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Everything posted by [LeD]Jake Crusher
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Does anyone have old versions of FreeDoom IWAD's, like 0.1 and everything that followed since then? I am in need of them to trace the development of the project because I'm thinking of writing the article (or something like that) about FreeDoom's progress from one release to the other, until it's final version... if it will happen :) So, anyone can share it with me/us, please?
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PSX Doom/Final Doom TC (Legacy TC, See first post for details)
[LeD]Jake Crusher replied to Mattfrie1's topic in WAD Releases & Development
Um, anything about missing music? Got the same problem as was described by few pages back ("music PSXMUS01 not found"). I do have PSXTCMUS.pk3 in the same folder as PSX TC is as well. Using GZD 2.2.0. -
Wikipedia calls Freedoom a game, is that correct?
[LeD]Jake Crusher replied to Memfis's topic in Freedoom
Um, sorry for upping this thread - but I'd like to ask something, since I had a long discussion with my friend about Freedoom (and this thread corresponds to my question for 90%, at least :)). The question is: why Freedoom isn't being considered as a TC? It requires exactly Doom's engine (or id tech 1, depending on which engine's name someone else might prefer), not the other one - and also changes doom/doom2.wad's resources along (not in doom/doom2.wad themselves, to note it...) -
Cacowards 2017 Mentionation Thread
[LeD]Jake Crusher replied to Scuba Steve's topic in WAD Discussion
The Inquisitor 3, by Shadowman & BigMemka & Guest. Run for It!, by Cherepoc. If something else interesting will appear on horizon - I'll update this post. -
May I voice my nominations, before it is too late, please? I'd like to give my +1's to the: Japanese Community Project Comatose BD64 Elf Gets Pissed Strange Aeons The Inquisitor 3 Ancient Aliens Hell on Earth Starter Pack (even if to count what Mark said about it... it absolutely kicks ass) What else? Mockawards: H-DOOM & Run for It. Mapper - either someone from JPCP, either rdwpa. And yes, +1 for awarding Quasar with Espi Award (I think he deserves it for everything he has done). And last opinion... DOOM 2016 should be mentioned also. Not every year we are getting new DOOM game, especially like that one. Of course, everything is just my IMHO :)
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The Inquisitor 3 team made some changes with their creation, and they've been able to cut down wad's size (approx. 50 MB, according to /idgames rules). I've been informed that The Inquisitor 3 will be put again in /incoming folder (sometime during this week), so the rest'll be up to /idgames admins. Though links in this thread are still active. And yes, anyone made it to the end? Anyone has his/her opinions about Shadowman & BigMemka's (as well as Guest's) work?
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Nothing like that. While it uses some Blood visuals (like sawed-off and some textures), it is a megawad for GZDoom, in a dark fantasy setting. Try first two Inquisitors, and maybe you'll understand what I mean.
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Scrooge McDuck Voice Actor Alan Young Dead at 96
[LeD]Jake Crusher replied to NiTROACTiVE's topic in Everything Else
http://www.behindthevoiceactors.com/news/Ducktales-Cast-Not-Returning-for-Reboot/ Seems not only Mr. Young - but ALL the VAs from DuckTales won't return for that reboot. Still, in our hearts and memories, he will remain as THE Scrooge "Unca Scrooge" McDuck. Even though I grew up on Russian dub of DuckTales, still, I prefer the original voice cast. Rest in peace, Mr. Young. Thank you very much for everything you've done to make us smile and happy (special thanks for DuckTales Remastered). -
Hope that we can expect to see that page file/cache fix very soon, right?
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I don't know if everyone may think of this music as creepy... but to me - it is. And this one sends chills to my body.
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DOOM - Exclusive SnapMap and Singleplayer Streams
[LeD]Jake Crusher replied to AnonimVio's topic in Doom 2016
Preparing to see what we'll see. But guys... why the f*** I must have a Facebook account to comment the chat there? Seriously, I don't even want to register there... -
I wonder, what about SLI & CrossfireX...
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FPS confirmed to be unlimited in final release
[LeD]Jake Crusher replied to AirRaid's topic in Doom 2016
I dunno whether I should post that exactly here, but nevertheless... https://twitter.com/LeDJakeCrusher/status/723181077037096960 Well, seems that they do pay attention to these things as well. -
Tried High Quality from that modification, but looks overbright for me - some surfaces are even making subtitles unreadable. Also, noticed some kind of a lag, as if main character isn't responding at the exact time when I walk, jump or even shoot. Still, my 3-rd encounter with an alien warrior turned bad for me: he killed my with his first attack, even with my full health and half-full armor. Played on Hardened, BTW. Very nice modification, but seems to me that I must get a stronger PC for it.
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Um, where to exactly look for these settings, please? Drivers' global settings or somewhere else?
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Seems that it is a part of a song. No rhymes from me, sorry :)
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Yeah, that was it, but will they consider everything that people said about Cyberdemon's design? And yes, I said "probably" :)
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He wasn't. Maybe he joined id when they already were working on Wolf3D, or even some time earlier. It was then. What's now is now. This is a NEW DOOM, with new visuals. Let id decide this thing, for they probably won't listen to us and change something in monster's design. If they will, that will be a pleasant surprise, but still - I would not hope for it. I'll be honest: I don't give a sh*t/single f**k at HL3.
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Even if he may not be the original id member (AFAIK he was hired somewhere in 1992< correct me if I'm wrong) - what about Kevin Cloud? He is still working in id. Thanks, but personally, I'd rather not to see this in new DOOM.
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Alien Trilogy. Although it had some flaws, still - I really liked it. Wish Night Dive guys would remake it like they did with Strife & Turok, however I'm afraid this won't happen at all. Corridor 7. Even with it's dated engine, it's atmosphere and rhytm was good, and the way developers modified Wolf3D engine - sometimes I wouldn't believe my eyes (like forcefield doors). Another World/Out of This World. Absolutely fan-f***ing-tastic game, with none other like this (some people might tell that I'm wrong, and that Flashback is better, but I'll disagree). And yeah, we know about Heart of the Alien, but still... Scarface: The World is Yours. While people might think it was a GTA-clone, it was not bad at all. Gameplay was repetitive, but the last time I played - it was fun. "... they probably are listening to us now, but I don't give a f**k." What else... oh, right. Vandal Hearts 1-2 (PS1). Speaking of them, the second one was really deep in terms of story, music and the biggest change (in comparison with the first game) - gameplay. The ability to turn every character you wish into any type of warrior/archer/mage/"flyer" gives a LOT of replayability, and if to count game's secrets (which MUST be discovered if you want to open a better ending)... shame there won't be VH3 (yeah, right... *ahem* Konami...) There are a lot more, but these are ones I remember now.
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Seems no one knew about this (at least it was a surprise for me when I watched that podcast)... which is sad. Personally, I'd like to ask a question or two myself. 'Nuff said. Sure, Brutal Doom is popular enough, but seems that some people are conspicuously absent the sense of proportion. For example, if I place doom.exe/doom2.exe & vanilla Doom above most sourceports & mods - that automatically makes me an elitist twat or even an old fart? Gee, thanks :)
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I don't get it... really? ... really, I just... I really don't get it. OK, sorry. Now for explaining myself. We all know about the recent map Romero made, right? Right. Of course, we also know about Doom videos - let's plays, demos, mods... stuff like that. You may ask - so what's the problem? https://www.youtube.com/watch?v=PouzO1ch4Z0 So, the thing is - this video has been used by Gamespot. Without giving credits to it's author, Ultraboy94fsr (although later they did). When people started to inquire about it, some people decided to contact Gamespot for clarifying the situation. https://twitter.com/Totalbiscuit/status/688476734556127232 Well, stuff like that may happen anyway and anytime, right? At least, that's what I thought. Until I've seen this. So the question is - that is an encroachment on Bethesda's IP? Really? If I am understanding that right - basically, every video or anything/almost everything that is done for Doom by Doom community is a F*CKING encroachment? Where it does lead us? I apologize if I might seem to panic early... but I'd REALLY like to hear your opinions about it.
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Copyright on YouTube gaming videos
[LeD]Jake Crusher replied to [LeD]Jake Crusher's topic in Everything Else
If I understand correctly - that was someone from Gamespot. Well, I'll admit that I wanted to contact Mr. Pete Hines from Bethesda, and ask his opinion about this. But maybe something will be clarified before I'll do that. -
To be honest, I wanted Lainos to make a Silent Hill-type of wad: a town with different locations, mystical presence on town's streets, enemies & monsters, puzzles, final boss and good storyline. Hope someday he will do that - he's definetely a potential for it :) First time I played Comatose, I did not search for secrets - was busy looking around and exploring the territory. But still, it's atmosphere is amazing - especially if to remember that this is not ZDoom-wad. Also, seems to me that some thing here have some kind of a more deeper meaning... hence, probably the name "Comatose"... Well... we see them, quite often :)
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Well, at least I tried to prove them wrong. Unfortunately they either won't listen to me, either they'll call me ... differently :) And yeah, one more thing. Seems that some doomers want sort of an EXACT copy (in terms of gameplay & visual design and style) of Doom/Doom 2, but in 3D. Almost without any new improvements. What can I say? Only that some people need to be open-minded, IMHO...