Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About InsanityBringer

  • Rank
    Forum Regular

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. InsanityBringer

    Why do Christians hate DOOM?

    one of the designers on the game is an extremely devout morman. just worth noting.
  2. InsanityBringer


    honestly I'm mostly just looking forward to chocolate. There's not too much else around here to interest me regarding halloween, which is kinda sad. it's a fun time.
  3. InsanityBringer

    Pre-Alpha Doom Crucible?

    the colors are messed up on it since id reorganized the palette but didn't regenerate the sprites to use the new palettes, it's supposed to be a gold dagger. it's the demonic dagger treasure item mentioned in the doom bible. i think it's fairly safe to assume that most of the story concepts in Doom 2016 didn't come into existence until that project entered life, even if it did draw inspiration from the older media.
  4. InsanityBringer

    Doomworld Members' Sketchbook

    i'm drawing TAMADRA for some reason. it's fun i guess? not sure I'm learning anything from this, honestly, but I think each one comes out a bit better than the last
  5. InsanityBringer


    i actually have never heard 32x e1m1 before in my life until now and i actually lost my shit listening to it. I wasn't expecting something THIS bad, holy crap. the parody was top notch, also. I'll be frank and admit everything I have heard about the 32x port is enough that I could have believed something that bad would be the music. I am not a smart individual, heh.
  6. InsanityBringer

    Doom 64 in vr

    Doom 64 EX doesn't support this feature, sadly, so you're out of luck. The closest you could achieve, I think, is running Doom 64 Retribution in the fork of GZDoom that supports VR. It won't be a perfect experience, but it'll at least resemble the original game better than Brutal Doom 64.
  7. InsanityBringer

    Things about Doom you just found out

    It really doesn't feel like a mistake, if only because there's a comment saying "Spawn a BFG explosion on every monster in view." The comment remains in the Jaguar and 3DO sources so it isn't the result of Bernd's cleanup. The cone of rays matches the player's FOV (90) which is consistent with this. Besides, if they were emitted from the ball, it would be entirely useless on a miss, or the effect significantly dampened on a direct hit with a cyberdemon. The cyberdemon would almost certainly die, but it would have soaked a lot of the rays. So essentially there's no longer anything involved in one-shotting a cyberdemon other than aiming at a big guy who frequently stops for a fair amount of time.
  8. InsanityBringer

    Doom 64 Community Project Poll.

    Hmm, I am vaguely interested in making a Doom 64 map, though at the same time I also don't really want to fight with the somewhat finicky DB2 mod for it. I kinda wonder if I can get away with blocking out the map in SLADE and then doing scripting and lighting with the DB2 fork. I'd be more comfortable that way, I think.
  9. InsanityBringer

    The Romero Tricks

    i'd love to know what video this is because i've been seeing that idea pop up here and there and it basically completely contradicts everything we know about Doom's development. In particular e2 and e3 were all the work of sandy petersen, and a fair number of those maps were started very early in the project as e1 maps. One thing Romero has said for certain, in one of the videos where he plays co-op with someone (IGN and double fine have done these videos, trying to remember which one, it's one of the two...) is that E1M1 was one of the last levels created, but he didn't imply he started from the later levels and went down. hmm ed: this is a little redundant with pegleg but the question of where this come from still stands. I hope it isn't something colossally stupid like the "doom isn't 3d" video
  10. InsanityBringer

    So how come a lot of music and games suck now?

    i dunno what kind of games are you even looking for? if you're just looking at the big fps games you're going to have a bad time if they aren't your cup of tea. but there's much more to modern than a bunch of military fps games. i can't comment on music, i basically listen to nothing relevant, but games are all over the place now and many are very good.
  11. InsanityBringer

    What are you listening to?

    please send help i'm getting into things like five years after they were popular
  12. Xc2HD8O.png

    is this ranger's helmet? it seriously feels like it but i just can't feel 100% sure

  13. InsanityBringer

    Is this an og 3.5 copy? I never seen this box before

    the ITEM field and the like in the hud is because they just reproduced some of the screenshots that were released around the time of the Doom press release beta. Odd, but i guess it works...
  14. more or less doom doesn't handle them at all. Normal interactions between two objects (projectiles are the only exception here in Doom) are done in two dimensions, so effectively all monsters are infinitely tall. Flying monsters can't fly above any other monster. Raven attempted to change this for Heretic, but there are some bugs in their implementation.
  15. InsanityBringer

    Serious Sam Vs Doomguy

    the two buddy up as saviors of humanity and become best friends as they stomp legions of vile monsters doomguy's gotta have respect for humanity's heroes and would probably be willing to work with them. why do fictional characters gotta fight all the time