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OrinCreed

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Everything posted by OrinCreed

  1. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Hello all. I got back into a Doom kick a few weeks back and decided to get some modeling practice in. I tried to get some feed back on what I had done so far in other forums but I haven’t had much luck. Being Doom fans I’m sure you will have something to say about these. What I have been doing is remaking the monsters from Doom 1 and 2. They don’t have any textures yet because I want to focus on my modeling practice and crank them all out before texturing them. You will notice they are not exact recreations of the original monsters. I did this so that I would be making my own art rather than copying someone else’s 100%. I did however try to stay true to the style and feel of the originals, that bad ass comic book feeling. I really don’t know if I have captured that but I am happy with what I have done so far. Take a look and tell me what you think. EDIT: OK I think I'm done with the mesh. sucker is 5710 poly. Thats a little higher than I wanted but not bad. I decided not to give him an ammo pack and just leave the mystery behind how he keeps firing those damn rockets. The only thing I don't feel to good about are the launchers. I fail at making such things. Completed Meshes: I think the arms need to be longer. I'll have to do a test rig. Larger more intimidating eye and shark jaws Bottom jaw splits down the middle so it can swing open and let lost souls out. Not much to say about this one. Working on Revenant right now. I don't have a lot of free time so it's going slowly.
  2. OrinCreed

    not much polys

    Good stuff you got here. I can understand why you modeled the car like that if the camera was in a fixed top down position that never moved. Other wise you would never see the tires and sides of the car. The way you created it gives it the look of a sprite.
  3. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Oh by the way in case anyone is interested I posted a mesh update on post one. Been absent a while due to travel and I only just got to work on my model some more.
  4. OrinCreed

    Doom 2 Demons - 3D W.I.P

    I had used models in the past to render sprite works like you suggested, and while I could do that I wont be. As much as I still love and play Doom it's antiquated. Even with the numerous facelifts it has been given it's still very old tech. The purpose of my making these models (and possibly using them in a mod) is to use it in a portfolio. Unfortunately Doom mods would not look very impressive in a portfolio due to it being so outdated.
  5. OrinCreed

    Some feedback from Gregor Punchatz

    That's really cool. I'd be honored if he commented on one of my works. Congrats
  6. OrinCreed

    Clockwork indigestion

    Looking good. That pic with it and cobra commander being all buddy buddy is great.
  7. OrinCreed

    Doom 2 Demons - 3D W.I.P

    That model is one of the pics I have been using for inspiration. I like the way the muscle like tissue creeps over its body. I don't know if I will try to go in that direction with the texture or not. I've been trying to keep the anatomy as true as possible but I suffer from a poor study. I have been posting in a 3D W.I.P forum though and I've gotten a lot of helpful feedback on its form.
  8. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Hey thanks for all the feed back on these. The thing I had in mind for the cacodemons eye was to have this wide ever-watching penetrating stare (like a psychotic 1000 yard stare). I think it might be more effective once the eye has been texture. I was thinking the PE teeth were a bit long myself so I might shorten those a bit. They will probably stay thin though. I liked the idea if needle like teeth digging into whatever SOB got into arms reach. After looking over the pinky and toying with its arms I agree that walking on it's knuckles will look much better. That will also save me from having to adjust the arms length. As for teeth it has a set of choppers installed, you just can't see em cause the mouth is closed. So far the Revenant has been going really slowly. I found reference of armor on the net and I finished modeling it. It looks good but without any texture it almost looks like SWAT gear. I'm sure that it will look fine when the texture is on there though. Should have an update pic soon.
  9. OrinCreed

    Doom 2 Demons - 3D W.I.P

    I think that would put it to far into the category of zombie. While I have been adding my own twists to the designs I also want to stay true to them. I do want it to have some rot and muscle clinging to the body, but I don't want to deviate to far from the original idea of the reanimated skeleton. I could always use those ideas for former humans though. Edit: Also in your other post you wondered where Revenant rockets come from. I was thinking of adding some kind of ammo pack to the back of the armor that would feed compact rockets into the shoulder mounted launchers. Of course this still doesn't explain the unlimited ammo, but that should be the last question on any ones mind when confronting a armored skeleton.
  10. OrinCreed

    Clockwork indigestion

    I loved the monster design in that game. I thnk you did an excelent job capturing the characters.
  11. OrinCreed

    Doom 2 Demons - 3D W.I.P

    I was going for a look similar to that of Doom 2. But since I'm putting my own spin on everything it will have decaying muscle stretched over bone as well as exposed bones with no meat on them. The spinal area is going to have bloody muscle clinging to it which is why it is thick. I was also toying with the idea of texturing some exposed intestine on the belly. So I'm not going for bare skeleton as much as I am making a skeleton with rotted flesh clinging to its bones. If you have ever seen the physical model they created for the game it had a similar appearance only slightly thinner. For the armor I was thinking medieval chest plate with modern rocket launchers mounted to it. thiner.
  12. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Just in case any one was interested I added an update to the first post.
  13. OrinCreed

    Doom 2 Demons - 3D W.I.P

    I love [and still play] the original Doom games, but to be honest I'd rather mod a more recent game like HL2 than polish the old Doom engine. For what I would have in mind it would be far more difficult to build off one of these Doom source engines. Also I'd want to use something more recent for portfolio reasons. Could be fun cranking out some Quake baddies, but I need to scrape together enough time to finish my Doom models first.
  14. OrinCreed

    Doom 2 Demons - 3D W.I.P

    That’s the reason my friend and I had thought of using HL2. I'd still like to make a TC that covers Doom 1 to 2 but I'm just going to focus on the models first. I've been trying to make the Revenant but work has been a pain and I haven't had a lot of free time. I think the Lost soul will feel more complete once the texture and effects are added. It's not a Lost soul until its engulfed in flames.
  15. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Glad you like em. :)
  16. OrinCreed

    Pain Elemental sculpture

    That is top. Looks very well done and could pass as a prototype for a action figure. I can't wait to see it done.
  17. OrinCreed

    Icon of sin, with appendages

    I have to agree with the others. Some thing like the Icon should look more massive and solid. His current frame is so emaciated it's hard to think of it as powerful. The design its self is cool though. Keep up the good work.
  18. OrinCreed

    Doom 2 Demons - 3D W.I.P

    You know I was thinking about doing a TC with them once I was done but I wasn't sure what game to use. My friends keep sugesting I use half life two because it seems more oriented to action gameplay. The whole project started because I wanted a new Doom that felt like 1 and 2. Doom 3 was awesome but I missed the feel and look of the first two. So I started sketching the monsters with new twists to them and coming up with ideas for a mod. I was thinking it would be cool to o a DT that start with Ultimate doom and runs straight through to the end of Doom 2. Though that would probably be a bit to big for a mod team to tackle. Either way I’m going to model all the monsters even if a mod never happens.
  19. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Thanks. Glad to hear they still carry the Doom vibe with them.
  20. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Heh. Got rid of the URL's and changed them to images.
  21. Damn thats wicked for such a small piece. What did you use to make it?
  22. OrinCreed

    Some interesting finds

    If I'm not mistaken that is a high poly 3D model with hdr lighting and not a physical model. The lighting makes it look like a clay model. You can visit the artist’s 3D portfolio by doing a google search on the name at the top of the picture.
  23. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Thanks for the feed back on these. It's always nice to hear what people think about your work. Using its arms like a gorilla is exactly what I had in mind. The original was so top heavy I couldn't imagine how it stayed upright. So I decided it needed huge powerful arms to support its frame. Lately I have been thinking it may walk on its hands with the palm on the floor instead of on its knuckles. I'm not sure if anyone noticed but I tossed in a little "Terror Dog" when making the design. As for the head I attempted to make it larger when I began modeling, but it looked kind of goofy. Thanks. I drew more heavily from traditional beholder art when making this than I did from the Cacodemons original design. I'm glad that came across well in the model. I agree that it’s a bit on the long side. That (and the idea for the swinging jaw) was a side effect of making the mouth large enough to allow lost souls to squeeze out. I think the teeth may be a little long as well but I will look into that later. When I'm done with this one I plan to have a swirling vortex of lava and smoke at the back of its mouth. This one was kind of hard to rework as there is only so much you can do with a flaming skull. Thanks again for the comments. I'm glad you like them so far.
  24. OrinCreed

    Some interesting finds

    The second one is from Quake and created by this artist http://www.itchstudios.com/psg The first image of the shambler looks like their style but I have never seen it on their site. The Demon models are from a online portfolio and you can find it by google searching the name at the top of the image.
  25. OrinCreed

    Doom 2 Demons - 3D W.I.P

    Thanks much. Can't wait to finish the rest.
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