evocalvin
Members-
Content count
64 -
Joined
-
Last visited
-
and this one Halo Of Wonders - UV-Max http://www.doomworld.com/idgames/index.php?id=13037
-
hell revealed lv24
-
yes it's possible to jump over the pillar http://www.youtube.com/watch?v=e7M60l7qCxg watch this demo (from 1:23)
-
http://www.doomworld.com/idgames/index.php?id=15952 Elysion by Death-Destiny, has the rain effect pretty cool level.
-
Plutonia Revisited Community Project demos [-complevel 4]
evocalvin replied to dew's topic in Speed Demo Submissions
cool demo, Paska This route is very unexpected. I think you use the Mancubi or rocket suicide exit and also really thanks guys whose recorded demo for my map. -
Map 31 UV-Max in 6:52 UV-Speed / pacifist in 1:03 enjoy evo-sod31.zip
-
Plutonia Revisited (public testing version) demos [-complevel 4]
evocalvin replied to Memfis's topic in Speed Demo Submissions
this map will desync on Final Version I made some changes for my 17 and 18 really sorry about this :( Anyone who want to record demo for my maps (17,18) plase wait until the final version release. -
Plutonia Revisited Community Project: Released!
evocalvin replied to esselfortium's topic in WAD Releases & Development
the fixed version of my map was sent. Joshy, please check PM -
Plutonia Revisited Community Project: Released!
evocalvin replied to esselfortium's topic in WAD Releases & Development
I will make the linedef "block monster" to prevent Mancubuses fall off also add the teleporter for these room to prevent trap/block the co-op player before the final release. thanks for reporting. -
Plutonia Revisited Community Project: Released!
evocalvin replied to esselfortium's topic in WAD Releases & Development
map 17 At the invisible bridge path, 2 chain gunners (things 196&197) not being able to see the player due to the reject. (same problem was mentioned on this post before) http://www.doomworld.com/vb/showthread.php?s=&postid=944805#post944805 Using this comment line with zennode in Doom Builder 2 file can solve the problem. zennode -b- -n- -rz prcppublictest.wad.wad map17 -o prcptest2.wad Map 18 Sector 257,286, change the brightness to 170 Please help me to fix these before the final release. Sorry for the inconvenience. -
Compet-N: incoming and discussion, part 1 [please post in part 2 instead]
evocalvin replied to Grazza's topic in Speed Demo Submissions
that's an excellent achievement !!!! great job, Raback -
Plutonia Revisited Community Project: Released!
evocalvin replied to esselfortium's topic in WAD Releases & Development
The following bugs were fixed. thanks all tester's bug report and great feedback about my map. map 17 ... (by hawkwind) 1. Remove double-sided flag on line 2390. 2. Flip lines 3485/3496/3125/3097. Map 18… MAP18 Line 3494 back side lower has unknown texture '-L' probably should be '-' –4mer Lines 1632/3787 missing mid textures. – hawkwind - The lowering-doors to the revenant chambers in the Spiderdemon area are missing some lower textures on the sides. - Xaser thanks for your report but It's not intentional That’s quite weird problem because It happens randomly. The mancubi part sometimes works fine or sometimes they move only and never attack me. Seems the mancubi can’t see me. I tested this cause in chocolate-doom, prboom-plus and zdoom, but these 3 source port came out the same result. I also tried to enlarge the 2 cages area, but didn’t work. I don’t know why. I may redesign this part if the problem can’t solve. -
Plutonia Revisited Community Project: Released!
evocalvin replied to esselfortium's topic in WAD Releases & Development
Here is my text info. http://zentyaldiff.pastebin.com/71vXafDR -
Compet-N: incoming and discussion, part 1 [please post in part 2 instead]
evocalvin replied to Grazza's topic in Speed Demo Submissions
very impressive !!!! i never expect to see this run!! any plan for pa02 :) ?? -
av - map20 Plutonia 2 - map 11 and 17 Speed of Doom - map 31 sunder - map 9 1 monster - map 15