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Blastfrog

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About Blastfrog

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    Formerly Sodaholic

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  1. Blastfrog

    Doomguy versus Mega Man

    I have nothing of actual value to contribute in this thread so here have a silly tune instead
  2. Blastfrog

    Playstation Doom on PS2

    Don't expect it to look much better on PS2 than on PSX; the renderer actually works like the software renderer, just pushes each column as polygons. Unless it were somehow hacked to be higher resolution, you'll never get more than 256 visible columns. On that note, I find it regretful that they didn't correct the aspect ratio. Not only do the levels look squished down; it would've been crisper vertically than PC Doom, essentially for free, and would make up for the loss in horizontal res IMO.
  3. Blastfrog

    The Latest Version of The People's DooM is ...

    I'm curious, what are the license terms for the content in TPD, and how do this project's goals differ from Freedoom's?
  4. Blastfrog

    MAP01 facelift

    Thanks for the feedback, everyone. Apologies for using an unreliable upload service, I was too lazy to log into my Dropbox, heh. Also, I should've mentioned the necessity of using -merge in Chocolate. Perhaps it is a little busy. Perhaps aquatex itself is a little busy looking, I might've overused it. A lot of the fine details with high contrast don't look so great in 320x200, imo. The map is still pretty simple, just a horseshoe bend directly to the exit. The added secrets are there for replay value, as well as to demonstrate the concept of timed secrets and searching in weird spots. I wanted to tease the teleport secret from the window in the elevator secret, to motivate a curious player to find a way there (taking a cue from Romero's playbook). I tried to do a lot of contrast with light and dark areas, should I tone it down some?
  5. Blastfrog

    Last Official Secret of Doom 2?

    Nvm
  6. Blastfrog

    MAP01 facelift

    I've been more than busy these days, but I managed to find some time to work on stuff. It's not much, but at least it's something. I tested it in Chocolate, no issues as far as I can tell. Download here
  7. Blastfrog

    Doomworld's thread of adorable!

    when i said "sit" this isn't quite what I meant
  8. Blastfrog

    Wolfenstein 3D SNES Sound Effects

    You can rip them yourself by recording an SPC of any length on the sound test screen, and use a utility to export the samples (you may have to change their playback rate though). I'd go ahead and do it for you, but I don't currently have access to my computer. Not really, IMO.
  9. Blastfrog

    Potential Shotgun Edits

    I was talking about its in-game use. People have been complaining about the idle frame ever since I made it, and the most I ever hear is it's "weird looking". I have no qualms about going back and tweaking it, but I need more specific reasoning than this.
  10. Blastfrog

    Renaming The Baddies

    Is that really a rule, though? I liked Ray's spritework, but frankly always thought the names he gave things laughable.
  11. Blastfrog

    Potential Shotgun Edits

    A sight isn't terribly useful on a gun with wide spread and swings wildly onscreen.
  12. Blastfrog

    Haaslok's Art Thread

    That sawblade edit is phenomenal! I suggest giving it thicker teeth that alternate between frames to give it a better impression of spinning. That, and shifting the reflection just a bit.
  13. Blastfrog

    Potential Shotgun Edits

    Being the one who made the shotgun sprites, I will say that's how the physical model just so happens to look from a center camera position. I'd prefer that any edits to its shape are consistently applied to the other frames as well.
  14. Blastfrog

    atan2 is bothering me (zscript)

    Thanks, I figured the extra steps weren't necessary, but I've been unable to think clearly at all recently... It just occurred to me that I should've specified what my problem actually is. I'm trying to record the raw speed and direction of the player for the current tic, but I must be using atan2 incorrectly, because it seems to only ever result as 0, which is east.
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