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40oz

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  1. Anyone play around with this much anymore? I've kinda steered away from it for a while since it's not so much the hot new thing anymore. But I decided to kill a few hours of my night playing around with its large amount of selectable configurations in hopes of generating a vast array of "what if" scenarios. Little did I know I'd dig myself deep into a downward spiral of time-wastery by voluntarily torturing myself with a series of monumentally horrendous megawads.

    Allow me to state that this is by no means a rant about how Oblige is a terrible level generator. It's no cacoward maker, but it does kick slige in the nuts in a couple areas, and with it's huge level of customization, I'm granted the freedom to create horrible abominations that should never exist to be played by any doom marine. Rest assured, hilarity ensues.

    I started my fun playing with the monster selection, where oblige offers the entire list of Doom 2's bestiary, with a drop down menu allowing you to pick the probability in which each monster appears. Out of morbid curiosity, I selected each monster and set them to "None at all" and lastly setting revenants to "INSANE" in the likely event of creating an all-revenant megawad.

    My megawad opened up staging me in MAP01: "Data Refinery" which is where all the revenants live for some reason. The level started with me having to outrun hordes of screaming revenants, dipping left and right to direct homing missiles into themselves, despite being immune to their kin's firepower. When reaching the other side of the room, I am within arms reach of a chaingun, followed by long stretches of bullet clips scaling the walls of the room. It was a thoughtful gesture of Oblige to give me a weapon better than a pistol to calm this raging riot, but I was offended by it not taking into consideration how long it would take me to put a dent into this giant pile of 363 angry skeletons that occupy this territory that I so gracefully intruded. Attempting to run past them all was no use, as each corner turned was announced by overlapping RRRAAAAAAAAAAHHHHHHH's. Obviously I grew tired early of the lack of superior firepower and the inability to incite infighting. I retreated to Oblige's interface to create something new.

    I wanted to give my Oblige experience a little more Super Shotgun lovin. Fortunately, the "I LOVE IT" option for weapons is the maximum availability for the Doom Weapon Control menu. I also wanted to stir up some good infighting too. I knew from past experiences, that setting the "monster strength" often opens up an episode with light monsters, which slowly progresses into armies of cacodemons and hell knights. I wanted to skip straight to the hard stuff, so I left all monsters set to "None At All" except for Imps, Demons, Chaingun guys, revenants, Hell Barons mancubi, arachnatrons, and archviles.

    "It will be just like Hell Revealed 2!" he said.

    I ran the megawad, accompanied with HRMUS.WAD to set the mood. Each level's starting room opened up with a weapon, a small group of ground troops, overcompensated by tremendous piles of health kits. Seriously, health bonuses on top of stimpacks on top of medikits on top of more medikits on top of stimpacks on top of megaarmors. Much like how selecting the Nightmare skill level is immediately followed with the question "Are you sure?" this was Oblige's method of communicating to me "Trust me, you are going to get hurt. a lot."

    At least Oblige is honest. As each level successfully pitted me against insurmountable odds, with rooms so crowded there appeared to be no correct way to go without digging yourself a deeper grave. Opening a door only ignites a different variety of monster roars, unless of course I catch myself breathing a sigh of relief whenever I opened a door into one of Oblige's obviously prefabricated rooms, which are apparently too complex to house monsters. However it wouldn't take much for said rooms to be overcrowded by the resulting swarms of the next opened door.

    In one map, aptly titled "Welcome to the Enigma" I had no trouble subduing the introductory Hell Barons with my unparalleled circlestrafing skillz. I ran up some stairs where I found myself waist deep in green armors, and a few medikits, and stumbled into a giant parade of arachnatrons. Seriously, probably the second largest fleet of arachnatrons I've ever endured in one sitting. After investing a good 15 minutes of my life crushing all of them with my super shotgun, I made a dash for the next door where my next task awaits. Unfortunately, my unsuspecting ambitions turn into a horrible nightmare, awakening a sea of archviles which flooded the room, driving me back to my starting area, permitting them to successfully reconstruct my entire arachnophobic death factory, leaving me in my starting room with 18 shells and 6% health, completely surrounded by an uncanny swarm of terror with no other purpose than to turn my screen very very red.

    I played a few other maps which were usually stupidly unplayable, due entirely to my choices in selecting obviously game-breaking settings for my generated megawads.

    In hindsight I probably should have provided screenshots and seed numbers. Maybe I will later as I delve my stupid self into trudging through these disgusting piles of crap.

    1. Show previous comments  2 more
    2. RottKing

      RottKing

      I love oblige's inescapable pits, I think they became escapable in the newer versions :|

    3. purist

      purist

      I like them too (they always damaged) but I was purposely trying generate levels it was almost impossible to die in and then they get littered with death pits

    4. 188DarkRevived

      188DarkRevived

      I've had Oblige downloaded since way back in 2006, but it's been so neglected. I think I've used it only once to make a small map for Hexen.
      After reading your essay I'm inspired to do actually mess around with this thing for a change. It's been gathering dust just sitting there.

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