Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

InsanityBringer

Members
  • Content count

    1026
  • Joined

  • Last visited

Everything posted by InsanityBringer

  1. InsanityBringer

    Doom Eternal Hints in DOOM 2016 Multiplayer

    it's pretty amazing how insane the game theorists are at this point that a parody video gets taken seriously. heeh...
  2. InsanityBringer

    How can I make ZDoom feel more retro?

    yeah, you can with the console command doublebind mouse2 +use I don't know if there's a menu option for doublebinds at the moment.
  3. dpJudas is working on lightmap support for GZDoom too, so this kinda thing is theoretically possible, but I'm honestly not aware of any sort of workflow that involves manually painting lightmaps. It's possible, but I just don't know if anyone's done it or if it's that worth.
  4. InsanityBringer

    Things about Doom you just found out

    honestly it would be cool to have a monster that is a "not undead revenant", since the spriting opportunities could be fun (i mean you can do basically anything that fits the skeleton...). It really doesn't look like any of the other demons, with the hell nobles having a less humanoid leg shape, viles having different arms, and pretty much everything else being out of proportion.
  5. InsanityBringer

    doom episode 2 :(

    i don't know how it's happened, but e2m1's legit become one of my favorite maps in the game. for a game that's thin on story, it at least gets the worldbuilding down, contrasting the hellish bits with the wall inset computers we all know and love. come to think of it, it might make a little more sense if the human bits used star, but I like those giant bricks anyways.
  6. InsanityBringer

    Randy Pitchford accused of taking $12 million in a lawsuit

    okay I genuinely hate randy as much as the other guy, fuck man he's such a manipulative liar, but what value does this post add to the conversation?
  7. InsanityBringer

    Whats your favorite animes

    I'm really bad at picking favorites but here's a few that come to mind. Toradora: what can I say, taiga is way too cute. A romantic comedy that manages to be funny and engaging. I can live with this. Oshiete! Galko-Chan!: how can a series that has three girls talking about boobs be so fucking pure what the hell is this an anomaly of life. Miss Kobayashi's Maid Dragon: how can a series created by a well known oppai loli fetishist be such a sweet and engaging take on life? I guess this is how. Spice and Wolf: the meme goes that you get into it due to the wolf girl and instead get smacked by hardcore economics, but I dunno, there's still plenty of wolf. I quite like both at the end of the day. Konosuba: it's funny. It's got a cast of lovably flawed and broken characters. It basically feels like a game of Dragon Quest in anime form, and that's pretty nice. Isekai runner up is re:zero, quite the enjoyable show but thoughts on it seem more polarizing. Hidamari Sketch: there's some debate in communities I'm in on whether or not it's the purest SHAFT experience out there, but it's probably one of the purest things in existence overall. Steins;Gate: pure suffering in the form of an anime. A bit of a heavy watch, but it's super engaging and it's got some lighter elements so you aren't 100% depressed all the time. The Melancholy of Haruhi Suzumiya: It's a classic, and I quite enjoy it. It's sad that there will never be more haruhi anime, but what's already there is very good. ed: if I keep on thinking about it longer this list will be infinitely long so just one edit: Yuru Camp: So it's maybe not Hidasketch levels of pure, but it sure is warm and cozy. The adventures of a bunch of girls camping in just barely above freezing weather seems like an anomaly to have resonated this well with me, but it's just too cozy. There are way too many holes in my watchlist, ugh...
  8. InsanityBringer

    What are you listening to?

    the LucasArts did a surprisingly good job beating out whatever they can out of each platform, aaaaaa
  9. InsanityBringer

    How would you rework the Arch-Vile?

    I don't really like the idea of flame tick damage. It's kinda like the Shambler in quake, but you don't get the warning that the shambler has. I guess it would be possible to make it delay, but it still seems annoying.
  10. InsanityBringer

    For the love of god, stop speeding up monster projectiles

    I find myself agreeing with this, but there's a problem with vanilla and boom in that it's not really possible to tweak that many parameters of aggression, beyond spending additional states to call A_Chase more frequently. Some monster slots have hardcoded increases in aggression, such as the Revenant, Lost Soul, Cyberdemon (complete with bonus higher overall chance of attacking), and Spider Mastermind, so in order to make another monster have this trait you'd have to give up one of those guys. Obviously if you're designing for ZDoom or EE, or other similarly flexible ports, you can use their thing definition scripts to set these parameters on everything, but this does restrict the playerbase some.
  11. InsanityBringer

    Random Image Thread

    Florida is very warm and does not get very much snow. This guy has a lot of snow. He is jealous of Florida brother who does not have to deal with snow.
  12. InsanityBringer

    Soulja Boy vs. Nintendo

    heh, on a more serious note, soulja boy is one of those names that's familiar (around the time of his one hit there was a lot of shit talking about him, but I don't listen to that kinda music really) but I didn't really think much of him. Just a generic rapper in a sea of generic rappers. After seeing JonTron's video on this whole thing, i've just been vaguely losing my shit over all of this, to the point where I honestly would like to see at least a little prison time off of this, just due to the sheer nerve of making this move in the first place. heh...
  13. Things I vaguely wonder: A lot of speedruns of other games tend to play on their easiest difficulty, while Doom speedruns are typically done a the highest "sane" difficulty, UV (with some also on the less sane difficulty NM). How did this come about?

  14. InsanityBringer

    VINESAUCE DOOM MAPPING CONTEST 2.

    Great! glad to hear that things are moving along just fine now! Really looking forward to the rest of the streams.
  15. InsanityBringer

    Soulja Boy vs. Nintendo

    i feel like at some point i've transferred to an alternate dimension where just endless weird shit happens, and I'm wondering how I get back to the normal one.
  16. InsanityBringer

    Game Engine Black Book: Doom

    in those cases, the archvile still revives them, leading to the semi-famous "Ghost" monster bug. There's an errata sheet for this kind of stuff.
  17. InsanityBringer

    VINESAUCE DOOM MAPPING CONTEST 2.

    Thank you so much for the update, Joel. Glad to hear you're getting some new help, and congratulations to Jimmy for reaching out and giving help! As one of the mappers who's map you played, I was very pleased with your stream (somehow I luckily managed to start watching the moment you started streaming mine, heh!), and I've been keeping up to date with the Doom streams since, and I am looking forward to the new ones.
  18. InsanityBringer

    what would be the "3d" equivalent of Batch programming?

    3d graphics aren't easy. sorry. I have no idea what to tell you. There's no denying that modern APIs like Vulkan make it harder than it can be, but it turns out that this fuck complicated method happens to align with how GPUs work these days. Your example of drawing text in a 3D world is not the kind of specialized thing that GPUs are intended to do, instead the GPU makers expect you to do it yourself. But why do you have to do it yourself? Well, it's because if the GPU has a way of drawing text, it might not work for every last situation of drawing text, maybe you want to do something it can't do. This eventually becomes a huge mess as they start hacking on more and more features, creating a huge mess for drawing text. By instead asking the developer to do these things themselves, they have to do a little more work but they can do whatever the fuck they want while drawing text. That said, people have already done this work! I can't speak on your particular language, but there's plenty of text rendering things out there, many of which can draw fancy TTF fonts! You can search around for them, if you want. In addition, there might be libraries out there that abstract things and make it easy to draw things, but this will come at the cost of performance, perhaps.
  19. InsanityBringer

    What's Wrong With Having More Ammo?

    it's no fun to play a game where you never, ever have to think about ammo, isn't it? Just pick the best weapon for the job at all times and blast away. Sounds fun, right? Not ever having to think about weapon choices, knowing you might need ammo for later, or things like that. Doom 3 already had way too much ammo, so this is just heeeh...
  20. InsanityBringer

    A compilation of Doom prerelease graphics

    So some discussion a month and a half ago suggested that there wasn't a complete pack of all the graphics dumped by Romero back in 2015, and that the only one out there was highly incomplete. I decided to take all this information at face value and compile together all of the wall textures, patches, and sprites available in the dump without actually confirming that there's a complete one, heh. No graphics (at least I hope so, I did a few checks over this...) from the IWADs are duplicated, and everything's named the way it would be named (well, mostly) so it should group elegantly with the stuff that's already there. In essence it fills the holes that were stripped from them, and provides sprites for whatever use. In cases where there's two names that duplicate a lump name, or there's multiple versions of a image that are all usable, duplicates are appended a _ as a cheap way to give them a different name. egh. It's hard to tell for sure how many graphics in this are usable. Some are, some would require touchups, some might be entirely useless, but they're all there. I didn't do any editing to any of the graphics, beyond some tiny modifications to make things work. Download here. Maybe I'll idgames it in the future, it depends on how the archive would feel about the legality of this. Everything is ready to go for most ports as-is, but the presence of tall patches will hinder usage of some graphics in Vanilla.
  21. InsanityBringer

    Balance between Graphics and Gameplay

    I really don't understand this thread at all too. But I'll be honest I really don't get the "graphics don't matter" opinion either, since it would be very easy to make graphics that hinder gameplay. May as well use them to boost gameplay, and give the player something to look at in the process maybe BTSX is playable like this, but is the experience the same or better like that?
  22. InsanityBringer

    Does Anyone else think that TNT has godawful level design?

    TNT definitely embodies a different feel of mapping that isn't as popular today, or at least things have gotten better since. As much as I love the novelties of things like warehouses with crate conveyor belts and the ever-so-famous TNT truck, many maps just ultimately feel like they didn't work out. Tried themes that the mappers and resource set both just weren't really able to pull off convincingly. Also after playing it in co-op with a few friends, we have decided that the mapper Drake O'Brien is a sadist who wants to watch people suffer. agh.
  23. InsanityBringer

    what are you working on? I wanna see your wads.

    since it was mentioned at some point recently there wasn't a clean, complete archive of all of the released doom dev textures pre-split, I don't know how true this is but I decided to try to fill that gap in case there isn't (fully expecting there is one and I just wasted my time...). I'm attempting to maintain the original game's naming scheme to avoid conflicts while including almost every unique graphic from the graphics sets, including things that might not be 100% useful. Everything's in Doom format so you can throw it at most engines and it'll be fine, though it's not strictly vanilla compatible due to tall patches.
  24. InsanityBringer

    Game Engine Black Book: Doom

    500 MB is fine, he's looking to host a 370MB PDF file. There's a request on his twitter for a better hosting site, so suggest away.
  25. InsanityBringer

    Game Engine Black Book: Doom

    Since Google kinda fucked up the ebook version of the book, Fabien is now doing a makeshift "Pay what you want" feature at his website. I'll probably indulge in it to hand him a little more money and get a better version.
×