Blastfrog

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About Blastfrog

  1. I foolishly uploaded it to a temporary file hosting service rather than somewhere stable like my Dropbox. Sorry. I'll see if I can find it, but no guarantees.
  2. B-but, it's for the vintage look! now you too can be a hipster if you pay zenimax I prefer the one that doesn't look like shit.
  3. You wanna talk about rips in Duke games, just look at all the plagiarized art from the Turrican games in 1 and 2. That's just fucking shameful, and I'm surprised no one ever gives Apogee shit for it. As for samples, far as I'm concerned it's fine, especially in music, where you can't even argue that it isn't transformative.
  4. Editor seems to retain hidden line breaks I intend to remove. They're not there in the editor, but show up after posting.
  5. Marathon trilogy, Jak trilogy, Super Mario Bros 1, 2J and 2US (I don't like 3, heresy I know), just off the top of my head. I'll update this post later if I think of anything else.
  6. Thank you all for the support, when you've internalized hatred such as "this is wrong and therefore you should not reveal it and work to change yourself" it's very difficult to come forward publicly. Though they're under a different part of the LGBT umbrella, I'd like to thank @esselfortium and @Csonicgo for being brave enough to share their stories, it made me realize that I'm not alone and that there is a lot more support out there than I had previously thought. It made it a lot easier to post what I did. Ignorance and hate can only stop me from following my path in life if I allow it to, and the first step is to leave my comfort zone and not hide any longer. Edit: to note, I'd prefer to leave political discussion on the wayside, it tends not to turn out well. I also distinctly remember questioning my own gender at about 4 or 5, thinking that I'd rather not have one at all, I'm just me, I do what interests me and I don't like the idea of being expected to conform to some preset of appearance and behavior. Not sure what to make of that, however.
  7. I'm going to immediately regret posting this but fuck it i cant just keep it inside any longer I'm gay and have been for as long as I can remember. To hell with the bigots in society that make it such a struggle to openly live as one's self. The world has come a long way but rereading this thread reminds me that homophobic (or at least callously indifferent) sentiment is still far too common. People are far too quick to dismiss the struggles of others just because they don't immediately relate to what it's like or know anyone who has (openly) gone through it.
  8. You said something very similar a while back: Hmm, is Zed's face, like, totally symmetrical? That makes him look really creepy I think. Maybe you could experiment with making the sides a little different. Something about wild-eyed crazed-looking cats appeals to me, I don't know what.
  9. Dwayne's got the muscles and the personality but I'd really rather not see Hollywood return to the practice of trying to change performers' races for the camera. Just has bad idea written all over it, especially now.
  10. blastfrog is away from his computer so i am taking it over here is a picture of me no do not ask how i type with paws it is an secret
  11. Because this man is capable of looking like the character and performing his actions on set. I'm sure you mean the voice, but the way you phrased it almost sounds like you want him in the role directly. On that note, however: Why doesn't Hollywood ever have dual roles like this outside of facially obscured/CG characters? Hell, we could recreate the likeness of movie stars from times gone by with lookalikes dubbed by soundalikes. I'd prefer to see that when bringing back old characters than to keep seeing them Doctor-Who it every time the original performer aged too much or died.
  12. I need a way to calculate the minimum required velocity to reach a certain height assuming uninterrupted motion every tic. The purpose of this is alternate stepheight behavior, the player is allowed to exist below the floor so long as they are travelling upward with enough speed to reach the floor or higher by the time Z velocity hits 0 or less, if the speed is any less than that min. amount, they will be forced to floor level and their Z velocity set to 0. I'm basically ready to implement this in my game, but I have no idea what formula I could use to return that value every tic when needed during step-up. For upward momentum, I am using (in effect) a gravity level of 1.476 per tic (I have also disabled double application on first tic) and a friction level of 0.96. So yeah, I can't really use the formula for standard Doom physics, because I have butchered them. :P
  13. Microsoft hates squirrels, just ask Conker.
  14. I appear to have lost myself and wrote a wall of text. Have fun sifting through it (or don't). TL;DR to OP, yes, get BFG on Xbox, very much worth it. Also consider an Xbox One X rather than the original, more expensive, yes, but a sensible investment because I suspect that games are going to start defacto requiring the X over time (I give it 3-4 years at most) with perhaps paltry "just to have the tick on the box" compatibility with the base model, with terrible performance and/or visuals, possibly reduced featureset, etc. Besides, you'll get to enjoy better visuals right off the bat. Okay, but what relevance does that have in this thread? The OP stated that he was interested in possibly grabbing an Xbox One for more general reasons, and thought perhaps BFG Edition is worth picking up to have something Doomy in his library for his new machine. I know the console versions of Doom 2016 let you change the FOV, but I am not certain if BFG does or not on console (PC version does at least). Even for PC, I actually do think it's worth picking up. Yeah, they made the game somewhat easier, but honestly it's a hell of a lot more fun with the speedier player and the sensible flashlight. And if you wanna get into whether Doom 3 is a real Doom game, I honestly think most of the changes in the 2012 version (they fucked up the expansion though) emphasize the parts that really make it Doom at its core (even if it is a very different take on it). They actually did a lot sound reworking, I love the new sounds. Health isn't just recycled from Quake 3 (though perhaps it is a bit corny, but I like it), player footsteps sound like they have heft and weight with jangling military gear, I'm sure there's a lot else but I haven't taken too close of a look. You may even want to get it on PC, if you want to play Lost Mission or see the changes to the base campaign on it rather than a console (don't even bother with Doom 1 and 2 in BFG on PC for obvious reasons). I think it's a good product (if not without its flaws) and that the heavy critics of it are missing the point and don't seem to appreciate the careful attention to detail as they combed over the game with tweaks (setting nostalgia or conservatism aside, the changes really do make the game much more fun without really taking away from the experience, unless you really think unfun gameplay elements for the "atmopshere" were really worth keeping). Tangent that I wrote but don't feel like deleting so whatever: Carmack may be a good coder, but I don't think he has a very good game design sense and seems to think that technology always comes first, he's made some really poor tech decisions over the years IMO. Forcing the Saturn port of Doom to use software rendering and being a watered down version of the PSX port, requiring the flashlight in Doom 3 lower your weapon, Rage's total reliance on static texture pages, etc. Honestly, Wolf and Doom worked because they made compromises to perform well on the hardware of the time, and they ran with the limitations rather than being hindered by them. His later engines and the decisions he forced on the game design show that he may have lost his touch with what needs to be made, rather than forcing his fun new trick of week on everything because that's all he wants to spend time on I would guess. He used to balance new methods (that were also of practical use to designers, rather than requiring absurd man hours and a render farm just to texture the map) by elegantly pairing them with established methods. He didn't even want the flashlight originally, so they should've brightened the environment slightly! Perhaps they should have mixed some baked ambient light in as very dark lightmaps. I know the art direction was going for dramatic contrast (which I like), but literal RGB 0,0,0 making up most of the negative space looks really dated and excessively cartoony. Some very soft, very subtle ambient light could've really helped the game's aesthetic, perhaps they could've used a few less realtime lights to boost performance as well. My thoughts on Rage are similar. Should've mixed traditional texturing (even psuedo-texture pages like painting terrain meshes in Unreal perhaps) with texture pages where it would be most beneficial. Save memory, make the game not look like hairy old JPEG ass, but that ship has long since sailed. Look at the prerelease shots (not sure about footage, but maybe) and then look at the released game, they significantly reduced resolution (dead city looks great in prerelease, buildings look like melted plastic as seen through foggy glasses in final).
  15. For console, yes, absolutely. For PC, just play vanilla (optionally with any mods of your choice). For BFG edition movement speed, use the console to set the movement speeds to 125% of their default. If you want the zoomed in/flattened look of the BFG edition, set your FOV to 64 instead of 90, and the first person weapon X position to 3 (or maybe it was -3, can't remember, in any case it is more distant from the camera by 3 units in BFG edition). Set the brightness multiplier to 3 instead of the default 2. Alternately set it to 4 if you want it to look like the launch version of BFG edition, they pulled it back in a patch after complaints that everything became too washed out. On that note, I wonder how Doom 3 would look in HDR with the original brightness scaled to the display's max capacity. Probably pretty damn good, I imagine.