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hardcore_gamer

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Everything posted by hardcore_gamer

  1. Working on a medkit model for a 3D mod I am making. Though to be honest it ended up looking more like a berserk pack :/

     

    yzO1r3m.jpg

  2. hardcore_gamer

    Spider Mastermind Model Released for Doomsday

    Doomsday have much better animation support I hear because it supports fbx models among other things. Gzdoom requires that you use hacky ways to animate models before then converting the animations to MD3. This is why I am really hoping support for more model formats in Gzdoom will be added in the future.
  3. hardcore_gamer

    SIGIL - New Romero megawad for Feb 2019

    "A lot of gamers got excited yesterday when John Romero announced that his new project would be unveiled today. However, it appears that this new “John Romero” game is just a megawad for the original Doom and nothing more." lmao Romero is getting roasted. Well to be honest it does seem kinda dumb that this is considered news seeing as the new episode is just a new level pack and nothing else. I mean there are like 5 million Doom mods/level packs already. What makes these levels special other than the fact Romero made them? There are arguably even better level designers already in the Doom community.
  4. hardcore_gamer

    Some questions about Doomsday Vs Zdoom

    I am use to Zdoom but the powerful 3D model and animation support in Doomsday looks tempting to me since I am currently working on a mod that uses 3D models. But how does the engine stack up against Zdoom in other areas? I intend to feature some story elements in my mod involving cutscenes and audio clips that are triggered at specific moments. Does Doomsday support this? And what about level scripting? ACS is powerful in zdoom, how does Doomsday compare? Bonus question: I hear Doomsday is to obtain PBR support in the future. Any idea how long this will be? Bonus question 2: Can Doomsday play video files?
  5. hardcore_gamer

    Some questions about Doomsday Vs Zdoom

    One thing I don't understand is if Doomsday can support FBX what is stopping Gzdoom from also doing this?
  6. hardcore_gamer

    Some questions about Doomsday Vs Zdoom

    True but the problem with Gzdoom 3D model support though is that unlike Doomsday there is no animation support for modern formats so in order to use animated models for things like monsters or weapons you have to use hacky workarounds where you convert more modern formats to md3. I am REALLY hoping that Gzdoom will get something like fbx support someday.
  7. hardcore_gamer

    How should I contribute to the Doom community?

    I never knew you even made any maps. Do you have any floating around on the archives or the internet? I am legit curious about what your maps might look like.
  8. hardcore_gamer

    Looking for Doom 3 and Doom Movie (2005) storyboards

    Original Doom 3 story looks a lot more interesting than what we actually got honestly.
  9. hardcore_gamer

    Best Dummy texture wad?

    I recently downloaded a great texture wad for Quake that basically uses colored placeholder textures of various dimensions and sizes that can be used while blocking out a level. Is there something similar for Doom?
  10. hardcore_gamer

    Best Dummy texture wad?

    Tbh I will probably end up remaking all the textures I have made so far (which did not take very long to make anyway). This originally started as a throwaway concept but now I am legit interested in making some more fancy dummy textures. There are some problems with the current ones anyway such as the beveling/shading effect not being perfectly aligned at the center. You can expect an update later today with some new textures. EDIT: This is what I have in mind:
  11. hardcore_gamer

    I HATE the Doom 64 lost soul

    Is it just me or is the lost soul in Doom 64 way faster than in the original? Well if they changed it it was a bad change. It's way too overpowered. You barely even get a chance to counter attack a lot of the time. What is your opinion on the lost soul in Doom 64? Was this a good change or a bad one in your opinion?
  12. hardcore_gamer

    Best Dummy texture wad?

    By off colored dot do you mean like a triangle at upper right corner of each texture that's white/not colored?
  13. hardcore_gamer

    Best Dummy texture wad?

    Well I originally started making these for myself and merely entertained the idea of then releasing them for other people if they are interested in the textures. And I map for other games than just Doom so I would like the textures to be multi-purpose.
  14. hardcore_gamer

    Best Dummy texture wad?

    Texture artists/game devs don't describe textures as 128x128, 64x64 etc anymore because those describe the actual resolution of the textures from the original Doom themselves rather than their dimensions. Obviously modern textures aren't using these resolutions. This is why now when people make textures they use 4x4, 2x2, 1x1 etc instead. Not sure why people think this is tougher to understand compared to putting the actual resolution on the texture (which btw takes more space forcing the letters to be slammer and thus harder to read). If anything it's actually easier to read at a glance.
  15. hardcore_gamer

    Best Dummy texture wad?

    Adding a 64x128 texture would be easy so I don't think there is any harm in spending extra 10-15 min making some.
  16. hardcore_gamer

    Best Dummy texture wad?

    What for? A 64x64 dummy texture will fit there just the same. If you put a 64x64 on a spot and then align it properly then a 64x128 texture would fit perfectly just the same if you added one there later. There is really no reason to overthink things with dummy textures. I mean in Quake literally every texture is a square.
  17. hardcore_gamer

    Best Dummy texture wad?

    Fuck it. I am just making one for Doom myself. I am using them in high res though so that it's easier to read at a glance what dimensions they are so they only work for zdoom. Perhaps I will share the finished thing with the rest of you if there is any interest in it. So far the following has been made: 4x4 in 4 colors 2x2 in 4 colors 1x1 in 4 colors 0.5x.0.5x in 4 colors 1 switch texture in 1 color 1 tile texture in 2 colors 1 platform texture in 1 color 2 liquid texture (one for safe liquids and one for harmful ones) in 2 separate colors 1 door texture in 1 color (will create a second one for smaller doors soon) To be honest I'm not sure if much else is needed since these aren't intended to be anything more than just placeholders anyway.
  18. hardcore_gamer

    Spider Mastermind Model Released for Doomsday

    Interesting. Still, as interesting as those things sound (I am currently working on a mod/game that uses 3D models) Gzdoom is such a feature rich port that I am very reluctant to switch to Doomsday. Not to mention that zdoom wiki is full of information. I would rather just wait until Gzdoom gets similar features which I am hoping will happen at some point. EDIT: How often is Doomsday even being updated? I honestly thought it was dead. I don't think I have downloaded it at all for years. EDIT 2: If Doomsday is so graphically advanced then are there plans for PBR support similar to Gzdoom?
  19. hardcore_gamer

    Best Dummy texture wad?

    I wasn't able to find the wad but I just uploaded instead. You can download it if you want. prototype.zip
  20. hardcore_gamer

    Spider Mastermind Model Released for Doomsday

    What are the perks of using Doomsday rather than Gzdoom since the later also has 3D model support? EDIT: The spidermastermind looks too much like a toy to be honest. But then again the original sprites were never intended to be 3D and look somewhat cartoonish to begin with.
  21. hardcore_gamer

    Doom 3 PBR textures

    Do you make these textures in SD? If you do perhaps later down the line it would be cool if you could share some of the files with me since I am going for photorealism in my renders so it would be neat if I could alter the textures I intend to use with some more realistic materials while still preserving the same look. I know you haven't finished making the textures yet of course, I'm just curious. EDIT: Above I see a screenshot where you are using SD so I guess you are :)
  22. hardcore_gamer

    Best Dummy texture wad?

    There's a fair few actually. But yea you are right in that making them yourself is probably not that hard but it would still probably take some time so I decided to simply ask first if such textures already existed as was the case with Quake.
  23. hardcore_gamer

    Sprites 16 rotations

    Original. The later just looks weird.
  24. hardcore_gamer

    Best Dummy texture wad?

    Already tried that one. It's not even really placeholder textures but rather it's just grayscale versions of some other textures. The Quake dummy textures I use are solid color with white outlines and the correct size and dimensions.
  25. hardcore_gamer

    How to obtain the Doom 3 monster models?

    I am thinking about finding some way to obtain the Doom 3 monster models so that I can retexture them with modern texturing tools such as SP and then perhaps even use them in renders in Modo. But in order to do this I must first find some way to obtain the model files and then convert them to some format that can be imported into modo such as obj. Does anybody have any experience with extracting/obtaining Doom 3 models such as the monsters so that they can be loaded into modern modeling apps? EDIT: I use Modo for my modeling and rendering by the way, not Blender. Still for the mere purpose of converting file formats it's not the end of the world for me.
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