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About SaladBadger

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  1. I like sticking tiny story elements into my maps it seems. Usually a area you're in for five seconds with no monsters where you visibly see something is wrong, such as the first view of the earth in Moonfall. I was also toying around with a E2 inspired level that got nowhere where you start in front of a switch, which opens a shutter revealing the hell sky outside.

    1. TwinBeast


      It's a good idea to have some story for what is/has been going on in a level/area.