Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SaladBadger

Members
  • Content count

    1415
  • Joined

  • Last visited

Everything posted by SaladBadger

  1. SaladBadger

    Poll: Levels

    They got helled. I think for being too pointless and insulting. Anyways, those screenshots are enough to make me not try them as they look like mindless slaughter-fests.
  2. SaladBadger

    Fun with Doom Alpha (now with more conjecture!)

    The object does nothing. By the time pickups that actually did something were added the sprite was removed.
  3. SaladBadger

    Fun with Doom Alpha (now with more conjecture!)

    The rune sprite comes from the alphas(with slight modifications to make the eyes glow)
  4. SaladBadger

    Action Doom 2 - Walkthrough, Secrets and Inside Jokes

    Doom didn't take place on mars. it took place on Phobos, a moon of mars The Tei tenga on the textures was a oversight on id software's part.
  5. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    OK, it turns out that I'm going to have to wait till the weekend with my map. School just happened.
  6. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    I'll probably be ready to send my map tomrrow.
  7. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    I'm almost done. I was on vacation recently causing a delay in my work.
  8. SaladBadger

    The /newstuff Chronicles #320

    Er, what? I only made one map. However, after reading the review, I determined that I will never touch another community project for quite some time(except for my Claustrophobia 1024 entry). Anything I could map would just end up getting overshadowed by someone else.
  9. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    I think I'll take map slot 3
  10. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    I've began work on my map earlier today. Here's what I have so far http://basementnet.dyndns.org/ryan/pics/Claustaphobia1024MapXX.png (yes those sectors off to the far right are important.) I named it Arth Orbital Station ][ (Does anyone know what I am referencing?) I assume it will probably be a map around 4 or 6 depending how I finish monster placement.
  11. SaladBadger

    Doom64 EX (Feedback build) Now at v1.1c

    Intrestlingly the music actually works perfectly on both of my vista machines.
  12. SaladBadger

    Claustrophobia 1024: The Sequal to Congestion 1024

    I guess I'll join into this as I'm currently lacking ideas for my 5 map project that nobody knows about :P
  13. SaladBadger

    Doom64 EX (Feedback build) Now at v1.1c

    I'm getting crashes trying to load this one savegame http://basementnet.dyndns.org/ryan/files/doomsav0.zip It is kind of annoying as this was the savegame I was playing through.
  14. SaladBadger

    Doom64 EX (Feedback build) Now at v1.1c

    I tried it out. It worked great. I do have to ask one thing though. Is there any way to make weapons switch using the scroll wheel on a mouse?
  15. SaladBadger

    Text Screens (NOT Intermissions)

    Actually you would do it in a MAPINFO patch. See more details at http://zdoom.org/wiki/MAPINFO A example followsmap MAP01 "My great map" levelnum 1 next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 1 par 30 music D_RUNNIN clusterdef 1 flat FLOOR4_8 music D_READ_M exittext "This is a text screen" You could also use a .BEX patch, but that method is older
  16. SaladBadger

    Why is it hard to add music in the wad?

    I'll try to understand what you said there It might list it as being MUS, but it is still techinally a MP3. However, XWE doesn't support playback of MP3s In (G)Zdoom, did the music start playing the instant you started a game?
  17. SaladBadger

    Community Chest 3 Released

    Yes. I found the main problem was how repetive the gameplay was (pick up a object, walls lowers, monsters appear, repeat).
  18. About the original script. //TakeInventory("RadSuit", 1); delay(35 * 120); GiveInventory("RadSuit", 1); Remove that from script 100 and put it into its own ENTER script. I also edited the delay
  19. You should report that. It is agaisnt the DOOM EULA
  20. You can't run wads with doom1.wad...
  21. SaladBadger

    My remote lift isn't working (Wadauthor)

    Your line uses tag 3 and there were no sectors tagged 3. Put your editor into sector edit mode, select the lift sector, and give it tag 3
×