Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About SaladBadger

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by SaladBadger

  1. its kind of hard to accept the SSG as unbalanced when the game has offered since the release of registered doom 3 options that do more damage.


    I guess its unbalanced with the regular shotgun maybe since it uses ammo more efficiently? but overall it fits in just fine.

    1. Show previous comments  2 more
    2. galileo31dos01


      Oh ok, no problem, but I still don't understand what you mean by unbalanced... Ever since people told me that calling HMP "the most balanced skill" is not very appropriate, I lost its definition :(

    3. Phade102


      IMO, if the super shotgun was ported into doom 1, it'd be unbalanced due to the limited monster pool. However, the new monsters added in doom 2 were built to be balanced around the SSG. Otherwise it'd take what, 12 shots to kill a baron, 4 to kill a revenant, who knows how many to kill a mancubus, all with the normal shotgun!

    4. Nine Inch Heels

      Nine Inch Heels

      @Phade102 The baron is a doom staple, it has not been introduced in Doom II, it was always there. Also, the normal shotgun fires 7 "pellets" per shell, whereas the SSG fires 10 pellets per shell for a total of 20 per shot, which means the SSG is a lot more ammo efficient on anything that takes 2 SSG shots or more. This also means you can't simply multiply the shots you'd need to score with the SSG by 2 in order to determine how many shotgun rounds you need single barreled, because the math doesn't work that way.


      Cacos for instance take like 5-6 shotgun hits for the most part, whereas the SSG will deflate most of them with 2 well placed bursts.