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Everything posted by Rez

  1. Rez

    Jim Flynn

    Damn. This is a day of great sadness. Another of our best, gone, but never to be forgotten. And in Jim's honor, a good day to die in his fantastic maps.
  2. Rez

    Site and/or forum bugs or things not working

    I've had RSS feed enabled for several years. Very handy. Always worked. I just now realized (slow, I know) that it stopped working. Last March. Final notification is 10 March 2017. I miss this, especially since I seem to do my reading here in great semi-annual spasms. Also, in Seamonkey the new message editor looks goofy (tho it seems to work all right). Menu looks like styles aren't working: just text with mouseover, no images.
  3. Rez

    OBLIGE 7.5 Released

    I use the STRAIN monsters on normal maps. Works great for making old maps new again. For real craziness, I load DEHs from both Strain and MythTC (someday we'll release it, someday!) which makes for crazy unpredictable monster types and behavior (like demon lords that randomly throw a cluster of variable-speed projectiles, holobot homers affected by gravity, and suicide bombers that sometimes take a dislike to an innocent wall). And I've had the thought that the ideal autogenerator would combine elements from both OBLIGE (which looks better) and ObHack (which plays better).
  4. Rez

    OBLIGE 7.5 Released

    Looking forward to trying it out. Last time I used it, the layouts were pretty good but the monster/supplies placements left too much to be desired. I use ObHack all the time, because of exactly this point -- I can make maps precisely to my taste in difficulty, size, and complexity any time I want one. No need to wait for someone else to do it, and it's a change from human-made maps that I've already played multiple times. Having a variety of autogenerators is all good, by my lights. So kudos and thanks!
  5. On the late train here but just wanted to thank all the folks who continue to feed my DOOM habit with wonderful new maps.
  6. Rez

    The /newstuff Chronicles #487

    I agree, gives me a quick handle on what's to come. Sometimes I'm in the mood to read long reviews, sometimes not, but if not I can always stop reading, eh? I think it says a lot for our WAD authors that they inspire detailed reviews. Good job, reviewers, both long and short.
  7. Rez

    Doom On The Vectrex, Sorta

    Stick-figure enemies!!
  8. Rez

    Doom On Your Wrist

    Me too! Oh, it was painful... well, now everyone who missed the privilege of DOOM on a bottom-end 386 can experience it!
  9. Rez

    idgames Maintainer Ty Halderman Passes Away At 69

    Is anyone still in touch with Jim Flynn? I'm sure he'd want to know.
  10. Rez

    idgames Maintainer Ty Halderman Passes Away At 69

    A sad day. Words fail me.
  11. Rez

    Nothing New On idgames Lately

    Thank you for letting us know. Ty was family to us as well.
  12. Wow. Freakin' awesome!! Doom2 Done Quick in Real Life! Come to mention it, anyone recall offhand the total time on D2DQ? does this beat it? The blooper reel is great too. Good editing job there!
  13. 35+ and don't go sendin' no help. I'm strictly solo!!
  14. Rez

    Sunlust [on /idgames]

    Seems like enough people like the old versions and evicted maps that you might want to cobble together a "rejects" mapset from those, rather than having them disappear entirely.
  15. Rez

    Nothing New On idgames Lately

    Ah, sorry, I'd looked around but somehow never came across that thread, so thanks. So I had not heard Ty was in hospital. And he's getting up there (the 69yrs figure is about right, per what I know). Sad to even think of losing him. Robert Taylor would know more, if I can dig up his addy off one of my old PCs.
  16. Rez

    Nothing New On idgames Lately

    I use a primitive script that I run manually to mirror the archive (and since I have to babysit it, I see everything as it comes across), and there'd been nothing new for some time. But this morning I see someone has done assloads of work as there were new files all over the place. Did Ty return from the dead, or has someone else taken over as maintainer? Whoever you are, know that you are loved by one and all, but especially by me.
  17. Rez

    Sunlust [on /idgames]

    Wow. That's worth the view from outside.
  18. Rez

    Sunlust [on /idgames]

    Love the Map30 music. Perfectly atmospheric. Impressive demos, folks. Way outta my league!
  19. Rez

    Bare-metal Classic Doom

    Ha! DOOM itself as the OS and desktop -- just what I've always wanted! :D
  20. Rez

    Sunlust [on /idgames]

    Wow. I bow to your superior level of insanity! (and mad dodging skilz) :) Those giant gears look really neat. Never seen that effect before. Never ceases to amaze me what WAD authors will create.
  21. Rez

    PrBoom-Plus, ver.

    The oldest WADs I can recall offhand that require jumping are by Roger Ritenour, the updated versions of "Earth" and "Pleiades". http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/d-f/earthzd.zip http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/p-r/pleiades.zip
  22. Rez

    PrBoom-Plus, ver.

    I love to replay old maps with jumping -- it can put new life (or new panic, depending on where you jump into) into old familar maps.
  23. Yeah, as I was watching Map30 I'm thinking Oh no, don't get killed now!! and I cheered when the explosion came. :D
  24. While we're in Q&A mode, I'm curious as to why maps 31 and 32 are skipped? (I know 32 has been done in nightmare a few times before -- whoever's demo I just watched made it look easy, but he had some excellent luck too) The reason I don't believe this run was cheated is that toward the end there's a spasm of small mistakes, like a tired player makes -- if it was a built demo, doncha think those mistakes would either be removed, or more evenly distributed? I gotta watch it again. Those poor, poor monsters. :D