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About vdgg

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    MM2 maniac

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  1. vdgg

    Ultimate Doom demos [-complevel 3]

    Thank you for overcoming the inner perfectionism and posting this! What surprised me was it's very different than the pacifist, this alone making it a very valuable entry.
  2. vdgg

    Eternal demos [-complevel 2]

    I finally found time to watch this. A fantastic demo! There's a very long time before berserk, but the kill count goes up quickly and half of the monsters are dead by 8min 30. The cybers, LOL and congratulations, great workaround. After that there were a few almost dead moments (the imps, the arch-vile...). The hell knight pillar being a pain sector (@45:00), what the heck.
  3. vdgg

    The DooMed Speed Demos Archive returns!

    Sage's ws22-1405 (wos) has an awesome cyberdemon fight :) 11:27, 11:43. You may add -skipsec 680
  4. No idea if I find time to take part in this, this may be the only community project I consider, with strong preference to individual maps. Regarding what's good and not for TAS maxing, from my experience: not too much infighting-dependant (or small infighting setpieces, with a result easy to predict), a berserk pack is present, but is not the main weapon (looks too artificial to me to 2-punch all revs, 3-punch all hell knights etc. and do nothing else in the map), no wandering monsters, no faraway cacos and a small-to-medium map.
  5. vdgg

    Miscellaneous demos (part 3)

    Talosian MAP12 (Vulcan by Patrick Martin) UV Max in 4:59 ta12-459.zip
  6. vdgg

    Miscellaneous demos (part 3)

    Talosian MAP11 (Software by Malcolm Sailor) UV Max in 3:11 ta11-311.zip
  7. vdgg

    Miscellaneous demos (part 3)

    The Troopers' Playground MAP05 UV Max 6:05 ttp5-605.zip
  8. vdgg

    Final DOOM demos [-complevel 4]

    One of the most entertaining ones, poor cyber
  9. Very interesting. At first I couldn't reproduce the error doing exactly what you did. But it's there. There are three W1 linedefs lowering ("collapsing") the steps, one to the front, two to the sides, you just need to re-enter using a different movement Here's more bugs and annoyances MAP01 has a secret or secrets difficult to register MAP04 has an extremely slow monster teleporter, making 100% kills hard if going fast MAP06: 80% secrets is maximum. Sector nr 283 cannot be registered. Unlike in Requiem MAP09, I found it extremely unlikely that two barons teleport in, one of them gets stuck and 100% kills is gone. Not sure why! A quick glance at Spectre01's demo and this is what happened. MAP08: I'll post that in advance but I think it makes sense in this case. ZDoom and GZDoom users may want to check that map in vanilla, as they will miss the red key special effect...
  10. vdgg

    Miscellaneous demos (part 3)

    The Troopers' Playground MAP04 UV Max 5:03 ttp4-503.zip
  11. vdgg

    Miscellaneous demos (part 3)

    Maxes for Bauhaus, the first two maps. bau1-200.zip bau2-535.zip
  12. vdgg

    Weird demos

    If you play the last part with -recordfromto, does it happen? For me I can switch to the chaingun without a problem, I suspect a key was stuck. The .lmp shows the weapon change key was being pressed at all times, the problem with DRE is that it shows "SG1" for all the weapons except fist/chainsaw and it's the only way I could check it quickly
  13. vdgg

    Beat/Fill '94 PWADs Month

    LOL but unless I missed something, this is not 1994(?)
  14. vdgg

    2002ADO demos [-complevel 3]

    E4M1 Tyson in 3:23 E4M1 UV Max in 1:23 a4d1t323.zip a4d1-123.zip