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Everything posted by Doomguy0505
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Here is a bunch of stuff that you can use to make bloodmasters maps in doom builder. BMEK Dead Simple Example
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If you get new object errors, make sure you did "Upgrade Configuration" in the BuilderX menu. I couldn't edit the original post as it was too old. So here's a reupload: DBX 1.06 BIN Though you really should use DB2
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This is based on Doom Builder 1.68 r386 Current version is 1.06 (28/01/08) New features in this You can switch to a wad editor and Doom Builder reopens the map after editing (in the same zoom and spot as before) You can define constant values for line specials (config using the feature is included) Added guis for most features Ability to upgrade configuration Game configuration specific test parameters Comes with a help file "forcewad" option for an additional addwad for a game configuration (useful in skulltag where you would want skulltag.wad to be loaded) Environ variables added for test path so that you can use "%DOOMPATH%\\zdoom.exe" instead of "[path-to-zdoom]\\zdoom.exe" in test prefabs New //$SPRITE for Decorate things Acc options are external, so you can change the acc path and parameters (you need to modify builder.cfg directly to change these, however) DownloadsDownload Directory 1.05 to 1.06 patch Developer Info ACC modifications are in the "Compile" button of frmScript DECORATE sprite modifications are in ApplyDecorateThings and most of the functions that begin with GetThing. Stuff you'll find at the end of the file builderx, builderx->acc, builderx->acc->path and builderx->acc->command and made automatically if not found, environ needs to be added if you want to use environment variablesbuilderx { environ { DOOMPATH = "G:\\MyDocs\\Doom"; } acc { path = "%path%\\acc.exe"; command = "%scriptshort% %objshort%"; } }
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Download this, extract all and then run fixdb.bat After that try the 3DMode.bat again
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Is this error in Doom Builder or the file I uploaded? Maybe you should run this file and see if any required files are missing If the error is in the 3Dmode.bat then right click on the file, choose Edit, this should open up notepad. Edit -> Select All and then Edit -> Delete, and then paste this into there@echo off echo Doom Builder 3D Mode for Vista echo. if not exist "C:\WINDOWS\SYSTEM32\dx8vb.dll" copy dx8vb.dll C:\WINDOWS\SYSTEM32\dx8vb.dll regsvr32 C:\Windows\System32\dx8vb.dll echo Press any key to close the window pause > nul File -> Save, close notepad and then run the file again
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Make sure you extracted all the files first and that you are an administrator, then run 3dmode.bat. But download this one because I made a few typos I didn't realise (I was supposed to put regsvr32 but put regsrv32) Download fix
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Download the zip file in the next post, extract it somewhere and run the file called 3DMode that you extracted
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[db1&dbx]windows update remove a component
Doomguy0505 replied to DoomKn1ght's topic in Doom Editing
Download this and extract it to C:\Windows\System32 -
Try using regsrv32 with the DLLs, I had to do this before 3D mode worked EDIT: type this in the command promptregsrv32 C:\Windows\System32\dx8vb.dll
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Is Vista UAC enabled? That causes heaps of problems for old software
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Opening the same wad with 2 Doom Builders would probably be your problem. VB6 isn't friendly with non-English, so I wouldn't be surprised if the 64-bit OS is causing the problem
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You forgot to escape the backslashes, try this instead forcewad = "D:\\program files\\Risen3Dv2\\Data\\Risen3D.wad";
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The latest DBX allows use of external editor
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Add a line like this to a game configuration file forcewad = "$PATH$";
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Number 2 doesn't need to compile, decorate is text Try using 3D mode with normal Doom Builder to make sure it's only DBX
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Nevermind, I register dx8vb.dll with regserv32
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Does anyone know how to get 3D mode working on Vista?
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Use zwadconv to convert map formats
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Never mind, I didn't read his post properly
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If you want me to, I'll forward the bug messages to you
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What do you mean by missing tags?
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Doom BuilderX shouldn't have these problems since I removed the mouse checks that caused the crashes
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Ok, PM the link Does anybody want an update manager for Doom Builder like the one in DecEdit?
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Yes, that would be great
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You can't have a wad manager because of the design. Only the map part of the wad is opened for writing, the rest is read only. The only way to add a manager without changing the entire design would need to close the map and open it for managing. It's here http://www.doombuilder.com/files/builder_source.zip, though Doom BuilderX might be a better starting point.