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hardcore_gamer

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About hardcore_gamer

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  1. Working with the Quake level editor trenchbroom has been a joy. It makes me wonder why it is that modern engines such as Unreal 4 and Unity have such terrible level editing tools :/

    1. YukiRaven

      YukiRaven

      Well, those engines do have a lot more functionality, so that might be part of the reason.  Trenchbroom is targeting a relatively simpler set of engines.  Also, Unreal Engine seem to emphasize using "static meshes" prebuilt in 3d modeling tools for the world geometry.  Quake emphasizes good ol' BSP brushes for world geometry.

       

      I have no idea about Unity since I've never messed with it.

    2. hardcore_gamer

      hardcore_gamer

      Hey this looks pretty cool. https://nte.itch.io/hammuer

      It allows you to make your maps in Quake editors including trencbroom and then import it into Unreal 4.  I might actually check this out!

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