made a fucking map using GZDoombuilder--you're a fucking hero~!  So hard.  no no, you truly are an artist--here's a fucking parade.  Let me polish off the caco I've withheld for 20 fucking years and give it to you, because you have a vision. 


       

      Is it just me?  I'm seeing far too many of these threads, "Should I continue?"  In my line of work, if you have to ask then the answer is "NO".  Really fucking simple people.  Honestly it really is that simple.  9 times out of 10; if you have to ask then the answer is "No".


       

      Maybe I'm just being a dick...maybe I'm just old and jaded and disappointed and pissing in the wind here as a final act of defiance...but I see all these "look at me" type threads and I think back to the only positive feedback I received on one of my levels for damn near 10 years being a quip on a 2002ADO review that they liked my level the best out of all of them; and I just cant help but think "Fuck you" you have it so fucking easy now kid.  

       

       

       


       


       

       

       

    2. (See 3 other replies to this status update)

  14. Temporarily putting this here.

    !koulu.zip

    1. joepallai

      joepallai

      I don't think I kept it; but if I did it's currently boxed away while I'm busy sheetrocking the upstairs.

       

    2. (See 3 other replies to this status update)

  15. Temporarily putting this here.

    !koulu.zip

    1. joepallai

      joepallai

      So I don't think I downloaded this level; instead I think it was on a disc that Anthony Soto mailed me back in 2000 or 2001 or so.  I've had it for so long I just assumed everyone else had it.

    2. (See 3 other replies to this status update)

  16. still sheetrocking….and the construction of this old colonial just amazes me.    This thing was built to last...

    1. joepallai

      joepallai

      I did have an idea to map a dm map of the Zildjian factory layout where I work;  but held off in case the owners didn't care for the idea.   I still want to get permission to take pictures of the place and try it, but approval is unlikely.   I could probably get away with it...but don't want to risk upsetting the owners---also at the time the factory layout was more linear in flow to aid in productivity, so it might not translate as well as I would want it to.

       

      Other places I've worked (Air Force bases, a retail store, etc.) have given me ideas to try; as well as places I've visited/lived in.   Nothing definite has come of any of this in my Doom levels that I remember, but we'll see down the road.

    2. (See 1 other reply to this status update)

  17. Editor crashes are just a way to prevent you from embarrassing yourself....

  18. Hi, this thread you posted in 2012 contains some nice historical material from Plutonia 2's development. But all the image links there are dead. Can you provide them again? (You can use Imgur)

    1. joepallai

      joepallai

      Catpho, thanks for the heads up and recommendation of Imgur--that was so much easier than I expected; the pages are all set now.  Joe

    2. (See 1 other reply to this status update)

  19. Hi, this thread you posted in 2012 contains some nice historical material from Plutonia 2's development. But all the image links there are dead. Can you provide them again? (You can use Imgur)

    1. joepallai

      joepallai

      Sure thing.    I've been thinking of zipping them all up and making them available that way as well.   Thanks for the interest.   Joe

    2. (See 1 other reply to this status update)

  20. The Gate by @joepallai (review posted 11/25/17)

     

    g7okrPw.png

     

    ua2aLxB.png  1MDfVRG.png

    1. joepallai

      joepallai

      okay that works;  I'll send it over the weekend once i finish it (I'm roughly 90% complete)

    2. (See 2 other replies to this status update)

  21. The Gate by @joepallai (review posted 11/25/17)

     

    g7okrPw.png

     

    ua2aLxB.png  1MDfVRG.png

    1. joepallai

      joepallai

      Interested in playtesting an Ultimate Doom map?

    2. (See 2 other replies to this status update)

  22. Entryway by Joe Pallai (@joepallai) (review posted 11/15/17)

     

    4XNh6PO.png

     

    nZY8PhV.png  w6V8Ouc.png

    1. joepallai

      joepallai

      Thank you for these reviews; it made my day!   

       

    2. (See 1 other reply to this status update)

  23. I just installed several copies of fairly old games, well maybe not so much, but from the 99s onwards. I just played Halo CE, enjoy the fascinating System Shock 2, deal with Deus Ex mechanics, destroy cities in Simcity 4 Deluxe, smash heads in Unreal Tournament and weep betrayals in San Andreas, lost hours walking admiring the beauty of Morrowind, asesine kings and destroyed castles in Age of Empires II, escape from Black Mesa in Half Life, I lived the madness of Fallout Tactics. What is this? Is it nostalgia? I feel that all these jewels, despite all this time, are still as fascinating and entertaining as ever, I even think ... because now most games are not so incredible anymore? Because I can not feel the excitement of discovering something new with the modern, but while playing the old, I feel immense joy.

     

    Maybe it's just nostalgia, maybe I'm too young and too old at the same time. Maybe I just love the times before.

    1. joepallai

      joepallai

      You are looking at the apex of the computer gaming era; games were amazing then.  (95 - 03)

    2. (See 1 other reply to this status update)

  24. Something about this area seems off to me but I can't put my finger on what. The last two shots in particular are the most offensive, but I'm not sure how I should fix it.

     

    Any suggestions?
     

    Screenshot_Doom_20170625_141621.png.840af0012fb35cd471ba77056dc32d7a.pngScreenshot_Doom_20170625_141626.png.7293a0d7837e908879c7e13242351f47.pngScreenshot_Doom_20170625_141928.png.b631943b312c7d0184cc8438e664907f.pngScreenshot_Doom_20170625_141932.png.e18e148e4426f91190cd3b87646bc7c6.png

    1. joepallai

      joepallai

      It's definitely the computer screen textures; perhaps a flat (detail-wise) texture in its place would work better as the architecture is really working as detail here.  Even consider recessing the computer walls further behind to allow movement behind the new pillars add (bottom-most shot).   A pipewall texture in the dominate color theme would work well really well here.

    2. (See 9 other replies to this status update)

  25. Been thinking about having a convention for us Doomers, PWAD-Con or something similar where we could meet, swap/sell Doom stuff, play co-op or deathmatch, have a speedmap session and discuss Doom and PWADS by Doomers.   It would hopefully be small enough for good discussions but large enough to keep everyone busy for 12 hours.  

    1. joepallai

      joepallai

      Fonze,  I see what you're saying; but I have heard of people flying halfway across the world to play Doom together and/or meet (Kristian Aro and Paul Corfiatis, Badhko (?) and the Swedish Doom scene, etc.   I'm going to look into this a bit, see if it's feasible on my end and then do a formal announcement for some time next year.   I don't want to rush it and I do want it to be mapper focused (because that's what I know and therein lies my main interest) but this idea has been on my mind for about 15 years now.   I think it's time to at least try it; maybe in a small venue first, then expand if the idea is successful.  

    2. (See 6 other replies to this status update)

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