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vdgg

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About vdgg

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    MM2 maniac

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  1. vdgg

    The DooMed Speed Demos Archive returns!

    Well that was a superhuman task, thank you. I also owe you a few things: discovering Cleimos II via Visions of Doom, help and support when creating my first built demo and d2200ep1.wad (maps 4 and 5, I think I will return to MAP05 as I was close to getting a successful run which would have been 5 minutes faster). Apparently this was started and died:
  2. vdgg

    A daily puzzle game I invented

    Cool stuff. I read the rules and I thought there were too many, but watching yesterday's solution is the best way to start, and it shows the game is pretty intuitive. How are the boards generated? Do some numbers appear more often than the others, do neighbours ready to pair appear more often than they should with a total "random" board? etc.
  3. vdgg

    Doomworld Mega Project Series Demos

    I never cared about the mega projects before. The idea of a community chest-like project with no quality control made me stay away from them. I played a bit of 2016 edition because of the excellent Memfis map early on (and it had quite a catchy map title, too). But I stopped on MAP03 I think. You can see me changing my opinion: from the above post I saw a fantastic map by @JudgeDeadd and when playing MAP04 I became an official fan of @riderr3 maps :) Mega Project 2016 MAP04 UV Max in 25:56 mp1604-2556.zip
  4. vdgg

    Miscellaneous demos (part 3)

    Night Town by @Paul977 UV Max in 7:42 nite-742.zip
  5. vdgg

    Do anyone play on Nightmare seriously?

    While this is not the common way I play Doom, completing some non-trivial maps can be VERY satisfying. In my case, these were Bloody Realms of Hell and E2M3 from 2002:ADO. I started just out curiosity, inspired by Eugene Kapustin (I had thought that being a keyboarder was such a handicap that the NM thing made no sense at all, I was wrong, you may also check out SAV88's insane NM demos, such as MM2 MAP25). So all this is an occasional challenge, very tense and pretty rewarding.
  6. You happened to have just enough health :) 52% health 37% armor means death if it's green armor but you had blue armor (from the megasphere).
  7. vdgg

    Miscellaneous demos (part 3)

    Dark Tide UV Max 21:01. Requires retres resource pack. dt-lutz-2101.zip
  8. I don't feel competent enough to absorb and analyze most of what you did, but still I would like to mention that MAP15 feels diffent to me: there should be a fork before the blue key. The window jump at the start is intended (link)
  9. @Guiddqd Long time, welcome back! I wasn't even posting demos, just starting lurking here when you were active.
  10. vdgg

    Community Chest Series Demos [Boom, -complevel 9]

    Nice! You could have got the SSG through the wall in the first 5 seconds though.
  11. vdgg

    Community Chest Series Demos [Boom, -complevel 9]

    CC1 MAP20 UV Max in 21:58 - real 100% kills. @The Ultimate DooMer, @blob1024 cc20-2158.zip
  12. vdgg

    Miscellaneous demos (part 3)

    The moment @3:14 on MAP07 is incredibly cool :)
  13. vdgg

    Miscellaneous demos (part 3)

    One more 10 sectors demo: MAP13 UV Max ts13-355.zip
  14. vdgg

    Miscellaneous demos (part 3)

    10 sector MAP14 UV Max in 3:06 MAP16 UV Max in 16:20 ts14-306.zip ts16-1620.zip
  15. vdgg

    Miscellaneous demos (part 3)

    10 sectors MAP30 UV Max in 3:59 ts30-359.zip
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