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Everything posted by shinobi.cl
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Hi all I just discovered the D4T mod, and i invited a friend to play coop. However, he is not good at fps, and gets lost very easily. So i would like some recommendations of megawads that are focused on waves of enemies and endurance instead of exploration, so we can focus on fighting instead of getting lost and finding each other each time we die. Thanks!
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I have the same question. I installed GZdoom and zanondrum, the default values include things like ltrigger and pad_y, and i don't have a joystick attached. How can i trigger this? I was trying to make a Stream Controller config, so i liked to have it using the defaults binding, but i don't get these unknown key binds.
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New female marine skin... Criticism needed, maybe some help?
shinobi.cl posted a topic in Doom Editing
Hi! I´m making a "standard" female doom marine skin. The basic ideas are: * The overall size of the female must be THE SAME as the male one. The skin should have the same height and width as the male marine. * It should be as similar as possible as the original marine. I have this for the moment. (1st image: Original, 2nd: Female version) (See this thread to see the images as i update them) http://forums.zdaemon.org/viewtopic.php?t=13389 Im planning to do portrait images too. Seems hard, but i'll try at least. -
New female marine skin... Criticism needed, maybe some help?
shinobi.cl replied to shinobi.cl's topic in Doom Editing
I know about the "hit box". But still, visibility is as important as that. Iluccia's width is 80% of the standard marine width. That is an important "visual" advantage for, (for example) a tournament match. -
New female marine skin... Criticism needed, maybe some help?
shinobi.cl replied to shinobi.cl's topic in Doom Editing
The problem with Illucia is that is smaller in width than the male marine. I'm trying to make a female skin that presents no advantage in any way over the standard male skin. -
Eh, is cool to see my wad reviewed (UACarena.wad), though i missed more critic about the gameplay.... Anyway, thanks for reviewing it. I'm not complaining, but i think the review was more oriented on the architecture than anything. As a side note, i would like to add that, being the wad dependant on the skill level, and some skill levels have different ammo pickups (double on NM and ITYTD, normal on the others) i've made a extra wad called DoubleAmmoPickup.wad. You can find it on http://doom.dogsoft.net
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Then, post your solution :) It can help others. After all this thread will be queried by search engines sometime.
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i just revived an old thread, and put a link to the voting thread.
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At any time, there are at least 25 people playing (yes, might be Brit or ZDCTF mostly, but still...).... On peak times, there are 90+ players. And more on saturdays, when the ZDaemon Sessions runs. So, take a look this weekend, you might be surprised... And about the XFire idea... mmm i dont think Zdaemon needs it anyway, the ZDLauncher already has a 'buddy' system.
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Hehe, surely it can be done that way, or just doing it like they are doing it on skulltag forums now :P
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Yes, it lists the unused textures, but the thing that uses the most disk space are the patches, that´s why i made a tool for that. So, to reduce the space you have to delete the patches, and of course the texture that uses them.
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That sounds like an idea!
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I did a crappy perl script that looks for all the unused textures and its patches on a wad. Does not work for ANIMATED or SWITCHes, but is better than nothing. Is only a helper tool. Does not do anything for you, just generates a report. Anyway, there it is http://forums.zdaemon.org/viewtopic.php?p=196102#196102 It helped me. I hope it works for you... requires some 'advanced' computer skills, like using cmd and such things... Is not a clicky thing. But is not too hard, and you have to do it once. Please, be aware, is a crappy script, so read carefully the instructions before using it. It does not modify any file, though. (I posted this some time ago, here http://www.doomworld.com/vb/doom-editing/41376-wanna-remove-unused-textures-and-patches-in-your-wad/) It would certainly be nice to have someone improve this script. I can't, for now. There's even some programs that allow to make perl scripts into executables, so maybe some GUI can be developed to give a friendly interface to this thing.
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Yes, me too... in fact, i would like to have a wad reviewed by him... But for my wad the review its done already. Nothing against Ed, I looked at his work and he is a good mapper, so i'm sure is a good review (in the sense that its well done and with good arguments)
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Ground Control.... besides ITS FREE!! I love not to have to build bases and that kind of stuff. Ground Control 2 is even better... but GC1 has its charm The other is Homeworld 2... damn hard to grasp at first... but very rewarding at the end, with HUGE space battles.
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Hehe, im sure they even review DM wads without Player 1 Starts! That is really hard work.... :D
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shinFFA 2nd edition FINISHED!!
shinobi.cl replied to shinobi.cl's topic in WAD Releases & Development
Finished http://shinobi.cl.googlepages.com Hope you ppl enjoy it as much as i enjoyed doing it. Also, I made a pdf guide with descriptions for each map http://shinobi.cl.googlepages.com/shinffa2_map_description.pdf -
DONE! 44 Deathmatch maps! ----- Some gameplay videos (not recorded by me) http://www.mgoon.com/search/search.htm?searchValue=&keyword=shinffa2 Keep in mind that these are from the Release Candidate. Some screenies ] Thanks for reading! Download the final version. http://shinobi.cl.googlepages.com
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There is a page that has a theory why Doom is so cool to play Its called "Doom's Sexual Theory" It's in spanish. So, if you dont know spanish, you lose :( Anyway, here it is http://www.telecable.es/personales/alberto9/textos/teoriasexualdeldoom.htm
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how to put additional textures into your wads
shinobi.cl replied to hitMAN666's topic in Doom Editing
in XWE, export the PATCHES (not textures) you want with "Save As..." Then, open your wad in XWE, go to patches, and choose Patches->Load This will add those patches to your wad, and additionally will create textures with the name of the patches. -
shinFFA 2nd edition FINISHED!!
shinobi.cl replied to shinobi.cl's topic in WAD Releases & Development
Some news.... Web site updated.... each map has a nice description now, click here... http://shinobi.cl.googlepages.com/shinobi.cldmmapdetails Also Thanks to StealthCP, Unfy and the guys at L@P, there are 3 ZDaemon servers running this wad now. Not everyone has the right choice of DMFLAGS, but i'm contacting the server admins about that, so soon all should be ok. (UPDATE: The DMFLAGS are all ok on all servers now) The right ones are DMFLAGS : 33838212 DMFLAGS2 : 1212424 (Those had Hide Player Countries and Respawn Barrels. Both are not mandatory, of course. The rest IS mandatory) Is not their fault, though. I didn't get the right combination of DMFLAGS until recently. I got a little lazy at the end... Found any bug? Or a suggestion? Just leave a message on my guestbook, and i'll look into it. Also i have a list of currently fixed bugs on my site. Luckily there are no serious bugs, they are mostly little annoyances. http://shinobi.cl.googlepages.com -
shinFFA 2nd edition FINISHED!!
shinobi.cl replied to shinobi.cl's topic in WAD Releases & Development
some news 2 shinffa2 r.c. zdaemon servers running in europe, with most of the maps. maybe one more is on the way. you are welcome to try, and leave me feedback on them, here, on in my guestbook's webpage shinobi.cl.googlepages.com i've discovered some minor bugs, but are not too bad to break a game. -
There's already a Deathmatch wad called shoot! (and shoot) It was popular some time ago on some multiplayer doom ports. Just thought you need to know.
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shinFFA 2nd edition FINISHED!!
shinobi.cl replied to shinobi.cl's topic in WAD Releases & Development
Last bump, i promise FINAL BETA released 43 FFA MAPS. Dont be fooled, these are not 43 box maps. is more than that Designed for ZDAEMON. Some things dont work on skulltag. Sorry, im tired now, dont know if i will fix the issues on ST. But, who knows... Anyway, download it and send me feedback, good or bad DOWNLOAD LINK ON THE 1ST POST OF THIS THREAD -
Stronghold - Is it finished?! (p3 bottom)
shinobi.cl replied to Tormentor667's topic in WAD Releases & Development
log in googlepages.com and use your gmail account. Thats all