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SaladBadger

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Status Replies posted by SaladBadger

  1. I want to write an article discussing Doom rendering pre-BSP, and I have basically all the 0.5 rendering code mapped out at this point and a pretty good idea of how it works, but I'd like to get it reimplemented to actually demonstrate and verify functionality, but that's uh, going well...

     

    image.png.478ba6e77348c2ce1db2fc447d9e816f.png

    It's just rendering sector 0 (the map border in map 1) while spinning ATM, but there's some bugs causing weird clipping ATM. Ugh. Fixing decompiler artifacts is certainly a special kind of fun. No flats and recursion quite yet.

    1. SaladBadger

      SaladBadger

      update: the clipper is fixed. well, the clipper was correct, the projection of unclipped points wasn't though. Now I need to figure out why I'm getting circular references in the activeseg linked list causing a infinite loop...

  2. I'll just post here from now on.

    1. SaladBadger

      SaladBadger

      you have done this like five times at the point. Post something on the forum, it's bad, people say it's bad, you say you're just going to post on statuses exclusively, then don't post on statuses and instead start posting on forum again. Which will it be?

    2. (See 11 other replies to this status update)

  3. For whatever reason, i've found that Doom with all monster state durations reduced to 1 is a really ridiculous but also strangely fun challenge. it's sorta like nightmare, and is in ways both more and less ridiculous than Doom's normal nightmare. It's also really amusing watching every monster just go around like they're completely jacked up on caffeine or something.

    1. SaladBadger

      SaladBadger

      I implemented this in DECORATE but I should do a DEHACKED patch so I could play with it in other engines, honestly.

  4. the latest H_G thread had a picture of kdizd e1m2. I happen to have a collection of extremely early KDIZD maps and I'm a little confused on one thing:

     

    NoCkHcL.png

    Is this courtyard more detailed than the final game's one? (I need to dig out the missing textures, since the final kdizd archive was pruned) Floor detail is pretty annoying though.

    1. SaladBadger

      SaladBadger

      (also, since I like prerelease material I'm vaguely tempted to see if I can get my hands on the leak, if any copies of that still exist. I dunno why I get so obsessive over incomplete works, but I like seeing games and modding projects come together)

  5. Happy birthday! Have a Doom star fortress:

    E1EwGgT.png

    (if ZDoom forums is right)

    1. SaladBadger

      SaladBadger

      Forgive the dumb question, but what map is this? It doesn't quite look familiar to me.

       

      and yeah, the ZDF is accurate. thank you.

    2. (See 1 other reply to this status update)

  6. I feel vaguely tempted to remaster some of my old shit maps like zpack e2m2 but I really wonder if there's anything i can do to untangle that travesty and turn it into a sane map.

     

    would be a fun experiment to see if I could make it not shit

    1. SaladBadger

      SaladBadger

      I mean, I probably can't, its too far gone and shit, but it'd be interesting. Thinking on this a little more, I kind of wonder if I can even get away with N5 at this point, while I like the style it definitely was overplayed and fuck man, its pretty obvious I was simply trying to emulate kdizd. I'd really love to try to turn it into a nicer aesthetic that has a lot less cruft over the years from kdizd emulators (and frankly kdizd itself)

    2. (See 1 other reply to this status update)

  7. I know people around here aren't that huge into Tim WIllits and I don't think this is going to help that

     

    Apparently Carmack's also backed Romero up on this but I lost the link to that.

    1. SaladBadger

      SaladBadger

      Things are getting interesting. Despite Romero, Carmack, and American stepping up to refute his claims, he's now claiming that he actually dug up evidence of these supposed map stubs

       

      Buuut... Romero's right on the money when he mentions that multiplayer only maps are not an idea came up with during the Quake era. In addition to the numerous examples he mentioned in his post (including our own community making plenty of them before Quake), I can add that Descent shipped with a pretty barebones set of deathmatch maps. You can't even load them in singleplayer out of the box, they were intended for nothing but DM. Romero's been a bit wrong on a bunch of things over the years, but I feel three people countering the claim from that era is enough to cast plenty of doubt on this.

    2. (See 2 other replies to this status update)

  8. I occasionally check DW on my phone, usually not logged in since I'm too lazy to put in my credentials, so I get ads. For whatever reason, these ads are now doing this weird thing where they scrape thread titles from here, and then grab complete random images. They got a picture of HDoom sprites for the Doom Slayer is the original doomguy thread, and user avatars in a bunch of other cases.

    1. SaladBadger

      SaladBadger

      Seems a little strange to advertise DW content to DW, but I dunno maybe I'm missing something here. In any case I do like it a bit more than getting those stupid GirlsX Battle ads while I'm in the middle of a public space.

    2. (See 7 other replies to this status update)

  9. Has anyone made a map themed off of Slough of Despair that isn't as bad as the actual one? Or hell, a map that takes that name and develops it into some actually deliciously hellish swampy map?

    1. SaladBadger

      SaladBadger

      Oh, cool, I didn't know that existed. Thank you! I liked Espi's other work, so I'll give it a go soon.

    2. (See 5 other replies to this status update)

  10. Anyone around here done proper monitor calibration? My monitor looks like shit, and while a lot of that's because its a crappy acer branded monitor from 2007, I'd like to beat out at least the best images I can get from it. I found this set of images but I don't know if I can actually trust it. The first contrast test mentions a set of boxes with linearly increasing brightness, mentioning the jump in brightness should be equal across all of them. But that doesn't make any sense, the monitor should be displaying in sRGB which by nature is not linear! Other sources mentioned a program "QuickGamma" which seemed to be somewhat useful but I couldn't get any good results out of it. The rest of the guides at the top of googling looked pretty terrible, honestly.

    1. SaladBadger

      SaladBadger

      Hmm, I'll give those a try, looking at them and based on what I know they do seem to make sense. The contrast one was throwing me off so much since it goes against almost everything I know about computer monitors, I'm wondering if they're intended for monitors that can actually go to a gamma of 1.0 or something.

    2. (See 1 other reply to this status update)

  11. I dug the colormaps out of GBA Doom II's rom file. Conveniently it has just enough levels to work in the original game, so have an eyesore:

    eCVh9zm.png

     

    I'm still trying to dig out the map data but I'm not having any luck. I have a few potential leads and I'm trying to map out what I can to make it easier to find without falling into unrelated data, but its elusive. I have no idea what format it could be stored in.

    1. SaladBadger

      SaladBadger

      the colormap format was the exact same format as the classic doom colormap. Mostly. The invuln and unused entries weren't there, and there's a bunch of extra levels I haven't found the use for, but its just a standard 256x32 byte table.

       

      I have found some leads to the maps. I think. I've found a table with 34 128-bit entries, which appears to contain three pointers (three 32-bit variables that increase as you get further in the table) and one size variable (it doesn't get larger as you go through the table. It gets larger when its in the index of a larger Doom II map). 34 is the amount of maps in GBA Doom II (since chasm and industrial zone are split), and the table is shorter in Duke Nukem Advance, a game using the same engine with less maps than Doom II. I have found what block of data the size corresponds to, but I can't make any sense of it. I have found what might be vertex positions: This is only a hunch, I'm assuming so because there's a pretty consistent pattern of a (generally increasing, so its stored in a really odd manner...) first byte and then a second byte that remains fairly low (since most Doom maps don't extend too far), but they definitely aren't vertex pairs. Instead it seemed to be just a bunch of potential coordinates. At least, that's what I thought, but overwriting this data did absolutely nothing visible to the map, no matter how much I corrupted. I don't know if I'm hitting the wrong map data or something, or have just misread it entirely, but I'm stumped.

       

      I can't make any sense of the rest of the data either, and I fear it might be compressed, which would go beyond what little I know how to do. Fuck. I'll keep on poking at this until I can get something to happen.

    2. (See 3 other replies to this status update)

  12. I dug the colormaps out of GBA Doom II's rom file. Conveniently it has just enough levels to work in the original game, so have an eyesore:

    eCVh9zm.png

     

    I'm still trying to dig out the map data but I'm not having any luck. I have a few potential leads and I'm trying to map out what I can to make it easier to find without falling into unrelated data, but its elusive. I have no idea what format it could be stored in.

    1. SaladBadger

      SaladBadger

      The colormap seems to go brighter than the palette defined colors normally go, which has a few interesting side effects. It makes spectres brighten the background rather than darken it (which also happens on the original GBA Doom II, so I'm wondering if they actually did accurately port the fuzz, minus some things like preventing it from grabbing statusbar pixels...), so stuff gets a lot brighter in light areas, and fullbright things look a little weird. Its like this even in the original with the gamma set at its lowest.

    2. (See 3 other replies to this status update)

  13. How is it possible that almost 10000 people were online the same day? What happened that day?

    1. SaladBadger

      SaladBadger

      heh, I'm honestly curious how the Instadoom spike compared to any of the spikes caused by Doom 4. I know there were a couple, but clearly they didn't get any higher than the media attention received by Instadoom.

    2. (See 9 other replies to this status update)

  14. My surgery yesterday was to replace a faulty bone in my ear. My hearing's been crap the past few years, one of the causes being that one of the hearing bones wasn't flexing right. The surgery was to replace it and it seems to be working a little now. It'll take time to fully take effect according to the surgeon.

    1. SaladBadger

      SaladBadger

      side effect: the way they were mucking around with my nerves while doing this has a ~5% chance of causing one half of your tongue to taste like metal for a bit. I was one of those lucky folk. I hope it goes away quickly.

    2. (See 2 other replies to this status update)

  15. well, now the dw forums is notifying me of new responses if I have a thread loaded. Given that I don't remember this being here when I last made a comment about it, I presume Ling has just turned it on. Thanks, Ling, this will be helpful.

    1. SaladBadger

      SaladBadger

      The chaingun cha-cha is not a very pleasant dance, but sometimes you just can't avoid it.

       

       

    2. (See 2 other replies to this status update)

  16. its kind of hard to accept the SSG as unbalanced when the game has offered since the release of registered doom 3 options that do more damage.

     

    I guess its unbalanced with the regular shotgun maybe since it uses ammo more efficiently? but overall it fits in just fine.

    1. SaladBadger

      SaladBadger

      forgive me, i meant that there are "3 options" (RL, PG, and BFG) in "registered doom". probably should have made that more clear.

    2. (See 4 other replies to this status update)

  17. Oh fuck BTSX E1 MAP19 is actually a nightmare for me. After a bunch of failed runs I had to probe the map out with -nomonsters just to get a feel for where things are. not my most elegant moment with this mapset.

    1. SaladBadger

      SaladBadger

      Oh jesus then, if MAP19 is on the lite end of the spectrum, I honestly have no clue what to expect with real slaughtermaps.

       

      This is going to be a fun adventure.

    2. (See 5 other replies to this status update)

  18. Oh fuck BTSX E1 MAP19 is actually a nightmare for me. After a bunch of failed runs I had to probe the map out with -nomonsters just to get a feel for where things are. not my most elegant moment with this mapset.

    1. SaladBadger

      SaladBadger

      also, sorry for the spam, but PSA for any port user: make sure your port actually applies the 21 lost soul cap for PEs by default.

       

      you might be surprised, even conservative ones like EE don't out of the box, apparently.

    2. (See 5 other replies to this status update)

  19. Oh fuck BTSX E1 MAP19 is actually a nightmare for me. After a bunch of failed runs I had to probe the map out with -nomonsters just to get a feel for where things are. not my most elegant moment with this mapset.

    1. SaladBadger

      SaladBadger

      Ok, survived it after planning some stuff out. I had to hit the saves kinda hard, sorry about that doom gods, I repent for my sins (though I didn't outright savescum or save at like 3 hp trying to make something improbable work out)

       

      you know what, this is probably one of my few exposures to something considered "slaughter" and at the end of the day, it was actually kinda really fun trying to work out that map! I suspect slaughter gets far too much of a bad rap from those who don't actually play it that frequently. Or maybe this map is the exception, I don't know. I don't play slaughter often. It could be one of the worst and easiest maps for all I know.

    2. (See 5 other replies to this status update)

  20. Hi, uh, are you banned? I can't give you likes for some reason.

     

    ...was someone sockpuppeting again?

    1. SaladBadger

      SaladBadger

      dunno if it said it when you originally made this status, but it seems that banned users are back to being hauled into the banned usergroup again. Their usergroup under their name is Banned as it presumably should be.

    2. (See 17 other replies to this status update)

  21. ah crap, EE defaults the skill to ITYTD if you simply go into the console after starting EE and using the map command. Was wondering why BTSX MAP12 was remarkably easy...

  22. I noticed poking at the user information there's a way to link a steam account and a few others to your DW account. What does this actually do? I don't notice a place for links to these kind of profiles like the old forum software had.

    1. SaladBadger

      SaladBadger

      Ah, simple enough, but it makes sense. Cool. I guess for actually linking profiles then the about me information is sufficient enough.

    2. (See 3 other replies to this status update)

  23. I miss the randomized monster banner.

     

    Though I guess that's waiting until after Xaser's done his thing.

    1. SaladBadger

      SaladBadger

      all the old images are still around, and you can see them in the Cacowards page. I do hope they come back on the forum though

    2. (See 4 other replies to this status update)

  24. I was going to make a blogs post about how I lost somewhere around 80 pounds in the last two years, and perhaps ask for advice on how to avoid snacking since that still happens to be a bit of a problem for me, but when I went to do so, blogs was no longer a thing, so that's not good

    1. SaladBadger

      SaladBadger

      I've been doing some calorie counting, but I should probably do it more rigorously. Seeing the numbers add up would definitely discourage further snacking, for sure. Thank you for the app recommendation, it looks like a pretty nice one, and I believe my sister is using it or a similar one to great effect.

    2. (See 3 other replies to this status update)

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