• Content count

  • Joined

  • Last visited

Everything posted by 40oz

  1. Actually... no they don't. In this world, we are all surrounded by generally good people. People do what they do, often with the best intentions. They want to be happy, and they want other people to be happy too. People don't like bad things and we work together to keep all the bad things out so we can enjoy the good. We're all very similar in that way. Everyone shapes their our individual perspectives through their life experiences. Unless you are omniscient, you're bound to put your attention in some places -- for good reason, and accidentally form blindspots in other places. It happens. It's normal. These blind spots are very difficult to detect on your own and we have to rely on other people to help us find them. It happens to me too. Some people go for decades without knowing they're there, and it can sometimes take just as long to delete that extra baggage they've been carrying for all this time. Look, I get it. When people make jokes about things I say, I know you feel you're doing a service for yourself and everyone who reads it. It's entertainment! And I respect that. It's good to clue each other in about stuff and simplify things so that they're easy for each other to understand. But the reason I'm writing this is that I've talked to people who have similar experiences to me. My experience with the internet involves a lot of different strangers I don't know a whole lot about yet. Among these strangers, a pretty large percentage of them seem to speak to me in a manner that seems as if I wear all my prejudices and phobias on my sleeve. That in a matter of a few posts, the conversation has already gone so far off the rails and into memes and expressions of disapproval before there is any context to start with. People are not that simple. It takes a long time to know what someone's all about. Some people make mistakes, and most of the time they don't even know they're doing it. It's not their intention to fuck shit up. I get the impression that a lot of people here don't seem to think that way, or worse, they once did, and their opinion has changed. We need to talk to each other. Like actually talk to each other. Not fill the forum with memes and jokes and puns that only your friends will like and understand. I trust that everyone here really is working towards being a good person. We're not all that different from one another.
  2. I wrote that two years ago. I didn't know you were still bothered by that. Obviously, i dont feel very good about it now, but it probably felt necessary at the time and I'm sorry. Youve never mentioned it to me before. I didn't document any blackmail of my own to use against you for a moment like this, but I'm sorry I said that. A lot of stuff happens in two years. I dont think of you as the same person you were two years ago. Even though you give me every reason to, I don't think you really believe it either. Congrats on the likes though.
  3. Is there good intent behind that point?
  4. Do you really believe this? You wouldn't tell that to your son would you?
  5. Precisely! The gut reaction to adversity is that the person is intentionally trying to fuck shit up. I trust that nobody here brings on a disagreement with the intention of hurting that person personally. Well... except for dew.
  6. It's the people who seek confirmation for people sucking that need to hear this message the most.
  7. If you dislike the person you're hearing the message from, that doesn't make it wrong. I'm sure you believe you're writing that negative post for a reason that yields a net positive in the long run, right?
  8. I dont know what any of this means. I write in legible sentences, so yeah I think there is a point.
  9. I hope somebody some day will tell you in words you can understand, that you pretend to know what people are thinking and if you just asked them for clarification you wouldn't have to live in a world with so many evil villains.
  10. Yeah it is. Checkmate, I guess...?
  11. racism is in the eye of the beholder.
  12. Say what you will about sensitivity, but everyone is attracted to this kinda stuff. This thread had three replies when I saw it in my HOT! POPULAR NOW! list and it doesn't even have any content in it. Look, I know I'm the top advocate for talking about controversial shit, but... come on. Doom is 24 years old now. I think it will be ok if we tell it that there's no such thing as a tooth fairy.
  13. ... ... ... MAP18: Courtyard - ok monsters all infight here in this courtyard, I get it. MAP19: The Citadel - Oh this is a big castle thing, that makes sense MAP20: Gotcha! - uhh.. what exactly is the 'Gotcha' moment here? I don't remember ever being really shocked by anything this map. Was the Cybie/Mastermind arena supposed to be like a Dead Simple style boss battle thing, and then it was decided later that the map needed to be extended? To this day I'm still not really sure what this map name means.
  14. Tony Hawk American Wasteland's advertisement was that you could travel seamlessly to different levels without having to exit out of the game and choose it, or wait for the game to load. This was pretty revolutionary to me because it led me to believe that the hopeful future of gaming would be a future where our computers would be so fast that there would be no need for waiting for stuff to load. Unfortunately this was never the case and every fucking game I've ever bought since always had long boring loading screens. We really should be past this by now.
  15. @A.Gamma Bingo! That's exactly what I'm talking about. Great example too. These maps aren't inherently bad btw. I wasn't moaning and groaning the entire time I was playing it. In fact, the later maps in Whispers of Satan were quite fun. But to me, the hell theme begs for so much more. Hell is a tricky theme to get down. The best I can suggest is to do your best to break the player's expectations for your kind of mapping style. The IWAD Doom and Doom 2 maps don't really have very good examples of a good hell map. A lot of them kinda fall under the umbrella of a hell textured techbase. - E3M2 Slough of Despair has an ashy charred desolate wasteland look until you find out it's just a hand with a bunch of C shaped sectors in it. - E3M6 Mt. Erebus kinda/sorta looks like a mountain, or maybe the summit of a mountain. You really have to use your imagination for this one though. - MAP28 The Spirit World is pretty cool exept it's textured all sorts of crazy. It's got a lot of parts that wouldn't be textured well into looking like a good techbase though. - MAP29 The Living End is probably one of the best in Doom that I can think of, with the blood ocean, the massive pitfalls and giant vistas you can see over.
  16. I know exactly what you mean when you say "hell textured techbase" and those things always drove me crazy. Scythe 2, Whispers of Satan, and Ultimate Simplicity had a few of these. I've noticed there are some mappers that can make really good techbases but can't make a good hell map. its kinda confusing to explain what's in a hell map. The best ones exceed your expectations and do a lot of unnatural and uncomfortable things. Massive pitfalls, excessive darkness, super tall towers, etc. You really want to get past any comfort zones youve made for yourself when mapping and just create a warped and twisted sort of place. And use a lot of decorations. Theres a lot of hell themed ones.
  17. If my luck with searching for it is any indication, this kind of music doesn't have a real name. There are parts in movies and in tv shows that are pretty dramatic and suspenseful and they have really quiet background music. It's barely audible over the sound of the dialogue or the sound of what's going on in the environment. I've been dying for music like this in my Doom maps but I can't find anything quite like it. I haven't had much luck finding this kind of music on youtube. Often when I search background music from TV Shows I get the actual songs they use for the montages and stuff. I've heard of "Dark Ambient" which is a pretty popular music genre, and it's close. However, most of what I've heard is just too spacey or 'rainforesty' for lack of better descriptive words for audio. PSX Doom music and Doom64 music is also pretty good but to me it better resembles 'noise,' like the sounds of metal bending or machines moving in the distance. It's very close but it's still not quite what I want. The kind of stuff I'm thinking of usually has a kind of pulsing drone sound, or a low octave strings sound, a heart beat, a single note bass line or all of the above. I suspect it could be really good as a midi because the length of the track could have a progression that starts quiet, slowly builds up, then fades back down for a neat and tight loop. It doesn't really have a noticeable or 'catchy' melody which actually works in the music's favor. It's a really quiet cacophony. The indistinct noise makes it very easy to listen to on repeat for a long time without getting old, but it still has some repeating tempo in the form of the aforementioned bass line or heartbeat to still be 'music' rather than literal random noise. The best midis I can think of that are closest to what I'm thinking are MAP06 from Sunder (originally used in Scythe 2 MAP16, which was based on a track from Super Metroid Advance.) and MAP07 from Memento Mori I've talked to a few people about this like @Ed and @Eris Falling and a few others. They seemed to have an idea of what I mean, but I'm still not totally sure I'm describing the best I can. I'm hoping someone here is following me and give me some direction towards what I'm talking about. Try watching an intense TV series with really diabolical characters in it. Take the Walking Dead for example. Pay close attention to the music that is used in situations that aren't a complete panic, but are rather a buildup for something crazy that is going to happen later on. There are enough TV series and movies for people to produce this kind of music professionally. What is this stuff called??? This music track from Nightmare Creatures linked below kinda has the thing I want. 1. A distant 'boom' on a metronome + funneled wind for about 2 minutes 2. the distant boom gets a faster tempo now, plus an echoing bass line 3. send in some strings with it 4. quietly return to (1.) for a few moments 5. repeat (2.) but include a churchbell 5. quietly return to (1.) It starts off sounding like funneled wind, then there's a distant boom on a metronome, the tempo of the boom gets faster, now with an echoing bass line. Send in some strings for a few moments, tack on some distant church bells to coincide with the booms. Then quietly fade back down to the funneled wind. It's so dark, imposing, and ominous. I love everything about it. It's perfect. It doesn't need to be long, it just needs to be right. I don't know anything about making music so I don't know if this request is a lot to ask; but if someone sequenced like 10-15 of these tracks in MIDI, each with slight deviations from one another it's the exact kind of soundtrack I'd want for my more serious projects.
  18. In a lot of horror movies, the victims of whatever antagonist is trying to kill them is usually pretty helpless. They run, they get tired, they're not carrying any weapons, the car won't start, the flashlight runs out of batteries, etc. etc. The visual elements of Doom are horror related because our enemies are demonic and/or possessed. There's a lot of evil symbols, gore, torture, and disturbing flesh and skin stuff that would normally make one nauseaus if they saw it in real life. These all lend to the horror aspect of the game. Doom takes these scary frightening things and badassifies it by giving you kickass weapons, a near infinite supply of ammunition, and the enemies you kill blow up in the bloody shreds. This wouldn't be a very good plot for a movie, because you wouldn't be able to connect very well with the character if they are rarely in any danger. All these horrible enemies are just these little minion henchmen that the doomguy gets to blast away. Doom is everything a horror movie fan would want, particularly those who were tired of shitty effects and bad acting. "No don't go that way!!" "He's getting back up, shoot him again!" "Don't forget the bullets!" These stupid movie protagonist mistakes happen in horror movies all the time, But now you get to be in the shoes of someone who is faced with a terrifying task of going into hell and fighting your way back out. But you're also equipped with the right tools and the know-how to get the job done. So IMO, it doesn't really work as a horror game. It's got the visual components of stuff you'd see in a horror movie, but after all these wads we've played, everyone is too familiar with Doom and have seen the limits of the Doomguy's killing power, so I don't think you can do much to emphasize that Doom is a horror game without giving the player monsters that are impossibly unfair or by making the Doom guy more vulnerable, which isn't really anything people would want in a Doom game.
  19. Spelling is stupid.
  20. Very awesome, this is definitely on the right track for what I'm thinking. It's a very intimidating kinda noise. Very interesting noises you were able to create too. And only 10kb for such long tracks! Nice job!
  21. In some ways yes, but a lot of my ancient doom utilities are just not compatible with modern OS's. It seems to think a lot of my files are malware and a lot of phones and tablets have their own operating systems that don't give you much control over file sorting and management which is a major part of what it is to download and play wad files, and watch demo lumps. They are, however, great for watching youtube videos and web browsing which is what this tool prower has made answers to.
  22. You're a great man, prower! Doom files becoming increasingly difficult to access with modern technology has been on my mind a lot lately, so having a web based "convert .lmp to youtube" tool for easy viewing and distributions is really awesome. I look forward to the custom prboom parameters that are coming in the future. For example, the unstretched status bar and the progress bar included in the video are a few itches that are driving me crazy. It's super cool that you did this, though.
  23. There's a zombie killing game called Dead Rising for xbox360. There's not enough detail in your post to tell if this is what you're looking for, but on the UI there's a "x KILLED" tracker that keeps track of your kill count throughout the entirety of the game. I don't know why but that little statistic always sitting there on the HUD like that is really fun. I made my own little Doom frontend out of a batch file that records how many monsters I killed after every level I complete, and adds it to a total. I started using it a few years ago. I have a little over a quarter million kills.
  24. When Carmack was designing the monsters for Doom, which one do you think was the very first actor model to be made? Things like the Cyberdemon, Spider Mastermind, and lost soul sprites didn't appear until the final game. The pinky demon sprites seem to have some frankensprited parts from the hell baron (you can see the baron of hell's back on the pinky demon's forehead) which would indicate that it was made after the Baron of Hell. The zombiemen are modeled after the player sprite which indicates they came after the player. The player and Baron of Hell were made from digitized photographs of clay models, while the imp and Cacodemon were presumably drawn from scratch. Which of those four models do you think was made first before anything else?