rabidrage

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About rabidrage

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  1. Dude, that's just...when they look beautiful even from the map view, I envy the skill of the person who made them. Damn. Definitely not my specialty.
  2. I didn't want to be cheap. I wanted to change some other things too. And the lava rock texture gives the whole sector better visibility because you can assign a glow to it and it makes more sense than assigning a glow to the original floor texture. Also, the bridge doesn't extend to the wall. It doesn't go beyond the nukage pool. It just looks that way because it's so dark.
  3. Pics of Hangar with absolutely zero ambient lighting. Still very much in progress, though...and I'm using it with a few gameplay enhancements, but they don't affect the way it's lit in the standalone wad.
  4. I have no screenies as yet--don't get a lot of time to sit at the computer these days. Just married, working 40 hrs., trying to write more novels on the side, you know how it goes. But I'm sort of rebuilding the resources for a wad I started a while ago (my magnum opus?) so that the code is cleaner and the excess crap is cut out. In the meantime, I'm making heavy edits to Knee-Deep in the Dead. The goal is to add new things, make major sector shifts and set the whole thing up to work without ambient lighting. This will be done through dynamic lights/light sources, glowing flats and brightmaps, and I'll have to use a bit of ingenuity to keep the framerate up. I plan to seriously alter the dynamic and basically make it feel like a whole new episode. If this is of interest to anybody, I'll upload screenshots. E1M1 looks pretty good so far!
  5. The funny thing about creative endeavors is that they're all derivative. Even if you think you've made something original, you've been influenced by something. Sometimes we copy without even consciously knowing. So it's an open and subjective question. When is something original? When are you a creator? That doesn't stop me from giving credit for the new iteration, however. If it's not different enough, yeah, it's lame. If it is, come on, you did something. You were a part of it. Some cover songs barely resemble what they're covers of. Some are a thousand times more listenable than the original. So if the cover artist isn't a good songwriter, what are they good at? They're good at something, obviously. They transformed a song and made something you like.
  6. For a couple of you who replied up there, I need to clarify that I'm mostly just interested in the rules regarding such things. Does it matter if the wad gets snubbed because people don't like how it was made? Of course. But I feel like it's a waste of time and an idea to redraw everything from scratch (except for the "to be safe" reason), or to start a whole new map when I have something awesome I can make out of existing maps. I like cover songs, and I like reimaginings of Doom maps. Even if I draw a new one, I didn't make Doom, did I? There's such a wealth of material out there--25 years of maps, mods, sprites, sounds...I'm trying to be efficient.
  7. Guess I'd be staying off of /idgames, then. I'll upload it to ModDB at least. I want to heavily modify Knee-Deep in the Dead, with a tougher, faster progression. I'm experimenting with using absolutely no ambient lighting (so this would be exclusively GL-friendly) without destroying framerate, and not doing half bad as far as my own 4-year-old computer is concerned. I want to also give the windows middle textures so it makes sense that you can't jump through them (now that source ports allow us to jump), change the switches to voxels, add Doom II stuff and other new things, and just modernize it without going full-on Brutal Doom on it.
  8. I'm just wondering what the rules are about this, considering that acquiring the official IWADs for free is strictly forbidden, as is sharing content that someone else made without giving credit (positions I support!). If I have edited Hangar, for example, to the point where it's got some new textures, light levels, decor and even some new sectors drawn in, can I share it?
  9. Okay, so I was looking for the easiest way to do it, and I found it. I added A_Explode to the death animation. Simple and effective.
  10. Well, useless or not, I'm looking for a way to do at least something similar. A proximity-based effect that can damage the player if they're too close to where the BFG ball hits.
  11. I don't know if it would be worthless. It's kind of the nuclear option if it hurts monsters as well. It just forces you to strategize when you can afford to use it. If it's impossible, is there an easy way to make the BFG potentially hurt the player when in a certain proximity to where it hits? It does so in Complex Doom, but I can't find the code that causes it.
  12. I'd like to set it up so that you're vulnerable to BFG spray/tracers the same way you're vulnerable to a rocket blast. What's the easiest way to set that up?
  13. That's odd. What version are you using? Nevermind. Duh. It's right there. Hmm. My computer must be special.
  14. Still having an issue. Anybody...? I downloaded the latest stable release, because 3.0.1 started randomly crashing, and it's that release that won't show any sprites or textures in the right-hand pane. Why would that happen?
  15. 16:04:51: SLADE - It's a Doom Editor 16:04:51: Version 3.1.1.5 16:04:51: Written by Simon Judd, 2008-2017 16:04:51: Compiled with wxWidgets 3.1.0 and SFML 2.4 16:04:51: -------------------------------- 16:04:51: Windows Version: 6.1 16:04:51: Loading configuration 16:04:51: Loading resources 16:04:52: Loading icons 16:04:52: Loading entry types 16:04:52: Loading text languages 16:04:52: Loading text style sets 16:04:52: Loading colour configuration 16:04:53: Loading base resource 16:04:53: Base resource loaded 16:04:53: SLADE Initialisation OK 16:04:53: Checking for updates... 16:04:53: Latest stable release: v3115 "3.1.1.5" 16:04:53: Latest beta release: v3120_b5 "3.1.2 Beta 5" 16:04:53: Already up-to-date 16:04:57: Opening archive C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3 16:04:57: Warning: No fluidsynth soundfont set, MIDI playback will not work 16:04:58: Opening took 772 ms 16:05:06: Opening archive C:\GZDoom 3.1\brutal19.pk3 16:05:07: Opening took 1215 ms 16:06:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:06:38: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:06:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:06:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:06:43: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:06:43: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:07:29: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:09:05: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:10:20: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:10:29: Opening archive C:\gzdoom\crazystation2.wad 16:10:29: Opening took 545 ms 16:10:41: Opening archive C:\gzdoom\crazystation10.wad 16:10:43: Opening took 2276 ms 16:11:59: Opening archive C:\gzdoom\wolf10.pk3 16:12:00: Opening took 1810 ms 16:12:10: No text matching "impball" found. 16:12:11: No text matching "impball" found. 16:12:11: No text matching "impball" found. 16:12:33: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:12:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:12:37: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:15:07: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:16:40: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:20:48: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 16:21:05: Creating backup C:/GZDoom 3.1/RabidImp - Copy - Copy.pk3.bak 20:03:47: Creating backup C:\gzdoom\RabidImp.pk3.bak 20:05:31: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:05:44: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:06:05: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:06:20: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:06:51: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:07:27: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:15:20: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:26:17: Opening archive C:\GZDoom 3.1\RabidPlasmaGun.pk3 20:26:18: Opening took 512 ms 20:27:52: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:28:41: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 20:28:44: Creating backup C:\GZDoom 3.1\RabidImp.pk3.bak 11:52:11: Opening archive C:\GZDoom 3.1\BDJ20.pk3 11:52:14: Opening took 2360 ms 12:01:55: Opening archive C:\GZDoom 3.1\Rabid'sCrap.pk3 12:02:01: Opening took 6258 ms 12:02:33: Opening archive C:\GZDoom 3.1\cosmdoom.wad 12:02:34: Opening took 468 ms 12:09:05: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak 12:12:21: No text matching "player" found. 12:12:21: No text matching "player" found. 12:12:21: No text matching "player" found. 12:12:24: No text matching "player" found. 12:12:24: No text matching "player" found. 12:12:24: No text matching "player" found. 12:13:13: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak 12:13:27: Opening archive C:\GZDoom 3.1\cosmdoom-weapons.wad 12:13:27: Opening took 465 ms 12:16:22: Opening archive C:\GZDoom 3.1\cosmdoom-TNTFix.wad 12:16:23: Opening took 440 ms 12:16:33: Opening archive C:\GZDoom 3.1\cosmdoom-TNTFix.wad 12:16:34: Opening took 426 ms 12:22:19: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak 12:23:05: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak 12:23:38: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak 12:25:31: No text matching "player" found. 12:25:31: No text matching "player" found. 12:25:32: No text matching "player" found. 12:25:37: No text matching "player" found. 12:25:39: No text matching "player" found. 12:25:39: No text matching "player" found. 12:25:40: No text matching "player" found. 12:25:40: No text matching "player" found. 12:25:43: No text matching "player" found. 12:25:43: No text matching "player" found. 12:25:51: No text matching "player" found. 12:25:51: No text matching "player" found. 12:25:53: No text matching "player" found. 12:25:53: No text matching "player" found. 12:25:54: No text matching "player" found. 12:26:14: Opening archive C:\gzdoom-bin-1-8-02(1)\GBADoomTC.pk3 12:26:15: Opening took 484 ms 12:26:53: Creating backup C:\GZDoom 3.1\Rabid'sCrap.pk3.bak