Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

AgentOrange

Members
  • Content count

    84
  • Joined

  • Last visited

Everything posted by AgentOrange

  1. OK if i cant figure out how to get polls to work again...i'm just wondering what's everyone's favorite DOOM episode? Select from Doom (episode 1, 2, 3 or 4) Doom2 Final Doom: TNT Final DOom: Plutonia Doom3 as for me, i love episode 2 the best ...could have used monsters such as the mancubus and other doom monsters but doom2 i thought didnt have that doom feel...and it took forever to beat (cause i never figured out strafing until about a year after i played doom2 the first time through...which also made ultimate doom pretty tough as well)
  2. AgentOrange

    4 megawad ideas

    either i missed something, or (insert somethin stupid/funny here)...but i could've sworn this thread was titled "4 Megawad Ideas", yet i only see 3 wut is this 4th idea?
  3. AgentOrange

    4 megawad ideas

    like pretty much everyone else, i like 1 and 2...but of course u could mix 1 and 2 together, and maybe even each has a boss battle at the end... If i had to pick 1, i'd pick the Constant Threat, for even though music does mean a lot, game play is still a must, and that's just the kind of gameplay i love. Also yeah, i've been gone from here quite a while, i know u guys missed me =P. I have my weapons mod that i'll be using for KillZone almost completed, just working out the bugs right now, should have it ready sometime this week.
  4. NVM found out heretic already has a beastie.....well i've never played heretic or hexen or strife so i dunno anythin a bout those games.....
  5. AgentOrange

    New monsters

    if you have a wad with its own new monster (such as one from the realm667 beastiary with DECORATE, SNDINFO, and the sprites), merge it into your data wad / iwad in XWE in the file menu and in doombuider, it will be in the DECORATE category...and if you have more than one monster, make sure all the DECORATE info is in one file, and same with SNDINFO
  6. AgentOrange

    New monsters

    Also skins.wad has a bunch of sprites you could use instead of drawin up your own pics...like right now i'm playin around with Decorate and makin up some new monsters, so far i have made a Beast from the weredragon skin (not fully complete yet, working on a stream of flame it will shoot from its mouth), a helicopter that sorta sucks (still learnin all the effects of decorate, this one was my first one...and the graphics were from Twilight.wad), and a fat marine (probably for use as an allie, maybe in my wads i'll make a fat marine sidekick...) but yeah its better to work with DeHacked first so you can see what values the sprites have, how they work and how to work with the frames, and sprites usually have 8 rotations, forward, back, left, right, and ones in between, but you can use the right side sprite pics for the left ones also, like A1, A2, A3, A4, A5, A6, A7, and A8 are what you put on the end for the first frame and different rotations, and if you put A1, A2A8, A3A7, A4A6, and A5, it will take the same pic as A2 and flip it for the use of A8...you'll see on xwe sprite names are like PlayA1, PossA1, etc
  7. AgentOrange

    What instrument are you?

    Rock and roll hall of famer, won drummer of the year over 10 times, he's the drummer in the band Rush...if you want to know more there's always Wikipedia
  8. AgentOrange

    What instrument are you?

    well i already play drum set in the band i'm in, and i wouldn't wanna play anythin else...love the drums! and Neil Perat is my idol
  9. AgentOrange

    What is everyone's favorite installment of DOOM?

    Well, looks like someone has necroposted my thread! yeah i know i haven't been on here for a long time, doom isn't really my top interest anymore, especially since i have so little time nowadays... so anyways i'm preparing to make up some more doom levels soon, but i'm gonna see if i can just keep it for fun this time instead of gettin as obsessed about it as i did last time; just make up individual levels for fun with no care of other people's opinions :P and i still like episode 2 better, episode 4 had some great levels like 1, 2 and 8 but the other one's weren't so great...
  10. AgentOrange

    Dragonball Z movie scheduled in 2008

    well dbz was good at the start...got better up through the buu saga...then the uneventful downhill slide first with dbgt and now a live-action movie!? ...so sad *tear*...
  11. AgentOrange

    Patch not showing up in game

    do u have a "pnames" lump in ur pwad? i've had the same problem but i found my pwad didnt have the pnames thing... what i usually do to get the custom textures i want is to copy doom2.wad (or some other iwad) then when i add new patches it automatically makes them textures and adds them to the pnames lump, then i just export the pnames lump, put it in my pwad, then add the new patch then the texture1 lump from my doom2.wad copy. there's probably another easier way to do it but it works for me
  12. AgentOrange

    Toughest Doom level?

    i dont think there's any real debate that plutonia has the hardest levels in an iwad, especially Go 2 It and others...i've beaten all other iwads except for Plutonia, too difficult for me ;P oh yeah plus e4m1 and e4m2, those ones took a while to figure out the first time i played 'em...and they were short enough so they were fun to keep on tryin and tryin...unlike plutonia, where there's no end to the madness
  13. I love the deathmatch arena-style levels, u know, smaller, sorta-symmetric levels that can either be small, quick-paced fragfests or larger, darker hunting/sniping types basically its just gonna be a megawad of deathmatch levels...and not like the one's i've found online hopefully...so many not-so-good ones...but after i get like 5 done maybe i'll send it to whoever wants to see 'em and judge 'em, and of course i'll let u know when i got 5 done, got 3 already
  14. each level has its own theme/idea so dont worry about that. its just a bunch of deathmatch levels with different tactics, like only the rocket launcher; big open arenas; congested, tight hallways and rooms; maybe a maze or two(but i've heard those aren't so fun for deathmatch...maybe as 4+ people they would be?); plus various setting themes plus criticism on the views? please? (except for map07 pic, thats just a small portion of the level)...
  15. well anyways here are some screenshots so far...redid map01 so there's no more 3d floors (almost a totally different level now), no more compblu arena (didnt like it that much anyways) and map07 is still in progress; its a sorta remake of D3DM1 map01: map02: its a bit dark on gzdoom but anyways... map03: yes, its based of e2m2 map04: this is yomoneyboat's map map05: map06: map07:
  16. AgentOrange

    What is everyone's favorite installment of DOOM?

    ok just one last thing...episode 1 has always been nice in my opinion, good atmosphere and stuff but not the creepiest or difficult or anything...but i just played a bit of KDIZD and it is AMAZING!!! :D
  17. AgentOrange

    What is everyone's favorite installment of DOOM?

    yeah doom2 does have a better hell feel then episode 3, and i do like episode 1 but its too easy and short, even on nightmare its not much of a challenge...pretty good atmosphere though...and at least early episode2 is good...oh and for the heck of it my second favorite is episode3 just cause is hell, but the only maps i like are e3m1, e3m2, e3m7 and e3m9 (best secret level ever! hmm maybe i should've added TNT and Plutonia too just because they're (sorta) an episode of doom...i dont think its true and official(more like a pwad sorta deal) but its still an Iwad. in that case, tnt felt like doom2 sorta but better and bigger (sometimes too big) an plutonia is just tough, especially before i learned strafing...u know how hard it is to defeat a horde of revenants without strafing!?
  18. AgentOrange

    The Pain Elemental has "clean hands?"

    in the old doom97 launcher (from a cd actually bought in 98) i have also seen an archvile attack those poor, weak imps...it was because i strafed around, the imps would accidentally shoot the archvile, who would then kill them in one blast. i dont remember the map unfortunately, but i think it was one of the later ones...it was a dark courtyard sorta place with green brick pillars and walls and the p.e...yeah ferocious, one stray blast and it spits out lost souls non-stop at its attacker while the enemy only attacks the lost souls...left the room and came back later, dead hellknight and about 20 lost souls plus the p.e. left to kill, think it was the "o" of destruction! map
  19. Hey what do u think of this idea? Make a DOOM3 version of Doom for zdoom or something! only thing is 30levels(or watever) of the mars base would look boring after a while so i was thinking of not making the maps look exactly the same, maybe the same layout but different textures/flats and maybe a couple of extra things[cause doom3 doesnt have a crate maze :(] one thing is i have never played doom3 (computer sucks and i aint gettin a better one anytime soon) all i have is the PRIMA official game guide a friend of mine let me have. the new monsters could either be done with scripting (or watever that is, decorate was it?) or change existing sprites (like pain elemental, arachnotron, wss and commander keen), but i dont think zdoom has 3dfloors does it? cause i think that would be necessary..... also i was thinking some people could make the weapons, some could make the sprites (use dehacked for these?) and others could make the levels using whatever graphics they want. also i was thinkin to make difficulty 1&2 could be kept the same as in doom3 on medium(shows monsters and stuff in guide) but on 3 make it tough but barely beatable like a good doom game and 4-5 really hard... sound like a great idea? or a *slaphead* GTFO sorta deal?
  20. AgentOrange

    idea for group project (?)

    dont worry about it, somethin like that would tick me off too... and btw here's whats goin on now this doom3 project is too big and long (at least to make it look decent) so for the time being i'm gonna go back to the dm project, and work on doom3 when i feel like it...work on somethin smaller and quicker first i think. plus the dm project will have quite a bit of maps for killzone(probably) so that'll probably be the next one...but apparently my interest for workin on doom3 and dm switch a lot so i'll just work on whatever one i feel like at the moment, so it might be a while to i actually get somethin done, especially with work and school in 2 weeks... so for now i'm gonna shut up ;P
  21. AgentOrange

    idea for group project (?)

    hmmm didnt see any new monster sprites...and btw u said dont want me to use them then at the end u can use them anyways wats with that? :P dont worry if u dont want me to use them i wont and the weapons mod wont be included with the wad either hmmm now that i've thought of it for a long time its gonna take forever to do this by myself...already spent about 4hrs just on the mars city hanger and its almost done...plus work and school coming up limit my time...maybe instead of tryin to do this from start to finish i'll just work on the Hell level for now, make a level inspired from that, like sorta follow the map and layout of monsters but make up new areas and fights and stuff, and give it that on-the-edge-of-ur-toes feel...then after that just work on the maps one at a time.....i dunno this is startin to sound like fate of killzone and dma... anyways i'm just gonna shut up on here for a while until i actually make something
  22. AgentOrange

    idea for group project (?)

    well think whatever u want, i said what i'm gonna do and thats what i'm gonna do whether u call it a remake or whatever, but if u call it a remake its gonna be a pretty crappy one with all the textures different and medium/hard difficulty not like in the orginal :P also sometime tonight i might have the mars city hanger built if anyone cares to know, also got some new sprites, sounds and a .deh patch with a couple of changes like health/speed values and there's the pistol, shotgun and machinegun zombies gotta new look, the hell knight is now a marine(will be friendly if i can figure out zdoom scripting, i got the guides and all but i dunno how to get them onto the level :S i tried puttin it on legacy and writin the script in there but nothing happened when i played it...), baron is know hellknight and commander keen is the chainsaw zombie(somewhat untested)
  23. AgentOrange

    idea for group project (?)

    i guess gameplay would be the same under those circumstances, except for different scenery/whatever...but thats why i decided for the "optional" doom3 weapons mod and only on easy (which nobody plays on anyways) for the original doom3 gameplay but other difficulties for different gameplay (more monsters and less ammo, obviously) so if u dont want it to be like doom3 there's ur options :P all that will be the same is the map layout(and that might be different cause all i'm using is the PRIMA guide and a visual walkthrough thing i found with some pics, but textures and layout of rooms will be a bit different...) and thats the rest of that ok? not talkin about it anymore its a doom3 inspired wad that can either be played like doom3 or not END OF STORY
  24. AgentOrange

    idea for group project (?)

    exactly. all i'm keeping from doom3 is the weapons mod, changing some sprites and changin some values/behaviors and then making maps with the layout shown in the PRIMA guide but using whatever textures i see fit; difficulty 1-2 keeps the original weapon/items/etc placement of doom3 but 3 i make as barely beatable as i can and 4-5 hellishly difficult more like it's doom3 inspired instead of a doom3TC, so to speak
  25. AgentOrange

    HORRIBLE looking doom movie action figures

    definitely ewwww...but of course if u build it they will buy it, "they" obviously meaning some doom fanatic that will just HAVE to have them
×