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DaJuice

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Posts posted by DaJuice


  1. I usually stick to regular tabasco or tabasco habanero sauce (really hot and also tasty). The other hot sauces you find in the average supermarket are usually cheap shit that's not even hot.


  2. myk said:

    Hostile in the sense that they post an obstacle to certain economic targets, and not as threats. If Iran, for instance, manages to arm itself with nuclear weaponry it will not be a destructive threat to the US or even Israel; what will happen is that it will be able to not be stomped down like Iraq was.



    Yeah, rogue (as in, not in step with the US) would have been a better word.


  3. That whole part of the debate is pointless, as WMDs and "democracy" in the Middle East were nothing but a front to begin with. The modus opperandi for the US was very simple: get rid of hostile regimes and secure American interests. Same old same old. WMDs and liberation of an oppressed people were just two palatable reasons to convince the American people.

    I'm sure they figured that Iran and Syria are next, I guess we'll have to wait and see.


  4. I did like the scene where the "imp" gets stuck in the nano-door. And the first-person fight with pinky was pretty cool. But overall I thought it pretty much sucked.

    -0 memorable characters.
    -Stupid contrived idea for the source of the monsters.
    -Lame action scenes
    -Shitty lighting that looks just like Doom3 and reminds you you're watching a B-movie
    -Cheap sets that have no continuity or feeling of an actual place
    -Only 3 types of monsters. So many missed oppertunities:(


    I just saw the movie, but I'm already forgetting it.


  5. I'm pretty excited about this, but I guess it all depends on how well it works in practice. From what I've read it sounds like it could be a pretty natural and intuitive way to interact with software.

    I definitly figure this is a good development. Sony and MS have the bases covered with the traditional console evolution thing. Let Nintendo do something more radical, and break out of the box a little. It could either work well and benefit gaming as a whole, or Nintendo could fall flat on their asses. In that case there will still be many amazing games on PS3 and xbox360. It's sad to see people always complain about lack of innovation and the emphasis on graphics today (anyone else tired of ppl moaning about that btw?), and then when N does something like this, a lot of people still feel the need to take a reactionary dump on the whole idea. How about waiting to see how it works before predicting that Nintendo is doomed or about to go out of business?

    Oh, and it'll be cool to turn the controller sideways and play old-school games that way.


  6. Good post Zaldron. Just to illustrate a little bit:
    Below is a depth of field mask derived from a 32-bit floating point channel embedded in a rendered image. These 32-bit floating point images contain more information than can usually be displayed on the screen, but here is the resulting mask when mapped to its Black/White points. It contains more than enough data to do very accurate Depth of Field effects.




    Now, here we have the same DoF mask also mapped to its B/W points, but instead of deriving it from 32-bit floating point data, the source has been converted to 8-bit integer. The result is loss of data. You can see a lot of banding in the forground, and some of the information in the background has been lost altogether.




    Effects like HDR rendering, motion blur, depth of field, and lots of types of filtering can take advantage of the extra data. I have yet to see HDR rendering in action, but there are HDR monitors coming out, which should make it actually worthwile. As for bloom, I think it's mis-used 99% of the time and looks freaking horrible (the Unreal Engine 3 stuff for example).


  7. Hey Numbermind. I'm not sure about any of these ports but I like unofficial glquake, and it has the blended animations you're talking about. It also has fog with per-component controls (RGB) and bump mapping (you can also control the amount of this) and character shadows as well. It doesn't butcher the feel of the original with Doom3 style lighting or colored lights and shit. Maybe that's what you're using already, idunno.


    http://mozart.gamingmuseum.com:8080/Download/glquake_1.13.exe

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