Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Russell_P

Members
  • Content count

    714
  • Joined

  • Last visited

Everything posted by Russell_P

  1. I don't know of any tutorials. I tend to bash my head against the zdoom wiki until I figure things out. Failing that I go and find a mod that does what I want and then use that as an example. I'm very rusty on some of this stuff, but I had a pickup in doom raider that executed a script. Here's the DECORATE code, you should hopefully figure it out from that. ACTOR ProtectionAmulet : CustomInventory 19121 { Inventory.PickupMessage "Amulet of protection" Inventory.Icon "ST_AMUL" +INVENTORY.FANCYPICKUPSOUND +INVENTORY.ALWAYSPICKUP +COUNTITEM Inventory.PickupFlash none States { Spawn: AMUL A 12 //Bright AMUL B 6 Loop Pickup: TNT1 A 0 A_GiveInventory("ProtectionArmour",1) TNT1 A 0 ACS_NamedExecuteAlways("blueFlash", 0) Stop } } edit: Try this ACTOR Medikit2 : CustomInventory { Inventory.PickupMessage "myMessage" +INVENTORY.ALWAYSPICKUP States { Spawn: AMUL A 12 //change this to whatever your sprites are AMUL B 6 Loop Pickup: TNT1 A 0 A_GiveInventory("Medikit",25) //assuming this is a medikit variant and you want the same effect TNT1 A 0 ACS_NamedExecuteAlways("myScript", 0) Stop } } ...I seem to remember that only classses that inherit from CustomInventory can have pickup states. If I'm wrong then I'm overcomplicating the whole thing
  2. Off the top of my head.... assuming you are only spawning one Medikit2 and only the player can pick it up (and it's single player...maybe) int aTag = UniqueTID(); do{ delay(1); int x = GetActorX(0) + 200.0; int y = GetActorY(0); int z = GetActorZ(0); } until (Spawn("Medikit2",x,y,z,aTag,0)); //might want a delay here? while ( ThingCountName("Medikit2", aTag) > 0 ) { delay(1); } //then put your wanted code here or ACS_Execute to start the desired script Or do it in DECORATE, making the class execute a specified script on pickup.
  3. So I updated an very old map of mine, stuck it on my website and forgot to tell anyone. So there you go, it's 6 months after the fact, but it's available if anyone cares to try it. It's a large single player level for GZDoom. I have retexured some areas, added dynamic lights and brightmaps and replaced the old dehacked file with decorate stuff. I got a bit carried away with Decorate (it's the first time i've ever looked at it) and ended up giving this level an alternative 'chicken themed' game mode called Clucking Hell. If you try this there's a few things I forgot to mention in the text file. This mode has a custom HUD that only supports the standard full screen GZDoom hud (sorry it doesn't support the classc status bar or GZDoom's alternative HUD). Because of my complete noobniss at decorate, the %kills in this mode will be a bit screwed up. And yes, I know I spelt 'Epilepsy' wrong in the game menu. Here's a screen shot from this mode. Download it here.. dec2019.zip
  4. Here in the UK we use to have a TV program called Tomorrows World. It ran from 1965 to 2003 and looked at new and upcoming technologies, always through rose-tinted goggles no matter how unfeasible or flawed the idea was. In the late 90's they featured an item on a virtual reality prototype, which was basically a large transparent hollow sphere the user stood in whilst viewing images projected onto the outside of the sphere. The demonstration showed used a monster-less e1m1 as the environment in which user moved around, or should I say 'shuffled' around. I've been telling my friends about this for years, but could never find any evidence of its existence. Not remembering it's name didn't help. I'd got to the point where I was beginning to ask myself whether I had imagined the whole thing. But no, it did exist and I've finally found proof. Judging from the video though, I wouldn't want to spend too much time in something like that without having concern for my hearing. Wireless controllers and headphones would be a wise idea, but this was the 90's (....actually I'm not sure when these first became available). Anyway, I present to you the 'Cybersphere'........ https://www.youtube.com/watch?v=BGVu7pWQIrs
  5. I made a Wrack map, but it suffered from the most severe case of 'mapping creep' I've ever encountered and ended up being absolutely huge. By the time I finished it nobody was interested in Wrack anymore (or at least most of the community had moved on). https://steamcommunity.com/sharedfiles/filedetails/?id=1086544456
  6. Russell_P

    'Wads of Wads' CD from 1994

    I was sorting through some of my old stuff and came across an old CD called 'Wads of Wads' which was released by the CD ROM Users Group in 1994. It was a collection of Doom related shareware, levels and other related files from that year. I don't know if anyone is interested, but I've zipped up the entire contents of the disc and uploaded it. It was all shareware to start with, so I don't see any problem with doing this. You can download it here.... WadsOfWads (201MB) There's some interesting stuff tucked away in there, including some stuff about a petition id was running to trademark the name DOOM. Here's an excerpt... Our VERY important request.. We could use your help. Apparently, there was a game called "GATE OF DOOM" that came out some time ago. When we applied for a trademark on "DOOM", they wouldn't give it to us because they thought the name "DOOM" was too close to the name "GATE OF DOOM" which has a trademark on it. Reasoning doesn't work. Apparently, you have to do a petition to get people to say, "I associate Blammo's LOG! with this rotting lump of wood my daughter carries on her back everywhere with 'LOG! from Blammo' written all over it." Jay has written up a lusty e-mail letter to ask for your support. If you've got a minute, it would help us a lot- thanks! What follows is from the Mind of Jay.. =-ddt-> ------ We hope that you are enjoying DOOM, the latest creation of Id Software. Id Software is currently pursuing trademark registration of the mark "DOOM". We would like to get your assistance in gathering information about DOOM, for delivery to the trademark office. Please review the following statement and if it is agreeable to you, complete your name, address and telephone number, and deliver it back to Id Software. We will likely present to the trademark office the information sent back to us. Id Software appreciates your assistance. Please fill the following petition form in and E-MAIL it to petition@idsoftware.com. The petition@idsoftware.com mailbox will be active until May 1, 1994. After May 1st the mailbox will be shut down and messages sent to it will bounce. -=-= CUT HERE =-=-=-= CUT HERE =-=-=-= CUT HERE =-= NAME__________________________________________________ ADDRESS_______________________________________________ CITY, ST ZIP____________________________________________ TELEPHONE_____________________________________________ E-MAIL ADDRESS________________________________________ I agree that the following is a true statement. I consent to the use of this statement for commercial reasons, or otherwise, by Id Software, Inc. ("ID"), and further consent to possibly being contacted in the future with regard to this statement. I have purchased and/or have played the computer software game "DOOM", and I understand DOOM was developed by ID. ID has a reputation of producing high quality computer software games, using the latest interactive 3-D technology. Based upon advertisements, trade magazine write-ups and word-of-mouth among my fellow computer software game players, I recognize DOOM as coming from ID and from no other source. There is no confusion between DOOM and any other computer software game which may contain the word "doom" in its title, including "GATE OF DOOM." DOOM is recognized as the latest creation from the minds of ID.
  7. Russell_P

    Doom Raider 2020

    17 years ago I released a map called Doom Raider which somehow managed to scrape into DoomWorlds top 100. It's safe to say the map is looking somewhat dated these days. It was my first non vanilla map and I only really achieved part of what I was aiming for. Over many ZDoom (and subsequently GZDoom) updates, many of the maps features have become diminished or broken. The original map is now unplayble due to GZDoom changes which leave the poison clouds in the level with infinite height, which makes it almost impossible to survive without cheats. So here's an unpdate/new version/reimagining/reboot/whatever. This started out as an exercise in updating my doom mapping knowledge, but ended up becoming a complete obsession. I have undoubtedly spent more time on this new version than I ever spent on the original and, if I was to produce a list of changes, it would be quicker to list the things I haven't tinkered with. If it wasn't for the cuurrent lockdown, which has given me a large amount of free time, I doubt ths map would have been released this year. This level borrows a fair few resources from other mods. I have tried to be thorough in giving appropriate credit, but some sources were a bit vague, so as a result some stuff is credited to a mod rather than a person. If anyone cares to shed more light on the origins of some of this stuff that would be awesome. A single player map for GZDoom 4.3.3 (not 3.4.4 as i originally stated) with a playing time of around 30 mins. It's a standalone level, doesn't need any other resources loaded. In fact it probably wont work if loaded with other mods. Ignore the orange text stuff on startup, it's GZDoom complaining about me leaving text files everywhere. And yes I know the trees can look a bit glitchy at the start. That's the price you pay for closely packed wide sprites. I did try tree models, but they only made my jungle look like an orchard! DoomRaider(2020).zip here are a few comparison shots...
  8. Russell_P

    Doom Pictures Thread 2020

    so 60 or 70 seconds per frame, thats almost playable :) seriously though, it looks awesome
  9. Russell_P

    Doom Raider 2020

    A_StartSound is, I think, a fairly new addiition to GZDoom. But then I'm a fool and got the version numbers mixed up in my initial post. You need the latest version 4.3.3
  10. Russell_P

    Doom Raider 2020

    Absolutley! A gentleman must keep up appearances.
  11. Russell_P

    Doom Raider 2020

    Thanks for the comments guys. Yes it is a very dark map but intentionaly so. I design in a very dark room and everythng seems ok in these conditions, so maybe if people play this in a bright room there will be visability issues. The gloves...OMG...yeah that is probably something I should have considered but I spent so long working on this i guess i developed a blind spot there. Now that it's pointed out it does seem like an obvious omission. or maybe where doom raider lives they have very strict handling protocols for weapons, black gloves for most pistols, brown for shotguns, and uzis, being the most sterile of weapons, are best wielded bare handed.
  12. Russell_P

    Doom Pictures Thread 2020

    I was watching Josh and Jimmy the other day. I can't quite put my finger on it, but I fear streaming is taking it's toll.
  13. Russell_P

    Doom Pictures Thread 2020

    Experimenting with lighting. I don't think it's quite there yet.
  14. Russell_P

    Doom Pictures Thread 2020

    Updating a 17 year old map (credit to Brutal Doom for the new pistol sprites).
  15. Russell_P

    Post Your Doom Picture (Part 2)

    You probably wont find an item more 'Doom' than this
  16. Russell_P

    DyingCamel's Demons #2

    Yay, I was beginning to think this was never coming out. Although, having watched both John and Camel struggle through Dubzzz maps, I'm expecting my swear box to be overflowing (not that I have a swear box, but you get the idea).
  17. Russell_P

    Post Your Doom Picture (Part 2)

    Obviously my comment about Bridgeburner's shot was tongue in cheek, but my shot is actually from a level I'm currently working on, so you hopefully will get to play it at some point in the future.
  18. Russell_P

    'Wads of Wads' CD from 1994

    Feel free to submit this wherever you want. I'm glad people found this stuff interesting/useful.
  19. Russell_P

    Post Your Doom Picture (Part 2)

    Yeah, yeah, yeah. I can see how people might be fooled into thinking this is impressive, but that's because they haven't see this yet.... edit: I've been away for some time, do these different like icons have different meanings?
  20. Russell_P

    'Wads of Wads' CD from 1994

    Sadly i don't have the packaging anymore, it was most likely thrown away when I moved most of my CD's into cd wallets years ago. But it was identical to the image in my original post. Here's a scan (200dpi) of the disc, although my scanner isn't great.
  21. I'm posting this on these forums because this is slightly doom related in so much as I used to be an active mapper in this community and Wrack itself was overseen by Brad carney who also used to be part of this community. This is the first map I've released in 11 years (my last one being a doom map entitled Ogre Labs in 2006). I've been building this map on and off for more time than I care to think about. The wrack steam community seems very quiet and it would be a shame if no one played this considering the time I've spent on it, so I'm posting here in the hope that I may get some takers. It's only on steam at the moment http://www.steamcommunity.com/sharedfiles/filedetails/?id=1086544456 If anyone needs a none steam link, I'll try and sort one out later. EDIT it's on my site at http://www.duellist.net Anyway, if you have a copy of Wrack give this level a go and let me know what you think. All feedback is welcome :)
  22. Russell_P

    DOOM lovers in the UK

    I'd be up for contributing to a British megawad, although my mapping skills may be a bit rusty.
  23. Russell_P

    Martial Arts

    I started Kendo 20 years ago, trained for about 13 or 14 years, but eventually dropped out due to health issues (turns out I have a muscle disease, but this was only diagnosed recently). I started back at kendo a couple of months ago, it's great to be back, but I'm suffering from poor upper body strength at the moment. Hopefully things will improve as I get more fit.
  24. Russell_P

    Russel Brand talks straight dope

    +1 Although to be honest I find Russell Howard much more irritating. Maybe all us Russells of the world should meet on a mountain top and fight each other with swords 'highlander style'. There can be only one....Russell.
  25. Russell_P

    Claustrophobia 1024 3?

    I'm currently working on a 1024 map for GZDoom that is confined to 1024 on the X and Y axis but just goes up and up and up on the Z axiz. It's a complete pain in the arse keeping track of all the reference sectors to be honest. So what about a GZDoom (or ZDoom) megawad called 1024 Cubed, where the limit is 1024x1024x1024 ?
×