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Everything posted by hardcore_gamer
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What is the best HD standalone texture wad or pk3 to use with Doom including Doom 2 and Final Doom?
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Being someone who has always used Doom Builder and later Doom Builder 2 to make Doom maps, I was wondering how good Slade 3 is compared to DB2. Can anyone here who has used both programs give their opinion on which is better or what the pros and cons of each program is?
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Lack of mid-game saving is ruining Doom 64 for me
hardcore_gamer posted a topic in Doom General Discussion
So I finally obtained an old TV from a friend, dusted off my old original N64 (amazingly it still works after all these years) and obtained a real Doom 64 game. I then started playing. I was enjoying it for a while and was having lots of fun, but I am now at the point where I feel the lack of being able to save in-game is almost ruining the game. It's like the level designers did not even bother factoring in that you have to restart the whole level if you die. A great example is that arrow room in Map13/Dark citadel. Getting passed it without dying appears to just be more random luck than anything, or at best complete trial and error. This might not be so bad if I could save like in Doom 64 EX, but in order to get to that room I first have to spend a good amount of time fighting through portions of the level first, just so that I can have one more go at getting passed it. If I die, I go all the way back to the beginning. It's moments like these where I just can't help bit wonder what the hell the level designers thought they were doing. They thought this would not be seen as extremely annoying and not fun? And don't even get me started on those homing fireballs, or having to fight a cyberdemon at the end of a level which takes 10-15 min to beat in the first place. I love Doom 64 as an actual game, but I am almost at the point of just giving up on playing the original game on the N64 because of not being able to save in-game. It just ruins the whole experience for me. Anyone else feels the lack of mid-game saves ruins the game's fun? -
Been studying Doom 3's level design for a while and while I always knew the game was less open compared to the original I am still shock at how much of the game consists of almost nothing but corridors. Like, at least 90% of the areas are either corridors or very small rooms. This makes me wonder.....is Doom 3's level design actually bad? I do think the level design is very visually pleasing but it would seem that there is basically zero variation in the design. Then again the fact that I only started thinking about this after I started studying the design suggests that perhaps this did not matter?
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I just think it looked more demonic while the new version is too cartoonish for my taste. It looked darker and grittier.
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Anybody tried it out yet? How well does it play in mobile mode?
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No mod support basically. And to be honest it's just plain pointless. What would Doom 64 even benefit from using Unity? It's a sprite based game. Actually, it would not only not benefit it but outright harm but by completely destroying the original design of the game. The sector based lightning of Doom is a big part of the visual presentation and to use Unity's lightning system would completely change the mood of the game.
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The voice actor for Betruger is dead so that seems unlikely. It would also make no sense to bring him over except maybe as an easteregg.
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The "Heaven" plot seemed to have existed since Doom 3
hardcore_gamer replied to Buckshot's topic in Doom Eternal
it's just dark humor. Because the UAC opened a portal to hell. Get it? -
Doom 64 coming to PC and modern consoles?
hardcore_gamer replied to DustFalcon85's topic in Console Doom
Seeing as they just went through the effort of getting Doom 1, Doom 2 and Doom 3 unto the switch it would be very odd to bother releasing Doom 64 but then not put it unto the switch. Though to be honest as much as I like Doom 64 I feel the PC ports and mods are such high quality that buying it on the PC seems rather pointless. I can sort of rationalize playing it on the console if the port is good however. But if it's just a lazy port that doesn't even have mid-game saving I don't think I will bother. Lack of mid-game saving is the single largest reason I almost never play the original console version. Yea that's actually a good point. When the BFG edition came out they removed the original Doom 3 from steam. This could be pretty bad news for Doom 64 mods. Though to be fair it's not like they were ever ok in the first place. People just took advantage of the fact that nobody cared. EDIT: Actually, I think Doom 64 EX should be ok since it's not technically a mod but a port that doesn't include the original resources. Then again corporations are greedy so I dunno. -
UAC Lawsuits and. Work Violations
hardcore_gamer replied to CrocketRocket's topic in Doom General Discussion
Seeing as it's implied the UAC is funding basically every single major power on earth it seems very unlikely this would happen. Why would most people on earth care that some space base on mars got destroyed? Even in terms of total number of deaths we are probably talking about a few dozen thousand people at most. There are probably 100x as many people who die of smoking every year. And it's not like most normal people who buy into the idea that hell exists. -
UAC Lawsuits and. Work Violations
hardcore_gamer replied to CrocketRocket's topic in Doom General Discussion
EDIT: The below assumes we are talking about Doom 3's cannon since the original Doom never really had a story. The UAC never told anybody what happened on Mars. Actually, how the UAC responded to the aftermath of Doom 3 is somewhat of a puzzle. It's sort of implied that the UAC knows about hell since McNeil doesn't seem shocked by the demons invading the facility in RoE and there is also that one audio log from some guy that says they UAC are "lying bastards" and that he can't believe it's "all happening again" (which is kinda odd since it implies he survived the events of the first game, even though it's stated in the intro of RoE that the marine was the only survivor). Tbh it's to be expected that the UAC would know the truth seeing as the Doom marine survived and still had all the PDAs and recordings that he collected throughout the game, and then there is also the fact that the aftermath of the demon invasion is plain for all to see minus the demons (though actually that's debatable since some demons were kept in vats and did not vaporize). This actually makes me wonder if the marine and the ones who rescued him at the end of the game were simply killed off to keep the truth hidden. In any case it's extremely unlikely that the UAC would tell everyone that they opened a portal to hell, and in fact it's debatable that they would believe the dimension was even actually hell despite all the evidence. -
The original Xbox version of Doom 3 had a co-op mode where the cutscenes and dialog were actually altered to take it into account that there were 2 players playing the game instead of just 1. Is there some way to find out what was different compared to the original PC version? I have the xbox versions but the co-op was online only so I can't actually access it.
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I knew that something was up because of the armor being located right in front of the door where there was a massive amounts of blood and bodies everywhere. In fact, the first time I played the game I just ignored the armor and did not even pick it up at all lol.
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OG. BFG doesn't even have mod support and in fact doesn't even use the same file formats.
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What really? I wonder if somebody could release the Xbox campaign as a mod for Doom 3.
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You better learn zscript/decorate then. Those things would be needed for a mod like this.
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How will you implement battle royale style game mechanics like the player area shrinking over time?
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So is this a mod that has PUBG style deathmatch or something?
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Were they just premade sounds obtained from somewhere or were they made from scratch? I think the imp death sound is also used in other games like Age of Empires 2. The door sound I think is also featured in other media. Which audio is new and which was premade?
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How were the audio/sound effects made?
hardcore_gamer replied to hardcore_gamer's topic in Doom General Discussion
I did read it, but as you pointed out there were many sounds that weren't explained. -
How were the audio/sound effects made?
hardcore_gamer replied to hardcore_gamer's topic in Doom General Discussion
Well I know Bobby Prince made the music, but I was thinking about the actual sound effects. Things like the gun and monster sounds. I know about the arch-vile girl thing. I wonder if the zombie screams are just slowed down stock screams or if they actually recorded somebody screaming and then played with the sounds. -
Tbh this just highlights the weakness of Id Tech 4. Yes the lightning was awesome at the time and it still holds up to be honest, but it came at the expense of the levels looking almost entirely identical in terms of layout. Like, you are literally just going from corridor to corridor for almost the entire game. Even the hell levels are basically corridors. It means that there is almost zero variation to the combat as well.
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I love Doom but always felt Quake was fun as well, but disliked it's castle theme compared to the high tech theme of the doom series. So I decided to merge the 2 by using that Doom 3 texture pack somebody made. It's a single level Quake wad I am working on that has the Doom 3 theme.
2 more pics inside spoiler.
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Does anyone actually play the easier difficulties?
hardcore_gamer replied to zen4040's topic in Doom General Discussion
Even back in the shareware days I would only play on UV because I felt having fewer monsters was "missing out" and that you weren't really playing the game properly without them.