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Thank you for the video. By the way, in the very first room you missed the secret :) Yes, on ultra-violence you need to save ammo and play carefully. But you can put less complexity, if your game skill is not very high.
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Hellfire III on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hellfir3
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The wad was updated to 9 maps. Information - in the first post.
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"The Inquisitor III" now is upgraded to "The Inquisitor 3d"! The wad has been significantly improved in 2017–2018. I express my deep gratitude to Guest for the idea of improving the WAD and the work (especially on creating 3D models) that he has done for this. The main changes are: - many sprite objects were replaced by 3d models; - the visual effects of 'Hellfire' and 'Flame Rain' spells; - a new 'Homing Arrow' spell; - new shops; - the requirements for learning a number of spells and wearing armor; - the ability to use mana cubes and Crater of Might by pressing the 'Reload' key (if the selected weapon takes mana); - dialogue system (graphics and settings); - additional menu for language selection and displaying markers on maps; - information about quest items and keys has been added to the quest journal; - method of using artifacts and taking ammo; - parameters of some monsters (resistance to different types of damage, health, etc.) - map 03 has been divided into two maps (03 and 12); - fixed some bugs. By default, J button - quest journal, P - shows hero's characteristics, M - opens menu with defensive spells, T - casts chosen defensive spell. You can customize hotkeys for 6 most important things in your inventory (healing potions and items that do damage to the monsters). Mana cubes and Crater of Might can be used by 'Reload' key. In control menu you can choose the language (English/Russian) and set markers on maps to be 'on'/'off'. Command line for playing the game is: gzdoom.exe -file inq3res.pk3 inqstr3d.wad several new screens: http://darkwatcher.freevar.com/DoomWads/GZDoom/InquisitorIII/Inq3-01.png http://darkwatcher.freevar.com/DoomWads/GZDoom/InquisitorIII/Inq3-04.png http://darkwatcher.freevar.com/DoomWads/GZDoom/InquisitorIII/Inq3-05.png Download The Inquisitor 3d from Yandex-disk Alternative link: Download from file-up.org
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Hello! Hellfire III (old name - Hellfire: School) is completed. Wad contains 9 maps: maps 1-4 on urban themes, maps 5 - 9 on hellish themes. The format is boom, I recommend prboom-plus, complevel 9. The story is this: initially the monsters captured the native school of Doomguy, and he must restore order. And what awaits Doomguy after school - see, playing this wad. Direct link: http://darkwatcher.freevar.com/DoomWads/Boom/Hellfir3/hellfir3.zip On idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hellfir3 Have a nice game! Screens:
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A small map for gzdoom, made on speedmapping session (August 13, 2017). The secret of the map is ... try to guess it yourself. Unfortunately, because of the music, the map is not located on the idgames archive, but is available on my site: http://www.darkwatcher.narod.ru/DoomWads/GZDoom/7lights/7lights.zip A screenshot: Have a nice game!
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Russian Speedmapping Contest #18 - Results
Shadowman replied to Memfis's topic in WAD Releases & Development
scifista42 said: "I like this texture (A_HELL04):" This is my own texture :) I firstly created it in Hellfire.wad (see map 22 for example) -
The wad was updated, added another 5 maps. So, it contains 11 maps now. Links and screenshots in the first post have been updated too. The wad was put in 'incoming' directory. New maps are: maps 4,5, 9-11. Have a nice game!
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General Rainbow Bacon You need to find a frozen key. And a teleport leading to the locked grate to the north. Are you fully explored the northeastern part of the level? Levers behind grates are parts of the task, but they also give an increase in your attributes (compare your stats until you press the lever and after).
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Explore the large cruciform hall with columns. There are 4 grates - 2 of them require keys - the skeleton key and the frozen key. (Frozen key is required also for a door located in a long corridor leading to this Hall). You must open all of the grates in the Hall and perform necessary actions there.
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Dex improves not only the damage from crossbow attacks (and probability for critical shots), but also the probability to dodge in close combat.
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"BigMemka has amazing maps in terms of layout and architecture" It is interesting how did you guess, what levels of Big Mehmka did, and what - am I? Unfortunately, lags may be on slower computers. Alas, this increases the difficulty of the game, yes.
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The wad is now placed on 'idgames': https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/inqstr3e This version contains only the English version of the wad and the compressed resources, which we were forced to make in order to stay within limits. One music track has been replaced by the midi music. Music in the forest (map 03 - The wilderness) has been replaced by a similar (but smaller in size) track. The full version that contains English and Russian versions of the wad and uncompressed resources still available on my website at the link in the 1-st post.
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"because stuck in the cemetery :u" Did you climb on the roof of the ruins? )
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"I am very much hoping, however, that there will be no "Easter Eggs" in the vein of Inquisitor I." When we create a third Inquisitor, the experience of negative perceptions of candidates for torture in the first Inquisitor was taken into account :))