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About hardcore_gamer

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  1. I am trying to dip my toes a bit more into Quake modding, but am not sure where to start. Does Quake have some eqevelent to the zdoom wiki where you can learn how to code mods for the game? And which is the best and or the most flexible source port for modding?

    1. wallabra


      Quake modding isn't easy like ZDoom modding. You have to compile QuakeC code to make new things, monsters, etc. But hey, at least there's TrenchBroom to make mapping easier!


      Maybe you should consider Unreal? UnrealScript is a friendlier language, and UnrealEd was, since the beginning, known for its interface and ease to use.