InsanityBringer

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  1. how much easier is BTSX E1 on HMP? I've been playing through it on HMP pistol starts since it sounds like it gets difficult and I'm not great at doom, but overall the first crop of maps hasn't been too bad. And yet so many of the DWIronman deaths were within this first crop. hmm

    1. galileo31dos01

      galileo31dos01

      When I tested the first two (or three maybe) maps, same skill as you but continuous, at some point in the second map I run out of rockets, shells and bullets, and to be honest I wasn't wasting my ammo with unnecessary minorities, but yeah I'm sure that's part of the idea of the wad, to think of strategies to make the most of your limited available arsenal. No idea how much harder would be on UV. 

    2. GarrettChan

      GarrettChan

      I tried to use IDDQD to get through first 6 maps to see the difference. Honestly, except for the SSG trap on Map01, most changes are kind of subtle. Sometimes they remove like 1~2 monsters, or sometimes they change Chaingunner into a Shotgunner. Then, on the supplies side, there's 1 extra Plasma gun (none in UV) and 1 extra Soulsphere (1 in UV inside a secret) on Map04. There's a Megasphere (none in UV, but there are a Megaarmor and a Soulsphere in 2 different secrets) on Map06. Judging only from this, I guess they just think what if you don't want to look for a secret.

       

      Besides this, whether doing single segment may have heavy influence to this. The difficulty level doesn't reach the point you can't even solve the problem by scumbag saving/loading. By the way, sometimes doing pistol start may be easier because players like me has some "must save ammo for next level / must have 100 health to exit" BS OCD to deal with. If you make good use of the supplies in the level, it should be fine. Can't say for the later long levels though.

    3. GarrettChan

      GarrettChan

      Well... the wrong propositions of "in UV" bug me a lot... but I can't fix it. Sorry for this stupid post.