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Everything posted by Xeriphas1994

  1. Xeriphas1994

    Things about Doom you just found out

    FWIW (or is it TLDR), the rules page actually talks about this: First priority should be given to names appearing in-game; such are the most readily recognized terms, as players see them continually while they play. Failing that, use names that appear in the manuals or documentation. For more technical subjects, look first at the source code, and then for terms associated to programs by the community (if these are commonplace). Some concepts or gameplay phenomena have no specific "officially licensed" name. In such cases, use the most widespread community appellation. Thing is a good example of this, as a term used by fans to describe sprite related game entities in the Doom games. IIRC the supercharge was part of the motivation for this, along with the vanilla zombies which moved from Trooper / Sergeant / Chaingunner to their current titles. The player is only guaranteed to have the HUD text available, not the manual or source code or editing apps or community discussions, so it takes precedence. I suppose our early users mixed in some common sense too, e.g. Chainsaw rather than Chainsaw! Find some meat.
  2. The data is public and even part of the API, so if someone is determined to have such a list, they can aggregate it themselves into a text file or a post or wherever. (I recall Ling not being a fan of scripted posting but that was years ago.) No mod approval needed. :>
  3. Wiki community > Administrators in the left sidebar. If you don't use the default skin, it's also linked from other places like the help directory and FAQ. Since it's a wiki, anyone can hide a post and leave a note for the other user or a mod, even without logging in. So we're always hoping people feel empowered to do that (but if you honestly have no clue what the next step is, then yes, do ask).
  4. Analysis of [ZDoom & GZDoom sources](https://zdoom.org/files/) I'll tell you the one fact I know, in case it's not common knowledge: some versions aren't on zdoom.org, and @drfrag was nice enough to make a list: 1 2.
  5. Xeriphas1994

    Reasons for still using ZDoom?

    This x1,998. IME the greater the author's achievement, the more rendering/scripting finesses were needed, therefore the more chance of incompatible changes later. I guess 99 percent of the community just moves on to the next big thing, like people watching a current sporting event or movie instead of a recording from years ago, so the developers are right to spend their time accordingly. But as a historian it makes me sad. Although I mostly play vanilla, I see I have 31 ZDoom versions plus Parallels Desktop. :> Hopefully someday everything will be archived, just in case.
  6. Xeriphas1994

    Aliens TC running in DOS - How?

    The wiki page links to some prior advice. If you're exasperated enough to compromise purism, I'll add that Quasar's remaster worked flawlessly for me in PrBoom+ with Boom 2.02 complevel. At least I'm pretty sure those visplane crashes were in the original. :>
  7. Xeriphas1994

    [FINAL RELEASE] Eviternity

    They can be, but it's mostly associated with vintage wads or incomplete complevel implementations. Is there a specific map here you think is buggy?
  8. Xeriphas1994

    The 2020 Cacowards

    Dude, I'm a native speaker with an expensive diploma, and I'm always impressed too. :> Especially on a deadline! As in most years, the only flaw is that so many megawads sound amazing, I have no idea where to begin. I predict I'll spin around going "aaaaaaaa" and end up watching max ILs on youtube.
  9. Xeriphas1994

    2019 DSDA backup available

    Hallo, Various people have inquired about features that differed between Andy's site and the new site, e.g. FDAs, wad versioning, player profiles, demopack landing pages. If this is you, then you may be interested in a final snapshot of doomedsda.us now on Internet Archive: https://archive.org/details/dsda-2-final This updates fraggle's copy of years ago, and should be more complete including the maps and ports -- basically everything except active objects like the news menu. It can be downloaded and browsed offline. Individual zips can be deeplinked. Thanks to @fraggle for the submission tips. Thanks to @Quasar for the disclaimer idea (never dreamed I would have reason to use it!). Thanks to @Xymph for encouraging me to shove this out the door. :> Thanks of course to @Andy Olivera, @Opulent, and all the runners and fact-checkers for creating something so worthy of preservation. No thanks to Internet Archive for the HTML bloat (seems strange when worldwide accessibility is a goal). One script exchanged data with Google which seemed to trigger every security warning I'd ever enabled. It took longer to log in once and confirm my email than to scrape and upload. Hope it's useful!
  10. Xeriphas1994

    DoomWiki Month in Review (Issue #26)

    I *might* have a workaround for this. Still double-checking.
  11. Xeriphas1994

    List of unused map things in the official DOOM IWADs.

    It was probably the same reason people say "engine bug". Not meant 100% literally, just more succinct than Anything Even Slightly Anomalous but We Can't Read the Author's Mind nor Predict All Secondary Phenomena. The community, outside the tiny sub-subpopulation familiar with structured programming, was already using the term in that way so it reached the wiki. Such lists can and do include issues with no known ingame effects. (It's been asserted that the shades of gray are in fact important and can be defined objectively, therefore the wiki should change. See TLDR threads here.) Regarding maps, I personally would be fine with revising "Bugs" to something broader, or moving individual entries to a Development/Notes/Trivia section if you know their origins. Maybe no one raised these thoughts previously because, over the historical corpus, your examples are the exception -- modern tools, public documentation, beta testing. There is a lot more which is quotidian shovelware, and we certainly seem to be including it all. So it doesn't quite feel wrong to assume accident or haste, unless specific background information has surfaced.
  12. Xeriphas1994

    Why is the Doomwiki (consistently?) intermittently down?

    To the title's other question, no, it's not consistent. Issues pop up every so often, whose worst case (from a reader perspective) is a week or two of severe awkwardness. Then it gets fixed and we have 4-8 months of plain sailing. Many times I can't even find a DW thread about it. :> But maybe you disagree and think the situation could be better. That leads to: Yes and no. My limited understanding is that Xymph is correct -- a site has many layers, some of which are not directly controlled by the staff, and only performs as well as the weakest one. It's not like upgrading a phone where you just increase your fee and expect big changes across the board. (Well, server farms claim to offer that, but in return you control almost nothing.) If anyone wants to donate to the wiki, that big green button is still there. :> However, if what you really want is to cause an improvement, that might not be the first step. Spend some time on IRC, read the upstream developer discussions, learn what the bottlenecks actually are so you'll know which one matches your resources. You could do what Xymph says and try to find an expert -- server OS issues, at least, are a worldwide market and someone with those skills might be available. Or if you have more programming knowledge than cash, you might invest that by improving MediaWiki's interoperability, extensions, or regression testing. Or if you do have some money, by all means hire an attorney to explain this crap. At the risk of sounding bitter, we should also remember the community's long, long history of not paying each other. Hosting has to be affordable enough to sustain indefinitely even if no one donates. In the original discussion, money was a question but not the main one; the goal was to make a plan that people would support, which included operation by trustworthy community members. I don't want to speak for the sysadmins, who work much harder than I do, but IMO the wiki's long-term concerns are mostly not technical. They are about day-to-day activities: how to encourage participation, how to maintain article quality, how to form agreement on rules when needed. The Doom fanbase is so large and energetic, I tend to assume these people exist and might show up one day to help the site grow, whether or not they pay a cover charge.
  13. Xeriphas1994

    DSDA api

    Would it be easier to implement a URL parameter displaying records only? (I think AdamH had one.) In purely database terms, that's true, but the wiki seems to accumulate redundant content to combat entropy -- Doomers work for free after all, so we try not to take others' projects completely for granted. Or perhaps the reader has a slow/metered connection and won't always click links. Whatever the reason, wiki users maintained DSDA links manually for a decade, so someone must have thought it was a great idea. :> Presumably, thousands of broken file links also affect Google rank. I'm not fanatical about that but others are.
  14. soooo... on Usenet when players asked for opponents, some/most of those numbers were their home numbers? Gee, what could go wrong?
  15. Xeriphas1994

    Pacifist Ruleset Reform Debate 2020

    That's previously been true IIRC, but this change (a) could affect an unusually large number of existing recordings and (b) is, at least in some versions above, algorithmic. So if @kraflab or another developer thought it VERY important to flag everything, they could. I agree it seems unfair to actually delete demos -- how was a player in 2002 expected to know about this thread and adjust routings? I want to agree, because I'm a pedantic nerd who pretends everyone loves fine print, but based on past changes this sounds overstated. Over time, people simply grow accustomed to occasional rejections based on a maintainer's judgement call. For example, DSDA3 banned runs whose primary goal wasn't speed, which would have denied innumerable DSDA2 demopaks among other things, and how much backlash occurred? Unless it was all on discord. Maybe too soon to ruminate on this before the final decision. I have that habit. :>
  16. Xeriphas1994

    More rare DOOM 4 1.0 content and concept art

    DOOM 4 1.0 is one of the most thoroughly referenced articles (not by me either), so how do you see one misplaced image and conclude there was no research? The discussion thread makes that sound like an honest mistake actually, based on ZeniMax reusing content without credit. That said, if you have new facts to add, please do! Just ensure you use templated references as others have, so the page markup stays intact. The "trope" links, being outside the sources section, are not sources, merely additional information for readers unfamiliar with the corporate cliches. Remember the wiki is an encyclopedia in addition to a fan resource -- it should be understandable even to those who have never gamed, don't speak English natively, and weren't on the internet during the FPS era.
  17. Xeriphas1994

    Requiem Strategy Guide

    What are the additional touches (including any the OP has planned but not implemented), and what features would be needed on the wiki to include them?
  18. Xeriphas1994

    DoomWiki Month in Review (Issue #22)

    IIRC in the early days, "External links" came last because that's what Wikipedia did, so users would find it familiar. More recently, certain citation sections have grown complex (example), so if someone reads the page start to finish, we want them to encounter the links before hitting the wall of text and stopping. This is only my opinion, and because it's a usability question rather than a technical one, the variety of opinions is undoubtedly wide. :>
  19. Xeriphas1994

    Most obscure Doom fact you know

    A monster can see you through a solid wall, if the monster's X coordinate equals the Y coordinate of one of the wall's endpoints. It's the inverted case of this. I'm calling it obscure because thousands of developers scrutinized the source and didn't notice until I tested it and put it on the wiki. :>
  20. Xeriphas1994

    The Next Iteration of DSDA

    Is the "dubious" icon appropriate for plagiarism? Hold on - "William Wheeler" - You're the infamous .LMP THIEF ! You stole (NM!) .LMP's from Steffen and Anthe and claimed them as your own... Congrats: you've just gained # Penalty Points ! So who knows who the true author of this .LMP is anyway ? LMP Title : DOOM ][ ... The Movie Filename : doom2-nm.lmp [ Just happens to be byte-for-byte identical to the one Steffen made ] Author : William Wheeler Description : I beat the game on NightMare. About time. [ Liar ! ]
  21. Xeriphas1994

    A 1 in 5,000,000 occurrence

    IIRC this is a complete list if you want to check. uhhh "I let the RNG run freely in the mean". So when you say always valid, you mean valid for any huge modern map with enough actors to scramble the index continually? No doubt many players would agree this is the entire universe :> and absolutely it should be the next column added to the wiki's tables, since the calculation is equally streamlined to the "move through the table appropriately" case. At one point a project began to at least upgrade my appalling mess. Hopefully it also includes corrections like this. But competent programmers have many interests, so who knows when data might appear. IMO the next leap forward is a stochastic survey of archived vanilla maps by era, so neither Maes nor anyone else has to keep flogging simplifying assumptions (because the sample of all vanilla sessions anywhere ever is so large that "rare" cases in fact arise regularly and smear the conclusion, as seen in the links upthread). At each possible player location, project the time distribution of P_Random() calls by monsters, blinking lights, etc. Use that to infer a central tendency and moments for how far the index advances between player attacks. Then average those over each map weighted by the number of revenants available. To go above and beyond, profile LMPs as well, so the typical number of missed pellets by range need not be assumed either.
  22. Xeriphas1994

    The Next Iteration of DSDA

    F1M1D055.lmp has length 56.91. (I wrote a script. Duck and cover.) Also, this implies milliseconds will appear unconditionally (at least within a given category). Is that the plan? I don't have a strong opinion like the people upthread, but the current situation does put certain runs out of order, e.g. kraflab's MAP01 Reality is 54.97 but sorted as 54.00. Thanks again for being smarter than me and organizing so many amazing performances. I hope these posts never sound like cheap shots! It's just that the site looks SO GOOD and I want it to be even better.
  23. Xeriphas1994

    The Next Iteration of DSDA

    https://dsdarchive.com/files/demos/doom/47139/e1m1-010_Loomeh.zip This is skill 3. Count the zombies in the computer room.
  24. Xeriphas1994

    1996 COMPET-N procedures

    Thank you for reminding me that the main archive added pacifist at a later date. There was even an announcement. I'm not completely certain what I'm looking for... a post saying that tagging the backlog was too much work? (Everything about maintaining the site was a lot of work, and AdamH was always transparent about that.) I did check the old forums, but apparently they launched in 2001. Prior records seem inaccessible in the original pacifist database, so who knows how many of the older submissions were ever located and examined?