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About InsanityBringer

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  1. everyone's been claiming that id really did a good job incorporating community feedback in this new game. i guess this applies at almost every level of the game at this point. heh
  2. InsanityBringer

    Worst editor?

    It's really a tossup for me between an archaic limited editor like WADED as Jayextee's described, or something like XWE's editor. XWE's editor is easily the worst I have used, and its particularly great since it was made in an era where editors were getting pretty good, as I think DB was out by then. I don't think I've ever managed to make anything sane in it.
  3. InsanityBringer

    Which Floaty Enemy Is Cutest?

    this is honestly pretty difficult. Cacodemons are definitely extremely cute and kura's pet the cacodemon pic is amazing. On the other hand, PEs are cute and innocent looking and also can be completely domesticated. Domestication definitely improves their value as a pet.
  4. InsanityBringer

    What are all the "reactions" supposed to mean?

    i don't know why it matters so much, its just amusing to have them around. i guess if i had to attach any meaning to them, i'd pick the powerup most relevant to the thing i'm liking. a dangerous slaughter screenshot might get the invuln sphere, a megasphere for the guy posting their escape with 2 hp, and so on. heh
  5. InsanityBringer

    I hate DooM 2's level design.

    i honestly really hope "level 2" was just being used as an exaggeration since it's frankly impossible to get lost in that map. it has a really reasonable flow with a relatively straightforward goal and some stuff off to the side to check out if you want. it's a favorite of mine as far as early game levels go, even if it's far from the best. its probably one of the most linear iwad maps, not maze-like at all heh...
  6. InsanityBringer

    B.F.G and U.A.C stand for...

    never wondered about the UAC, but I was told as a kid that the BFG meant "Big Fat Gun"
  7. InsanityBringer

    Doom GBA can be played in 10 Minutes. How so?

    That was extremely impressive, I'm very glad that all the console ports are starting to get a lot of speed running attention.
  8. InsanityBringer

    What is your favourite flavour of Ice Cream?

    i love coffee ice cream. moose tracks and mint moose tracks also come to mind.
  9. InsanityBringer

    Doomworld Members' Sketchbook

    so I'm not a particularly talented artist, but I've been trying to learn the ropes for a bit here. Here's one of my messy sketches: Drawn using this model as a reference: https://www.pixelsquid.com/png/posed-female-figure-1642269179203557107?image=G02
  10. InsanityBringer

    Your Guilty Doom Pleasure

    a guilty pleasure I've found myself indulging in is just going back and replaying all my old maps (many unreleased, some released). Most of them are not good. They are blocky maps I made when I was learning, and yet there's still something i like about them since I still have vivid memories of working on them and all the ideas I had for them.
  11. InsanityBringer

    Things about Doom you just found out

    I always loved that little window, since it puts some emphasis on the hell sky while you're standing in the otherwise normal corridor, but the reality bending nature does throw it off some. not a whole lot you can do about that, though...
  12. InsanityBringer

    What are you listening to?

    i got another super weeby song stuck in my head and i can't get it out please send help
  13. InsanityBringer

    The Doom Confessional Booth

    pain elementals can be very calm and pleasant if you treat them correctly
  14. Strange and pointless mysteries of the doom code: Here in the doom source is a lengthy description of mobj_t which does not appear in the Heretic, Hexen, or Jaguar Doom source, where mobj_t is defined in doomdef.h, so presumably p_mobj.h was created in a post 1.666 revision, or more likely it was added during Bernd's cleanup of the Doom source for release. But where did this writeup come from? Its extremely detailed, seems to get most details right (a lot of Bernd's comments to the source express some level of confusion, if I'm honest), refers to otherwise lost internal details such as stategen.exe and states.c and states.h (as opposed to info.c/info.h).


    This is one of those things that are kinda pointless, but just the verbosity of the description and the fact that it seems fairly accurate seems pretty unusual for the doom source overall.

  15. InsanityBringer

    Things about Doom you just found out

    It seems likely that's because the cyberdemon becomes the pool of blood before its allowed to call A_KeenDie, if you put it at the end of the death state. Does it work if you make it happen earlier?