Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

hardcore_gamer

Members
  • Content count

    4404
  • Joined

  • Last visited

About hardcore_gamer

  • Rank
    Fáviti Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hardcore_gamer

    Doom 1-3 on the Switch?!

    No mod support basically. And to be honest it's just plain pointless. What would Doom 64 even benefit from using Unity? It's a sprite based game. Actually, it would not only not benefit it but outright harm but by completely destroying the original design of the game. The sector based lightning of Doom is a big part of the visual presentation and to use Unity's lightning system would completely change the mood of the game.
  2. hardcore_gamer

    Stream soon.

    The voice actor for Betruger is dead so that seems unlikely. It would also make no sense to bring him over except maybe as an easteregg.
  3. hardcore_gamer

    The "Heaven" plot seemed to have existed since Doom 3

    it's just dark humor. Because the UAC opened a portal to hell. Get it?
  4. hardcore_gamer

    Switch port?

    Anybody tried it out yet? How well does it play in mobile mode?
  5. hardcore_gamer

    Doom 64 coming to PC and modern consoles?

    Seeing as they just went through the effort of getting Doom 1, Doom 2 and Doom 3 unto the switch it would be very odd to bother releasing Doom 64 but then not put it unto the switch. Though to be honest as much as I like Doom 64 I feel the PC ports and mods are such high quality that buying it on the PC seems rather pointless. I can sort of rationalize playing it on the console if the port is good however. But if it's just a lazy port that doesn't even have mid-game saving I don't think I will bother. Lack of mid-game saving is the single largest reason I almost never play the original console version. Yea that's actually a good point. When the BFG edition came out they removed the original Doom 3 from steam. This could be pretty bad news for Doom 64 mods. Though to be fair it's not like they were ever ok in the first place. People just took advantage of the fact that nobody cared. EDIT: Actually, I think Doom 64 EX should be ok since it's not technically a mod but a port that doesn't include the original resources. Then again corporations are greedy so I dunno.
  6. hardcore_gamer

    UAC Lawsuits and. Work Violations

    Seeing as it's implied the UAC is funding basically every single major power on earth it seems very unlikely this would happen. Why would most people on earth care that some space base on mars got destroyed? Even in terms of total number of deaths we are probably talking about a few dozen thousand people at most. There are probably 100x as many people who die of smoking every year. And it's not like most normal people who buy into the idea that hell exists.
  7. hardcore_gamer

    UAC Lawsuits and. Work Violations

    EDIT: The below assumes we are talking about Doom 3's cannon since the original Doom never really had a story. The UAC never told anybody what happened on Mars. Actually, how the UAC responded to the aftermath of Doom 3 is somewhat of a puzzle. It's sort of implied that the UAC knows about hell since McNeil doesn't seem shocked by the demons invading the facility in RoE and there is also that one audio log from some guy that says they UAC are "lying bastards" and that he can't believe it's "all happening again" (which is kinda odd since it implies he survived the events of the first game, even though it's stated in the intro of RoE that the marine was the only survivor). Tbh it's to be expected that the UAC would know the truth seeing as the Doom marine survived and still had all the PDAs and recordings that he collected throughout the game, and then there is also the fact that the aftermath of the demon invasion is plain for all to see minus the demons (though actually that's debatable since some demons were kept in vats and did not vaporize). This actually makes me wonder if the marine and the ones who rescued him at the end of the game were simply killed off to keep the truth hidden. In any case it's extremely unlikely that the UAC would tell everyone that they opened a portal to hell, and in fact it's debatable that they would believe the dimension was even actually hell despite all the evidence.
  8. hardcore_gamer

    Moments where you truly were freaked out

    I knew that something was up because of the armor being located right in front of the door where there was a massive amounts of blood and bodies everywhere. In fact, the first time I played the game I just ignored the armor and did not even pick it up at all lol.
  9. hardcore_gamer

    Original Xbox co-op dialog differences?

    OG. BFG doesn't even have mod support and in fact doesn't even use the same file formats.
  10. hardcore_gamer

    Original Xbox co-op dialog differences?

    What really? I wonder if somebody could release the Xbox campaign as a mod for Doom 3.
  11. hardcore_gamer

    Doom meets PUBG.

    You better learn zscript/decorate then. Those things would be needed for a mod like this.
  12. hardcore_gamer

    Doom meets PUBG.

    How will you implement battle royale style game mechanics like the player area shrinking over time?
  13. hardcore_gamer

    Doom meets PUBG.

    So is this a mod that has PUBG style deathmatch or something?
  14. hardcore_gamer

    How were the audio/sound effects made?

    I did read it, but as you pointed out there were many sounds that weren't explained.
  15. hardcore_gamer

    How were the audio/sound effects made?

    Well I know Bobby Prince made the music, but I was thinking about the actual sound effects. Things like the gun and monster sounds. I know about the arch-vile girl thing. I wonder if the zombie screams are just slowed down stock screams or if they actually recorded somebody screaming and then played with the sounds.
×