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rabidrage

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About rabidrage

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  1. rabidrage

    Level design tropes you use

    I'm the same. Better at being creative than at playing. Seriously, I suck. But I love 90s Wads when they're done by decent mappers...lots of corridors and exploration, not a ton of high-tier enemies being thrown at you in room after room, etc. That being said, while I haven't so much as beaten Thy Flesh Consumed or Doom II, I have gotten through SNES, 32X, Jaguar and 3DO Doom, as well as Absolution, The Outcast Levels, Redemption Denied, Chex Quest 1-3 and other relatively challenging stuff. So take from that what you will. Not that CQ is hard, of course. :P Guess I can play okay when I want to. Bit I try to take into account that a lot of people play better. It's harder to playtest, but I figure I'm doing well because I made the level and I know it.
  2. rabidrage

    Level design tropes you use

    Yes, of course. But I think it's both fun and important to debate the merits and flaws of such things. It fosters some good discussions.
  3. rabidrage

    Level design tropes you use

    I don't know what it is about treating health and ammo that way. I mean, I get it, but I hate having to save so often. Levels seem more fun to me when they're not quite so brutal. Why not just hide the health and make a secret or almost-secret out of it? Or put it someplace where the player has to work/grind to get it? Then they get to weigh their options and only go for it if it's really worth it to them. Kinda like the room in E1M9 where the rockets are.
  4. rabidrage

    Level design tropes you use

    1. Building a level or just a room around a gimmick. I have one with Cacodemons inside square-shaped crushers that are activated with a switch. You can get up onto the crushers and use connecting platforms to go get the key and try your best to not have the Cacos kill you when they see you...or you can run around on the ground and hit all the switches first..but then you have to avoid the Nightmare Spectres that'll come after you. 2. Borrowing assets from other Wads/Mods (with credit given, of course!), and mixing and matching what I think is the best of everything. I figure there's so much material out there that you can find pretty much whatever you need. I'd rather spend time furthering the vision than reinventing the wheel. 3. Using the soundtrack from the 3DO. Hey, that's the best console Doom soundtrack ever. Though if it doesn't fit for some reason, I'm most likely using the one from the Playstation. 4. Stuff from Doom 64.
  5. rabidrage

    Looking to play and record your maps

    If you would be so kind, sir: https://www.moddb.com/mods/cyberbaron-land/downloads
  6. For my part... I edited maps on a friend's computer in the 90s that never saw the light of day, using Waded. Back then it was all about stupid Vanilla tricks like invisible walls or having a teleporter with an exploding barrel on the other end. :P Other than that, we enjoyed wads from D! Zone and The Ultimate Addon. The 2000s brought some awesome random wads that I mostly can't remember the names of. One had a huge white castle and another ran in Doom Legacy, with 3D floors and weightlessness in parts. Though the best thing about the 2000s was Absolution and The Outcast Levels, and all the random gameplay mods. The 2010s seem to be even more mod and custom resource-centric, with an emphasis on realism and lots of pretty effects.
  7. ...despite the fact that I'm stubborn and probably just looking for praise. Haha. If I got some of the credits wrong in the description, please don't yell at me! I'll fix it. I borrowed a lot. My map is a heavy edit of E1M1 that brings all the ambient lighting down to zero and makes it super creepy. I use glowing flats, brightmaps and dynamic lights in various forms to make it navigable, and have changed other aspects of the level to add a layer of realism (switches for doors, reverb, etc.). There are also some random additions that I put in just because. It's the first level of a megawad I plan to make this way. There will be many, many things added in future levels. It might get a bit spastic, but at least the next level will be a little harder than this one! This one's super easy. Hopefully what it lacks in difficulty it makes up for in sheer cool factor? I mean, despite the fact that it's not totally from scratch. https://www.moddb.com/mods/rabids-e1m1/downloads/e1m1
  8. rabidrage

    Trying to run Doom at its best

    Okay, so I'm getting the impression that my computer is good for the average joe, not so hot for a gamer who wants to keep up with the latest and greatest. I understand a new one would be the best option for what I want to use it for; in the meantime, all I can afford is maybe a better graphics card, power supply and perhaps more memory. That being said...what works with my setup?
  9. rabidrage

    Trying to run Doom at its best

    I've been finding some really noteworthy stuff out there. My computer can handle a lot of it, but it gets bogged down sometimes and even freezes if I try the top end stuff. I'm talking about that relatively new wall shadow feature in GZDoom (whatever it's actually called) and Cacodemon Textures. Those are wonderful, but they slow Doom down to less than a crawl. My computer is an HP p7-1380t. Nothing added to it or changed, just off-the-shelf. 8GB of RAM. What should I/can I do to upgrade it so it can handle more quality Doom? More memory? Better graphics card?
  10. rabidrage

    Looping sound

    Nevermind. I found it. Right-click on the sector in question and set the sound sequence, and voila. Last element required for it to work.
  11. rabidrage

    Looping sound

    Sorry to be super literal, but when you say add "platform #" at the top, what does that look like in the definition? Is it followed by a number? I could use a visual. I'm slow at this. No background in programming until I started messing with Doom, though I've pulled off a few things...
  12. rabidrage

    Looping sound

    It kinda works the way I set it up. Only plays once, though. Here's the SNDSEQ definition: :JammedDoor playrepeat DSDOROPN end and the script script 1 (void) { SoundSequence ("JammedDoor"); ; Ceiling_Waggle(6,48,50,50,0); } So what's going wrong?
  13. rabidrage

    Looping sound

    Thanks, guys. I'm gonna give it a shot. Who knows? Maybe I'll actually have this level ready to go soon. Then I can continue and make a whole megawad.
  14. rabidrage

    Looping sound

    It's currently just DSDOROPN. I might swap in the PSX/Doom 64 sound effect. It plays once, then the ceiling continues to noiselessly waggle.
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