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Trouble-Person

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  • Content count

    10
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About Trouble-Person

  • Rank
    Warming Up
  1. Trouble-Person

    New source port

    I'm almost done with the next version. I have already added SDL graphics (i mooched the basics from Chocolate Doom becuase I don't know X well enough to convert that graphics stuff) and I am working on added SDL mouse support (button presses work, I'm working on mouse warping at the moment. Once thats done and I work out a few bugs (with strafing) it will be a playable doom port!
  2. Trouble-Person

    New source port

    I've looked at the Chocolate Doom source, and it has been very helpful. Thanks for the link.
  3. Trouble-Person

    New source port

    My source port is for linux (and any other *NIX it happens to compile on), portability isn't a goal. I have heard that linuxdoom can use svgalib. Anybody know anything about that?
  4. Trouble-Person

    New source port

    The point of using SDL is not for DOS, but so the game can be rendered outside of X11 in 256 color mode.
  5. Trouble-Person

    New source port

    Yea. I'm working on that now. Thanks. I THINK that idgames didn't actually have the rights to the sound code for the DOS version (this is according to the README file), and thus couldn't license it under the GPL. I'll post the next version as soon as SDL is complete.
  6. Trouble-Person

    New source port

    I didn't mean it that way. I was just trying to keep things on topic. If this isn't one of those forums that is really crazy about that, that's OK, I respect that. I wasn't telling you to say anything. I was just wondering if you had any thoughts.
  7. Trouble-Person

    New source port

    It should be stated, that my port is nowhere near done. As for Chocolate Doom, I'd like to start from the original doom code, to get the full experience.
  8. Trouble-Person

    New source port

    Ummmm. OK. Anything about the port?...
  9. Trouble-Person

    New source port

    Thanks. I'm happy that someone gets it :) I'm having a lot of fun messing around with the code. I get the feeling most source ports aren't from the original code.
  10. Trouble-Person

    New source port

    I'm writing a new source port for linux (though it may run on other *NIX systems) based on the original source. I have made several small modifications to the original source, so it compiles on a modern system, as well as add always running and removing the turn ticks. This is v0.01 (I threw it together in an hour or two), more stuffs coming! http://www.megaupload.com/?d=IVUCJUEH I have the slightly modified sndserver hosted here: http://www.megaupload.com/?d=W1DLIGQN If you have any features you want added, just PM me. It is under the GPL. If you make any major mod's, please send them to me as a patch, so that I may include them. PLEASE NOTE: It can only run in X with 256 colors (8 depth). To run it, quickly change your xorg config, so it reads "DefaultDepth 8", instead of "DefaultDepth 24" INSTALLING: run `make` in both linuxdoom and sndserver. Copy the binaries (linuxdoom and sndserver) from linux/ to /usr/local/bin . Run linuxdoom in a directory with a wad file.
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