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its kind of hard to accept the SSG as unbalanced when the game has offered since the release of registered doom 3 options that do more damage.
I guess its unbalanced with the regular shotgun maybe since it uses ammo more efficiently? but overall it fits in just fine.
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IMO, if the super shotgun was ported into doom 1, it'd be unbalanced due to the limited monster pool. However, the new monsters added in doom 2 were built to be balanced around the SSG. Otherwise it'd take what, 12 shots to kill a baron, 4 to kill a revenant, who knows how many to kill a mancubus, all with the normal shotgun!
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@Phade102 The baron is a doom staple, it has not been introduced in Doom II, it was always there. Also, the normal shotgun fires 7 "pellets" per shell, whereas the SSG fires 10 pellets per shell for a total of 20 per shot, which means the SSG is a lot more ammo efficient on anything that takes 2 SSG shots or more. This also means you can't simply multiply the shots you'd need to score with the SSG by 2 in order to determine how many shotgun rounds you need single barreled, because the math doesn't work that way.
Cacos for instance take like 5-6 shotgun hits for the most part, whereas the SSG will deflate most of them with 2 well placed bursts.